Thunderhead keep

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Posted by: uhohhotdog.3598

uhohhotdog.3598

This really needs brought back as a raid. Pleeeeeeeeease.

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Posted by: enlightened.5396

enlightened.5396

Loved that mission in GW1.

IGN – San Jacinto
Vanishing Legacy (VALE)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

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Posted by: Zietlogik.6208

Zietlogik.6208

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

I did do it once back when I first got the game way back when, but I honestly don’t remember much of how it was then (other than mobs obviously being tougher). The most recent times are, obviously, post-nerf.

That being said, it was still 20+ minutes of standing in the same area fighting waves of mobs. It’s not something I particularly care to repeat for raids in GW2.

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Posted by: DoctorDing.5890

DoctorDing.5890

Man, that mission was almost the end of me in GW1.
It took dozens of attempts spread across several days before I got past it. It was early doors in the game and THK was absolutely teeming with pugs and guilds all equally stumped. You’d spend ages thinking you’d got everything under control then that last wave would come in and… WHAM! Insta-wipe. Up until then the main storyline had been a breeze so it was a rude awakening. That was how I joined my first “proper” guild.

Of course, later on it became almost routine.

So, yeah, bring back a flavour of it please.

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Posted by: King Dhuum.2416

King Dhuum.2416

Lol, this!! God, i spent like an entire week (maybe 2) on the first attempt on my first character xD. Was so hard that i loved it! Well, only loved it after succeeding for the first time ^^.

kitten , memories…

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

My thoughts exactly.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

I did it with heroes and hench. It was every bit as boring as Rose implies. Pre-nerf and post. Plus, little things could cause the bonus to fail and you might never know until completing the mission. And the icing on the cake is, every so often, Jalis would rush into danger, and put the entire mission at risk.

However, that’s my objection about the implementation of the mission’s concept. There were definitely some interesting goals and challenges.

Even so, if ANet was going to bring back challenges from GW1 and adapt them to GW2 raids, there are half a dozen others I’d prefer to see over T’head Keep.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Plus, little things could cause the bonus to fail and you might never know until completing the mission.

I forgot about that part. Not knowing if you got the bonus until the mission was over was one of the worst things about some of the GW1 missions.

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Posted by: PopeUrban.2578

PopeUrban.2578

I remember doing this with a full hench party before they added the map flags and heroes because a guildmate bet me 20 plat it couldn’t be done.

It would work decently as part of a raid. It was really just multiple gangs of mobs with a non-timer based “enrage” by requiring you to clear the packs fast enough that you didn’t get overwhelmed by the constant stream of mobs coming in both doors. In a GW2 raid, it would make a lot of sense. Defend an NPC, split the raid to one group at each door, and those groups would need to be pretty self sufficient as if one fails the other isn’t going to be able to cover both the npc and their door.

Once the defend phase is over, spawn the boss.

Once you had nightfall heroes, you could just flag 2 monks in the middle who would use their super NPC perception skills, then just split the party and rely on the NPC hero’s super reaction times and awareness to keep up both groups while they downed all the incoming mobs super fast with the much higher damage builds you had access to from the factions/nightfall stuff.

It was a pretty well designed encounter initially, but it got super easy with factions, and even easier with nightfall due to the power creep from all the new builds and the EZ mode than having NPC healers with perfect reaction time gave you.

If they were to bring back something similar they’d really need to build it in a larger arena I think, to prevent “center healer” syndrome and make it more difficult for the two groups to quickly support each other. Probably also be good to add more stairs as fallback positions so that if you fail a door you can have one group fall back to the stairs and try to hold the tide long enough to get the second group back up.

It would also be cool to actually use thunderhead keep, the location, but not the exact same fight, so with a different story context and enemies, maybe holding out for an airship evac, and when it gets there the boss is a big dragon or something that trashes your escape vehicle, and that’s why you have to fight him.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Baamoink.4281

Baamoink.4281

Thunderhead keep was a great mission before the nerf, really enjoyed it. Same with the doppleganger before they nerfed him too!

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

It was fun doing that mission with a pug that didn’t infuse his armor.

GRRRRRRRRRR

Angelina is free game again.
Crystal Desert

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Posted by: Gemini K.8529

Gemini K.8529

My least favorite mission in all of Guild Wars. I feel like how it is now, you spend more time standing around/out of combat, than you do actually fighting. About a good 20 minutes worth of not fighting if you’re not going for the bonus.

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Posted by: Randulf.7614

Randulf.7614

A guildie and I did it earlier this year on hm and we didn’t bat an eyelid. I should have known it had been nerfed – I remembered it being much harder when I first did it on hm.

WOuld make for an interesting fractal imo

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Posted by: lioka qiao.8734

lioka qiao.8734

If I remember correctly thunderhead keep was technically an escort mission. At the end you had to protect king “squishy dwarf” as he did some ritual. That the enemies came from both sides and in large numbers meant you had to catch then with your tank running around. This was near impossible with henches as you couldn’t really control them so you had to get a player group who knew what they were doing.

I’m all for levels like this in GW2 as there are no henches but please oh please limit the number of escort missions you guys do. All the strategy in the world is for naught when you have an AI character to protect who’s dumber than a bag of skritt shinies.

Little red Lioka

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Posted by: Invictus.1503

Invictus.1503

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

I did it with heroes and hench. It was every bit as boring as Rose implies. Pre-nerf and post. Plus, little things could cause the bonus to fail and you might never know until completing the mission. And the icing on the cake is, every so often, Jalis would rush into danger, and put the entire mission at risk.

