Time Gating is a terrible idea

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: champ.7021

champ.7021

So with the recent nerf i was thinking about how anet have recently started time gating things. For example now you have a limit to how many dungeon tokens you can get regardless of how many alts you have. You also have a limit to how much gold you can get. Cof p1 will really only give you 1g once a day and after thakittens much much less. however i saw that there is a pattern of time gating. Dr is a form of time gating obviously. And with the new crafting it seems they will be time gating that as well (im pretty sure the crystals from the bazaar of the four winds patch were a test of how it would work out).

Now this might all sound obvious but my main point is that the time gating that Anet is using is a cheap tactic and it might ruin the game for many people. At the moment it has become much more difficult for people to get groups for dungeons because people only want to do it once per day. It seems as if Anet wants to keep us from doing dungeons. From what i can see it is simply in order to make acquiring gear and gold a longer process. But not because of a challenge but an artificial block. This is really not in the spirit of the game. we shouldnt have these gates that keep us from gear we need. If they really want to make things hard to get make them a challenge. They did the same with DR where they just simply limited drops and gold instead of providing a tougher alternative.

I feel like if this time gating stuff continues it will hurt the game. People who have odd work hours or have long work hours will miss out on dungeons and most players will stop playing as much each day because they cant repeat things. honestly they should focus on making the game better i.e. fixing dungeon paths like ta f/u and cof p2 glitch and AC p2 glitch instead of making these artificial time blocks

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think they feel that they didn’t have any other option.

There are so many locusts in the game, that simply gobble up any new content and then shriek ‘gimme gimme gimme’ like a group of harpies, that I seems like ANet felt enough was enough. Time gating makes these types of players slow down, giving the devs breathing room to continue work at a reasonable pace. Unfortunately this impacts ‘normal’ players that don’t simple gobble up the content as fast as they can.

Honestly, I think they should have just ignored the locusts, and continued as per normal. Obviously though, they felt the need to address the issue.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: CuteLilKittenHugz.2064

CuteLilKittenHugz.2064

Honestly, I think they should have just ignored the locusts, and continued as per normal. Obviously though, they felt the need to address the issue.

+1
I’m beginning to believe you and me think a lot alike.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Honestly, I think they should have just ignored the locusts, and continued as per normal. Obviously though, they felt the need to address the issue.

+1
I’m beginning to believe you and me think a lot alike.

Shhhh don’t admit that where people can see it. After all, I’m just an irrational fangurl rolls eyes

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Hobbitz.5831

Hobbitz.5831

honestly they should focus on making the game better i.e. fixing dungeon paths like ta f/u and cof p2 glitch and AC p2 glitch instead of making these artificial time blocks

Agree with you here.

Wishing they’d spend a little more time on fixing up the content they do have instead of pushing out new content.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

Anything I post is just the opinion of a very vocal minority of 1.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

honestly they should focus on making the game better i.e. fixing dungeon paths like ta f/u and cof p2 glitch and AC p2 glitch instead of making these artificial time blocks

Agree with you here.

Wishing they’d spend a little more time on fixing up the content they do have instead of pushing out new content.

I’ve said this probably 100 times….. different teams. How do you know that they don’t have a team working on revamping dungeons. Wait! The second half of the year update stated that they are working on exactly that…. and I quote….

some of our focuses will include improving our existing world bosses, continuing to update and refine our dungeons and fractals, creating world events with a larger and more permanent impact, and expanding the number of dynamic events across the world

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

You have to admit that ‘locust’ is an apt term for the type of players being discussed, ie a pest that devours everything in sight. Unfortunately, these kind aren’t considered a delicacy is some countries, and as such cant really be dealt with. Cannibalism is frowned on…..pretty much world wide, as far as I know.

I find the time gating frustrating as well though. It can be a bit of a hassle trying to get my ‘once a day’ stuff done in the very little time I have in the evening between getting home from work, making dinner, and the 8pm (eastern time) roll over.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I dont think this made the situation worst at all.

Before you had a large group of people who wanted to farm CoF P1 and just CoF P1. Now those people still will likely want to do that but only 1 time. Then they’ll either try a different dungeon or some other content. If they go for another dungeon people who want to group for anything other then CoF P1 have a bigger pool of people to group with. If you want to do CoF P1 then you’ll have a smaller pool but since its quick you’re nearly guaranteed to find a group who wants to run it anyway. right now this very second according to lfg website there are 13 groups looking for a party for CoF P1 in US and 15 in EU

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Zeppelin.6832

Zeppelin.6832

I dont think this made the situation worst at all.

