Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I was starting the “Orphan Laine’s Letter” quest, was directed to home instance, talked to Grawnk, then opened the wiki. I started reading through it and got to “1 type per day” and my heart just sank.
All I can say is: “gerrrrrr”
I growl at neighbor’s car when they take my parking spot. I growl at the empty cookie plate. I growl at roommates who leave dishes out. And now I growl at you, who won’t let me do the quest you set out for me.
gerrrrrrrr
there is nothing about the phrase “per day” that belongs in a game. Well… unless it’s some sort of rent you get for people living in the house you bought after you killed the previous inhabitants (Fable). But for 99% of games, “per day” is a interest-killer.
I’m not a fan of the story in the game, at all. I wish we got proper content, dungeons and end game areas instead. I could write pages on what is wrong with it, and why it’s killing the game I hoped for at launch.
But this? It’s 3 days. The character is dying of food poisoning due to bloodstone dust. I’d say it’s more appropriate for the context than it being over and done with in 15 seconds.
What’s more it’s not essential to anything. It’s a little bit of fluff that gives a very nice reward to lose some of those empyrial fragments every day.
With Quartz crystals I agree with you, to some extent ascended crafting I agree with you…
On this though, the reward far outways the cost and I would have made it harder to do personally. (Keep in mind Mawdrey which does the same thing as the Star of Gratitude but with bloodstone dust took weeks to make (unless you paid the convenience premium on the mats)).
Syzygy makes a decent point for context of the story. Dasenthal makes a good point for reward outweighing cost.
But I just want to make it stated that daily time gating should NEVER, EVER, EVER (plus ultra caps) become a norm for things. And I hope nothing new ever has such a thing again. It is annoying enough with Ascended crafting and Mawdrey II crafting. At least Charged Quartz Crystals have so few uses.
hard? sure! I love hard. having to log in for 3 days (not necessarily in a row) is not hard, it’s boring.
ascended crafting (and charged quartz) is another similar problem. but at least that has a reason to be entered into the game with a time gate (though no reason to keep it time-gated after a few months). This is just time-gate for the sake of making you waste time and extend the length of the quest. “this quest seems short… let’s add a time gate to make it appear longer than it really is!”
If you absolutely must time gate, then do things like: make that merchant that wanders around only sell specific things in certain cities. It would result in the same wasting of our time, but at least it wouldn’t be as obvious and make us thing you’re just out to waste our time.
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