However, that’s my objection about the implementation of the mission’s concept. There were definitely some interesting goals and challenges.

Even so, if ANet was going to bring back challenges from GW1 and adapt them to GW2 raids, there are half a dozen others I’d prefer to see over T’head Keep.

If you did it with Heroes, you did it post Nerf. It was a blast, and rather difficult back with “Guild Wars Prophesies” was simply “Guild Wars” since there were no other campaigns.

Agree with OP, bring it back as part of a raid please!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

THK was nails. But I found some of the mission on the ring of fire a lost harder.(if you where going for bonus as well.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Harper.4173

Harper.4173

Memories – sweet sweet memories – this could be an awesome raid.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Khisanth.2948

Khisanth.2948

Any idea that starts with “keep stupid NPC that contributes nothing to the fight alive” needs to be burned to the ground.

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Posted by: Ayrilana.1396

Ayrilana.1396

Any idea that starts with “keep stupid NPC that contributes nothing to the fight alive” needs to be burned to the ground.

Like a lot of the GW missions. Try doing the Nolani Academy on HM without rushing directly to the boss before Rurik commits suicide.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Any idea that starts with “keep stupid NPC that contributes nothing to the fight alive” needs to be burned to the ground.

Like a lot of the GW missions. Try doing the Nolani Academy on HM without rushing directly to the boss before Rurik commits suicide.

I redid that one recently. It reminded me just how much I hate Rurik (and how much I hate the “you better keep this delicate butterfly alive” missions).

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Posted by: Ashen.2907

Ashen.2907

Always liked THK.

One of the missions my guild did for, “Naked Hardmode Night,” runs.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I freaking hated that mission. 20+ minutes are spent literally standing there, killing quickly-killed mobs, waiting for more things to kill.

You must have played it after the nerf

I did it with heroes and hench. It was every bit as boring as Rose implies. Pre-nerf and post. Plus, little things could cause the bonus to fail and you might never know until completing the mission. And the icing on the cake is, every so often, Jalis would rush into danger, and put the entire mission at risk.

However, that’s my objection about the implementation of the mission’s concept. There were definitely some interesting goals and challenges.

Even so, if ANet was going to bring back challenges from GW1 and adapt them to GW2 raids, there are half a dozen others I’d prefer to see over T’head Keep.

If you did it with Heroes, you did it post Nerf. It was a blast, and rather difficult back with “Guild Wars Prophesies” was simply “Guild Wars” since there were no other campaigns.

Agree with OP, bring it back as part of a raid please!

I think we might be discussing two different concepts. The actual mission was changed a long time after you could bring heroes into it, to make it easier to complete. The fight to reclaim the outer fort was much more difficult prior to that ‘nerf’.

It’s also true that the mission was much more difficult in the original campaign (now known as ‘Prophecies’), since there were no heroes and no ‘flag’ to place your hench. I accept that including heroes made the mission easier, but I wouldn’t think of that as a ‘nerf’ to the mission itself (since the benefit of heroes applied to all Prophecies mission).

Anyhow, my point is: while it might have been an interesting challenge and I would support bringing back the concepts to a GW2 raid, I thought the actual implementation in GW1 was bugged and boring — I wouldn’t like to see them replicate it too closely.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: lioka qiao.8734

lioka qiao.8734

We kind of do have this mission in the game. It’s the Quaggan rescue guild mission. Except here dumber than a bowl of tartar sauce doesn’t quite cut it. The quaggan I’m escorting to safety takes the long way around and attacks them like he’s sending a message to the krait. All the while im thinking: Just escape dude. Any way out of there, i’ll escort you back to your home (that’s literally 100 yards from the Krait base).

Little red Lioka

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Posted by: RoseofGilead.8907

RoseofGilead.8907

We kind of do have this mission in the game. It’s the Quaggan rescue guild mission. Except here dumber than a bowl of tartar sauce doesn’t quite cut it. The quaggan I’m escorting to safety takes the long way around and attacks them like he’s sending a message to the krait. All the while im thinking: Just escape dude. Any way out of there, i’ll escort you back to your home (that’s literally 100 yards from the Krait base).

GW1 npcs were (at least in some cases, such as Jalis and Rurik) so much worse than those quaggans. They will Leeroy Jenkins to their death while you’re still finishing up the last mob from the group they just made angry. Every time.

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Posted by: imsoenthused.1634

imsoenthused.1634

We kind of do have this mission in the game. It’s the Quaggan rescue guild mission. Except here dumber than a bowl of tartar sauce doesn’t quite cut it. The quaggan I’m escorting to safety takes the long way around and attacks them like he’s sending a message to the krait. All the while im thinking: Just escape dude. Any way out of there, i’ll escort you back to your home (that’s literally 100 yards from the Krait base).

GW1 npcs were (at least in some cases, such as Jalis and Rurik) so much worse than those quaggans. They will Leeroy Jenkins to their death while you’re still finishing up the last mob from the group they just made angry. Every time.

Oh man, the pure unmitigated frustration I remember of replaying the early missions where you have to escort Rurik all around after they added Hard Mode. It was nearly kittening impossible to keep him alive in a few of them without gluing a protection monk to him for the entire duration.

All morons hate it when you call them a moron. – J. D. Salinger