Before you had a large group of people who wanted to farm CoF P1 and just CoF P1. Now those people still will likely want to do that but only 1 time. Then they’ll either try a different dungeon or some other content. If they go for another dungeon people who want to group for anything other then CoF P1 have a bigger pool of people to group with. If you want to do CoF P1 then you’ll have a smaller pool but since its quick you’re nearly guaranteed to find a group who wants to run it anyway. right now this very second according to lfg website there are 13 groups looking for a party for CoF P1 in US and 15 in EU

People didn’t farm COF P1 for tokens… that was a completely separate issue.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: zerorogue.9410

zerorogue.9410

Time gates can be a good thing, if done correctly. The idea is to slope into the time gate so that the casual players are not bothered by it but those farmaholics still get held back.

One thing I would like to see in guild wars is variables time gates. Essentially
Doing time gated things more often = longer wait times
Doing time gated things occasionally = less wait times.

An example would be the bonus chests, if you haven’t killed the frost maw in 3 days then the next time you defeat it you get the 2 chests while those who defeat it every day are still stuck on once a day.

As you may have notice you still don’t get as much as you would have if you farmed it every day, but it allows those who don’t to get better rewards.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

I don’t think it is so much ‘worry about’ as it is ‘shut them up so we can work.’ Not sure if you have kids, but its a similar concept. Eventually you are going to do something about your child that keeps pestering you while you’re trying to work. For some, its a smack on the backside, for others its simply giving them whatever it is they want. This, I feel, is somewhere in between.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

I’m OK with time gating new content, so long as the gate is removed at some point.

Server: Devona’s Rest

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I don’t think it is so much ‘worry about’ as it is ‘shut them up so we can work.’ Not sure if you have kids, but its a similar concept. Eventually you are going to do something about your child that keeps pestering you while you’re trying to work. For some, its a smack on the backside, for others its simply giving them whatever it is they want. This, I feel, is somewhere in between.

I say let the [figurative] kids leave if they don’t like the way things are (or were…once upon a time) and let the rest of us get back to enjoying the game the developers envisioned all those years ago.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

most complaints GW2 has is about how grindy it is and that Anet nervs farming. This would not have happened imho if Legendaries would have been time-gated. Think of it: those weapons are long-term goals, but people want those asap, so they farm and farm and grind and grind… and then whine because they find out that it’s not that effective.

On the other hand, if Legendaries would have been time-gated, people would get the mats while playing the game normally. Let’s say Anet made middle-mats which can be bought once a week for 1 lodestone, and 5 t6mats… no big deal.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t think it is so much ‘worry about’ as it is ‘shut them up so we can work.’ Not sure if you have kids, but its a similar concept. Eventually you are going to do something about your child that keeps pestering you while you’re trying to work. For some, its a smack on the backside, for others its simply giving them whatever it is they want. This, I feel, is somewhere in between.

I say let the [figurative] kids leave if they don’t like the way things are (or were…once upon a time) and let the rest of us get back to enjoying the game the developers envisioned all those years ago.

I won’t disagree with this. In another thread you stated that Anet shouldn’t be catering to these types of players, and I agree wholeheartedly.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

I don’t think it is so much ‘worry about’ as it is ‘shut them up so we can work.’ Not sure if you have kids, but its a similar concept. Eventually you are going to do something about your child that keeps pestering you while you’re trying to work. For some, its a smack on the backside, for others its simply giving them whatever it is they want. This, I feel, is somewhere in between.

I say let the [figurative] kids leave if they don’t like the way things are (or were…once upon a time) and let the rest of us get back to enjoying the game the developers envisioned all those years ago.

I won’t disagree with this. In another thread you stated that Anet shouldn’t be catering to these types of players, and I agree wholeheartedly.

Catering to the content-gobblers is a losing proposition. They will continue to gobble as fast as they are allowed to, and demand more. If you put in gobble blocks like time gates, they will demand they be removed. Catering to the insatiable is a no-win situation.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

I also have many alts and have frequently gone off about how the developers have made this game less alt-friendly over time. But I don’t want to get into it again.

I think that ANet made a decision to throw people with alt’s under the bus for the good of the community. I’m not saying I agree with the choice. But if you assume this (rather dubious) premises.

