Time Gating - Problem Solved!

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Victory.2879

Victory.2879

I’ve solved the problem of time gating on equipments and waiting for laurels for recipes, ascended rings, etc (fractals- not going to waste more time in there).

Log in, craft time gated mats, do daily, log off. Play another game.

Problem solved- I guess this is what Anet wants?

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: red.2387

red.2387

This is what I do now. Pretty soon I’ll just uninstall.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Solid Gold.9310

Solid Gold.9310

I started doing that, don’t even bother logging in now…………

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’ve got another solution:

1) Log in
2) Craft time gated mats. If not interested in this, go to step 3.
3) Do whatever you want.
4) If you haven’t finished your daily by Step 3, finish it. If not interested in this, go to step 5.
5) Log out when you feel bored / tired / you realise it’s 3 in the morning and you have to be up for 7.

Life is a journey.
Time is a river.
The door is ajar.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Dark Catalyst.1028

Dark Catalyst.1028

I already dreaded logging in because of the dailies. The time gated crafting just snuffed out any desire left to log in.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: root.9415

root.9415

Dailies bore the heck out of me, so any laurels I get are from monthlies that auto complete themselves. It’ll be close to a year before my main has all ascended gear, let alone my alts.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

arenanet kept destroying their own game over the past 12 month with the boring story stuff and throw-away content.
if they dont come up with something special for 2014, it will be the death of gw2.

[qT] Quantify

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

I don’t get it, if you guys don’t like the game, why you want to craft ascended gear and get laurels?
If you think that log in daily and play the game is a burden … then just go play another game, I can’t imagine anything easier than that.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

I don’t get it, if you guys don’t like the game, why you want to craft ascended gear and get laurels?
If you think that log in daily and play the game is a burden … then just go play another game, I can’t imagine anything easier than that.

because the game could be so much better if they used their brains before developing content.

gw2 is a game based around PLAYING the game.
over the past 12 month they have been updating content that is anything but living.
you play that boring story content for 2 hours and then it becomes so boring you want to throw your computer out of a window.

the only nice update was the fractal update and it took them a year to add 5 new fractals and a pseudo hardmode.

why cant they release new zones, new dungeons and stuff?
why cant they give me content that makes me wanna PLAY the game.
why do i have to do the least skillful things like afk 11111111 farming temples to get ASCENDED gear or a legendary?
why cant they give me a LEGENDARY for PLAYING the game and doing something LEGENDARY?
why do i have to do boring dailys to get ASCENDED gear?
why cant i get all materials for ASCENDED gear in fractals, the only place where i really need it?

and why are there still only 8 dungeons?
where are the dungeon reworks?

where is that “as much content as in an add-on” ?

[qT] Quantify

(edited by NoTrigger.8396)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

because they game could be so much better if they used their brains before developing content.

No, you want the game to change for something else you like.
I enjoy the game and its many aspects, so just by the fact of log in and play the game I finish my daily and I also craft my bolt of damask, I have no hurry to finish it. but in about 2 weeks, w/o any grind at all, I’ll finish it.
in the CDI topic a dev told us why they made the time gates, give it a read.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: NoTrigger.8396

NoTrigger.8396

they made it time-gated to give you a reason to keep playing because they arent capable enough to give us something new (new zones, new dungeons etc. )

all you can do is repeat the same stuff over and over again. because nothing has really changed. and thats the problem.

they cant expect people to be happy when all they do is turning this game into a gem-shop fest and hello kitty online v2.

[qT] Quantify

(edited by NoTrigger.8396)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

I wish search in this forum would work, took me a while to find: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/3384259

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I wish search in this forum would work, took me a while to find: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/3384259

Um. The pro’s they listed are almost all cons. Especially in this game. It pushes hardcore and casual players further apart because if you miss a day as a casual player, that day is gone forever. It’s not like Rift where you can accrue 7 days worth of dailies. That would actually be a Pro then. In it’s current forum, the time gating in GW2 is an active barrier between hardcore and casual.

The only one that is even remotely true is bringing people together for 30 minutes once a week to do guild missions. That’s some real socializing, right there, all 30 minutes of it.

Time gating has it’s place, but GW2 has the most poorly conceived time gates I have seen in years. Reading that whole post actually makes me cringe at how badly the entire system is designed and I really can’t see how it can be defended in it’s current form.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Time Gating - Problem Solved!

in Guild Wars 2 Discussion

Posted by: DarkWasp.7291

DarkWasp.7291

I wish search in this forum would work, took me a while to find: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/3384259

Thanks, I didn’t see that when it was active.

The only thing I’m really seeing here that’s a bit off is his comment under “Pros”

- Repeatable time gates add “pressure” to log in which helps create possible reward loops and play patterns (I want to log in every day, which often can become play experiences, talk with friends, strengthen relationships and get players into a pattern of seeing what’s going on.)

I think this “pressure” can possibly create the difference between a permanent quit and a short break.

Last time I took a break from GW2 (or GW1) I had minimal ingame chores I had to keep up with and was able to pick up where I left off when I rejoined in. I felt completely refreshed and was able to enjoy the game almost like new when I came back.

Last time I took a break from EVE I was keeping up with market watching, missions and the final nail in the coffin came when I started logging in every X number of hours to refresh my planet mines. Even though I loved the game, the idea of returning brings a bit of anxiety so I haven’t done that yet if ever.

Granted they are two different games, but I think the “chore” idea transfers. When you’re logging in and playing the game without having fun, you’re shaving off your potential to come back later. If we otherwise possessed the willpower to ignore this “pressure” then we would be able to more accurately stop when we’re bored and come back when we’re ready to have fun again.

Counter-note: It was dailies that got me back into GW2 though. I felt ready to play again, but not quite enough to get established so I started leveling my engi slowly by doing dailies. Then I ended up talking to people and getting into dungeons again.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.