1. We want some form of gear progression.
2. Cosmetic gear progression is not satisfying the masses.
3. We want the effect of the gear progression to be mild.

There aren’t really a lot of options (that I can think of). This has caused me to abandon 5 of my characters. I still play 3.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

snip

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

You have to admit that ‘locust’ is an apt term for the type of players being discussed, ie a pest that devours everything in sight. Unfortunately, these kind aren’t considered a delicacy is some countries, and as such cant really be dealt with. Cannibalism is frowned on…..pretty much world wide, as far as I know.

I find the time gating frustrating as well though. It can be a bit of a hassle trying to get my ‘once a day’ stuff done in the very little time I have in the evening between getting home from work, making dinner, and the 8pm (eastern time) roll over.

Locusts is the perfect term.

Anything I post is just the opinion of a very vocal minority of 1.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Dog.1472

Dog.1472

Locusts is indeed the perfect term.

Anet is causing more harm than anything by trying to catch them rather than let them move on. Catering to a specific group that ends up hurting the rest is a bad idea.

No more time gating pls

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I dont think this made the situation worst at all.

Before you had a large group of people who wanted to farm CoF P1 and just CoF P1. Now those people still will likely want to do that but only 1 time. Then they’ll either try a different dungeon or some other content. If they go for another dungeon people who want to group for anything other then CoF P1 have a bigger pool of people to group with. If you want to do CoF P1 then you’ll have a smaller pool but since its quick you’re nearly guaranteed to find a group who wants to run it anyway. right now this very second according to lfg website there are 13 groups looking for a party for CoF P1 in US and 15 in EU

People didn’t farm COF P1 for tokens… that was a completely separate issue.

I didnt mean farm for tokens, farm for gold. not sure where you got the idea I meant tokens, maybe because I suggested some of them might run a different dungeon? if thats the case, I still think some would be using dungeons for gold farming. Some paths reward 3g afaik and none of them that I am aware take more then an hour or so. Thats still pretty good.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

Its a balance. Yes the reason for what you’re calling a huge drag is so people who want goals and a reason to play which isnt satisfied by cosmetics have something to do.

For people like you and me with Alts ArenaNet made it so that gear isnt necessary to enjoy any part of the game.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

most complaints GW2 has is about how grindy it is and that Anet nervs farming. This would not have happened imho if Legendaries would have been time-gated. Think of it: those weapons are long-term goals, but people want those asap, so they farm and farm and grind and grind… and then whine because they find out that it’s not that effective.

On the other hand, if Legendaries would have been time-gated, people would get the mats while playing the game normally. Let’s say Anet made middle-mats which can be bought once a week for 1 lodestone, and 5 t6mats… no big deal.

Exactly this. Time gating removes the need for grinding. Its as simple as that.

instead of the game asking you to collect 750 karka shells (which is a number I just invented based on a dedicated farmer can easily make 50 karka shells a day) which would be extremely grindy. The game is asking you for 20 laurels when it comes to ascended gear. They both will take an average of 15 days to complete but which one is more fun? farming gold by repeating the same high paying content over and over for 15 days per piece? 15 days of genocide in southsun exterminating every karka in sight or 15 days of playing whatever content you feel like?

Time gating doesnt make it so it takes you longer to get a reward. Nothing in a legendary is time gated yet its requirements make sure there is no way you can get one in just 15 days. Time gate like Marcus said just makes sure those 15 days can be pleasurable experiance rather then an unending grind.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I don’t think it is so much ‘worry about’ as it is ‘shut them up so we can work.’ Not sure if you have kids, but its a similar concept. Eventually you are going to do something about your child that keeps pestering you while you’re trying to work. For some, its a smack on the backside, for others its simply giving them whatever it is they want. This, I feel, is somewhere in between.

I say let the [figurative] kids leave if they don’t like the way things are (or were…once upon a time) and let the rest of us get back to enjoying the game the developers envisioned all those years ago.

I won’t disagree with this. In another thread you stated that Anet shouldn’t be catering to these types of players, and I agree wholeheartedly.

I always like to tell people to be careful for what they wish for. You’re both assuming these people are the minority and us who dont want vertical progression are the majority. What if its the other way round? what if Arenanet are forced to pick sides they’ll pick the vertical progression crowd and things just got a lot worst for us?

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

As a locust, I don’t disagree with the time-gating, and I’m glad that they put it in.

Just remember, with each unexpected failure comes experience. With each unexpected success comes failure.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Time gating doesnt make it so it takes you longer to get a reward..

Yes it does. I cannot play every day. Currently I may have only one day a week I can expect to play. I do have the ability to play a lot on that one day. Time gating, such as on Laurels, means that I may get only four laurels a month. If laurels were not gated as they are I might be able to get seven per week.

Time gate like Marcus said just makes sure those 15 days can be pleasurable experiance rather then an unending grind.

Time gating just makes sure those 15 days can be an annoyance rather than a pleasurable pursuit.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I don’t mind time gates in certain avenues . . . I prefer “just play reliably / regularly and you will eventually earn it” over “hohoho, another crack at the RNG? ooh, you almost had it this time! Grind away until you get another shot”. Or the other, inbred cousin of “DKP auctions”.

If there was anything I really disliked on the original Guild Wars, it was watching the other seven players in an UW run get multiple Ectos but all I got was an occasional gold item and most often trophy drops (which Nick never ever seemed to want). It felt like a waste of my time.

So understand me when I say I don’t mind this system. It could possibly be better, but I’ve lived through worse and this isn’t as onerous for me.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Time gating doesnt make it so it takes you longer to get a reward..

Yes it does. I cannot play every day. Currently I may have only one day a week I can expect to play. I do have the ability to play a lot on that one day. Time gating, such as on Laurels, means that I may get only four laurels a month. If laurels were not gated as they are I might be able to get seven per week.

Time gate like Marcus said just makes sure those 15 days can be pleasurable experiance rather then an unending grind.

Time gating just makes sure those 15 days can be an annoyance rather than a pleasurable pursuit.

It might seem like that on the surface because it just takes 30 minutes to complete the daily. But it takes 30 minutes to complete a daily only because you can only get 1 per day.

It takes 20 laurels for 1 single ascended piece not because some manufacturer needs 20 laurels to create that ascended piece but because arena-net decided an ascended piece i a reward you get for consuming approximately 15 days of content.

If you remove that time gate whatever requirement they ask for be it gold, karma or materials will also add up to 15 days.

I gave an example with karka shells, I dont know really whats a reasonable amount of karka shells per day, anet would know… but lets say its 50 per day. That means you’ll need 750 for a whole piece. If you play once a week you’re not going to get the whole 750, you’re going to get 50 of them. in one month you’ll still not get 750 of them you’re going to get 200 of them. With the daily system you actually have an advantage which without time gate you wouldnt have. If in those 4 days you’re playing you finish off a monthly you’ll earn a total of 14 laurels. That still makes you 6 days short. But without the time gate you’d be 16 days short instead of 6.

So really not only the time gate is allowing you enjoy the game by allowing you to choose the content you want but also allowing you to progress faster rather then slower!

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Pray For Kosmos.5849

Pray For Kosmos.5849

all i gotta say is world of guild wars

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

Time gating doesnt make it so it takes you longer to get a reward..

Yes it does. I cannot play every day. Currently I may have only one day a week I can expect to play. I do have the ability to play a lot on that one day. Time gating, such as on Laurels, means that I may get only four laurels a month. If laurels were not gated as they are I might be able to get seven per week.

Time gate like Marcus said just makes sure those 15 days can be pleasurable experiance rather then an unending grind.

Time gating just makes sure those 15 days can be an annoyance rather than a pleasurable pursuit.

It might seem like that on the surface because it just takes 30 minutes to complete the daily. But it takes 30 minutes to complete a daily only because you can only get 1 per day.

It takes 20 laurels for 1 single ascended piece not because some manufacturer needs 20 laurels to create that ascended piece but because arena-net decided an ascended piece i a reward you get for consuming approximately 15 days of content.

If you remove that time gate whatever requirement they ask for be it gold, karma or materials will also add up to 15 days.

I gave an example with karka shells, I dont know really whats a reasonable amount of karka shells per day, anet would know… but lets say its 50 per day. That means you’ll need 750 for a whole piece. If you play once a week you’re not going to get the whole 750, you’re going to get 50 of them. in one month you’ll still not get 750 of them you’re going to get 200 of them. With the daily system you actually have an advantage which without time gate you wouldnt have. If in those 4 days you’re playing you finish off a monthly you’ll earn a total of 14 laurels. That still makes you 6 days short. But without the time gate you’d be 16 days short instead of 6.

So really not only the time gate is allowing you enjoy the game by allowing you to choose the content you want but also allowing you to progress faster rather then slower!

And this is only true if you have 1 character. If you have multiple alts you get to wait an eternity to gear them. I am forced to get gear I never wanted in the first place and yes it is forced. Don’t bother saying you don’t have to get Ascended gear, because new content will at some point be adjusted to ascended gear. I like options and Anet is taking more and more freedom away.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

And this is only true if you have 1 character. If you have multiple alts you get to wait an eternity to gear them. I am forced to get gear I never wanted in the first place and yes it is forced. Don’t bother saying you don’t have to get Ascended gear, because new content will at some point be adjusted to ascended gear. I like options and Anet is taking more and more freedom away.

The upleveling and downleveling system is coded for Exotics. The difference between Exotic and Ascended Trinkets is negligible, therefore the system does not need to get tweaked for them.

If you must gear your alts, you will gear your alts via Fractals. If you don’t want to do Fractals, then you don’t need to gear your alts. It’s quite simple, really. As soon as my Thief hit level 80, I put on 2 Ascended Rings. Not because I had excess Laurels (I spent 200 Laurels the day before on Dyes), but because I actually do all the content in the game. Not on a daily basis, but I do touch it all and I have plenty of Ascended Rings. I did not get Ascended Accessories/Backpiece on my Thief as I haven’t touched it since, but that’s besides the point. If I had needed it, I wouldn’t have spent all my Laurels and would have geared it up as soon as I got to 80.

You’re quite literally making an excuse for yourself.

“It’s too hard to get Ascended gear, and even though it’s only 6% more stats I NEED TO GET IT. It’s NOT FAIR THAT I HAVE TO WORK FOR THAT LAST 6% STATS!”

I hope you one day realize that 6% trinket stats is not going to make you die to Liadri. (Note: 6% trinket stats is a little under 2% total stats, including all of your traits and equipment, assuming you’re NOT wearing zerker/condition duration/boon duration/critical damage/healing power/magic find.)

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

The “you don’t need it” argument is a tricky one. It’s true, you don’t need ascended gear to play this game. There is no content locked behind a gear check that requires ascended gear. But that doesn’t make it any less desirable. Think of it like a car. You don’t need air conditioning in your car. Your car will still get you from Point A to Point B without a functioning air conditioner. But your quality of life isn’t going to be anywhere near what it could be with a working air conditioner.

It’s the same with top-tiered gear (not necessarily Best in Slot). Sure, you can enjoy the game without the best gear, but you’re better able to do so if you’re gear is optimal. I can understand if gear is locked behind bosses/dungeons/raids. At least the developers in games utilizing those systems can pretend they’re making you work for the gear by displaying the level of competency required to clear those things to get your gear. But to simply slap a time gate on something (as they’ve done with Charged Quartz Crystals) is lazy. And I know the team at ArenaNet is capable of so much better.

(edited by darkace.8925)

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Conner.4702

Conner.4702

And this is only true if you have 1 character. If you have multiple alts you get to wait an eternity to gear them. I am forced to get gear I never wanted in the first place and yes it is forced. Don’t bother saying you don’t have to get Ascended gear, because new content will at some point be adjusted to ascended gear. I like options and Anet is taking more and more freedom away.

The upleveling and downleveling system is coded for Exotics. The difference between Exotic and Ascended Trinkets is negligible, therefore the system does not need to get tweaked for them.

If you must gear your alts, you will gear your alts via Fractals. If you don’t want to do Fractals, then you don’t need to gear your alts. It’s quite simple, really. As soon as my Thief hit level 80, I put on 2 Ascended Rings. Not because I had excess Laurels (I spent 200 Laurels the day before on Dyes), but because I actually do all the content in the game. Not on a daily basis, but I do touch it all and I have plenty of Ascended Rings. I did not get Ascended Accessories/Backpiece on my Thief as I haven’t touched it since, but that’s besides the point. If I had needed it, I wouldn’t have spent all my Laurels and would have geared it up as soon as I got to 80.

You’re quite literally making an excuse for yourself.

“It’s too hard to get Ascended gear, and even though it’s only 6% more stats I NEED TO GET IT. It’s NOT FAIR THAT I HAVE TO WORK FOR THAT LAST 6% STATS!”

I hope you one day realize that 6% trinket stats is not going to make you die to Liadri. (Note: 6% trinket stats is a little under 2% total stats, including all of your traits and equipment, assuming you’re NOT wearing zerker/condition duration/boon duration/critical damage/healing power/magic find.)

Utter BULLCRAP and you know it. When Ascended armor hits it will make a a lot more content trivial and they WILL have to adjust the difficulty.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

The “you don’t need it” argument is a tricky one. It’s true, you don’t need ascended gear to play this game. There is no content locked behind a gear check that requires ascended gear. But that doesn’t make it any less desirable. Think of it like a car. You don’t need air conditioning in your car. Your car will still get you from Point A to Point B without a functioning air conditioner. But your quality of life isn’t going to be anywhere near what it could be with a working air conditioner.

Comparing it to a car is like saying:

“I have a Tesla, but I want a Lambo.”

The reason why I use this analogy is because it’s not something WITHIN the car, it’s a different tier of car entirely.

Additionally, Exotics are a very high tier (supposed to be the best, until Ascended came out). Now that Ascended are out, they’re good, but that doesn’t mean that they’re better for all intents and purposes.

I find the cost fine. It makes you actually think about your purchase as opposed to getting one for everyone and their grandmother. I have 9 armorsets. Only 2 of them have the same stats so they can have different runes. Why do I have 9 armorsets? I like to test builds, I like to have different runes, I like to change my playstyle up. If Ascended were easier to obtain, I’d most likely have Ascendeds to go with each of them (probably not, actually, because inventory is starting to become a problem due to other things, but that’s besides the point).

Think about it this way:

Each character is one of your children. (Yes, you now potentially have a lot of children.)

The overall rarity of your trinkets is a car.

Would you get all of your children a Lambo and, if so, how fast would you be able to get it for them all?

Would you get all of your children a Volt and, if so, how fast would you be able to get it for them all?

Would you play favorites and get the child you spend the most time with a Lambo and give the rest Volts, or no car at all?

Would you spend a lot of time getting money to give all your children Lambo’s so they don’t feel left out?

It’s your choice on what car you give your children. Don’t blame others for your choices.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Comparing it to a car is like saying:

“I have a Tesla, but I want a Lambo.”

The reason why I use this analogy is because it’s not something WITHIN the car, it’s a different tier of car entirely.

That’s fair enough; let’s roll with that analogy. Imagine you have the money to purchase the Lamborghini. You walk into the dealership with a briefcase full of cash eager to make your purchase and the salesman tells you, “No problem. We just have to fill out the paperwork and it’s all yours. You’ll need to initial and sign the dotted line at the bottom of each page of this 30-page contract. Oh, but you’re only allowed to initial and sign one page per day.”

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Comparing it to a car is like saying:

“I have a Tesla, but I want a Lambo.”

The reason why I use this analogy is because it’s not something WITHIN the car, it’s a different tier of car entirely.

That’s fair enough; let’s roll with that analogy. Imagine you have the money to purchase the Lamborghini. You walk into the dealership with a briefcase full of cash eager to make your purchase and the salesman tells you, “No problem. We just have to fill out the paperwork and it’s all yours. You’ll need to initial and sign the dotted line at the bottom of each page of this 30-page contract. Oh, but you’re only allowed to initial and sign one page per day.”

No, obtaining the money is the time-gate. You’re just not capable of earning enough money to purchase a Lambo in one day (in this virtual world).

If you went into the dealership with the money, you’d get the Lambo on the spot (just like if I went to the Laurel Merchant with enough Laurels).

Laurels = Money.
Time-gating Laurels = Time-gating Money.

Rarity = Cars.

Upgrading rarity = Upgrading cars.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

No, obtaining the money is the time-gate. You’re just not capable of earning enough money to purchase a Lambo in one day (in this virtual world).

If you went into the dealership with the money, you’d get the Lambo on the spot (just like if I went to the Laurel Merchant with enough Laurels).

Laurels = Money.
Time-gating Laurels = Time-gating Money.

Rarity = Cars.

Upgrading rarity = Upgrading cars.

But laurels aren’t the only currency. The currency to obtain Charged Quarz Crystals is Quartz Crystals. I’ve got a stack of Quartz Crystals with which I’m ready to purchase CQCs, but I can’t because they’re only selling me one per day.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

No, obtaining the money is the time-gate. You’re just not capable of earning enough money to purchase a Lambo in one day (in this virtual world).

If you went into the dealership with the money, you’d get the Lambo on the spot (just like if I went to the Laurel Merchant with enough Laurels).

Laurels = Money.
Time-gating Laurels = Time-gating Money.

Rarity = Cars.

Upgrading rarity = Upgrading cars.

But laurels aren’t the only currency. The currency to obtain Charged Quarz Crystals is Quartz Crystals. I’ve got a stack of Quartz Crystals with which I’m ready to purchase CQCs, but I can’t because they’re only selling me one per day.

I was talking about Ascended vs Exotic.

For the CQC argument, there isn’t really much I can say about this. They implemented this in an unfair way, until you realize that Celestial isn’t actually that great of a set for most professions, so it’s not something you should plan on gearing all your characters with. Most professions cannot utilize Celestial and they’ve released some Celestial weapons (in addition to having all trinkets available as Ascended).

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

I was talking about Ascended vs Exotic.

I know, but I’m talking about time gating in general. I’m not saying time gating should never be utilized. Using it to protect the economy from hardcore farmers, for example, is a good use of time gating. But when it’s used solely to encourage players to log in on a daily basis, that’s where I have a problem with it.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

There is nothing wrong with the implementation of the current time-gating other than the seeming unfairness when looking at it from an extremely casual point of view.

Then you realize that any player playing that casually shouldn’t be bothering with getting something used mainly in high level fractals (which requires dedication, something extreme casual players don’t have).

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

Its a balance. Yes the reason for what you’re calling a huge drag is so people who want goals and a reason to play which isnt satisfied by cosmetics have something to do.

For people like you and me with Alts ArenaNet made it so that gear isnt necessary to enjoy any part of the game.

Unless, of course, you have a goal to “finish” a character before you more one. Then suddenly your complete character is again incomplete.

Anything I post is just the opinion of a very vocal minority of 1.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Time gating doesnt make it so it takes you longer to get a reward..

Yes it does. I cannot play every day. Currently I may have only one day a week I can expect to play. I do have the ability to play a lot on that one day. Time gating, such as on Laurels, means that I may get only four laurels a month. If laurels were not gated as they are I might be able to get seven per week.

Time gate like Marcus said just makes sure those 15 days can be pleasurable experiance rather then an unending grind.

Time gating just makes sure those 15 days can be an annoyance rather than a pleasurable pursuit.

It might seem like that on the surface because it just takes 30 minutes to complete the daily. But it takes 30 minutes to complete a daily only because you can only get 1 per day.

It takes 20 laurels for 1 single ascended piece not because some manufacturer needs 20 laurels to create that ascended piece but because arena-net decided an ascended piece i a reward you get for consuming approximately 15 days of content.

If you remove that time gate whatever requirement they ask for be it gold, karma or materials will also add up to 15 days.

I gave an example with karka shells, I dont know really whats a reasonable amount of karka shells per day, anet would know… but lets say its 50 per day. That means you’ll need 750 for a whole piece. If you play once a week you’re not going to get the whole 750, you’re going to get 50 of them. in one month you’ll still not get 750 of them you’re going to get 200 of them. With the daily system you actually have an advantage which without time gate you wouldnt have. If in those 4 days you’re playing you finish off a monthly you’ll earn a total of 14 laurels. That still makes you 6 days short. But without the time gate you’d be 16 days short instead of 6.

So really not only the time gate is allowing you enjoy the game by allowing you to choose the content you want but also allowing you to progress faster rather then slower!

And this is only true if you have 1 character. If you have multiple alts you get to wait an eternity to gear them. I am forced to get gear I never wanted in the first place and yes it is forced. Don’t bother saying you don’t have to get Ascended gear, because new content will at some point be adjusted to ascended gear. I like options and Anet is taking more and more freedom away.

its true even for alts. time gate or not you need to get a single piece x number of times to gear alts. where x = number of alts. with dailies in 4 days you can make 14 days of progress. without dailies you can only make 4 days of progress. For alts that doesnt change if you’re getting the same piece for 2 alts and you can only play once a week provided you finish the monthly you can be done getting that piece for both characters in about 3 months. Without time gating going for resources directly playing once a week will take you 10 months. So yes time gating helps here too.

I am sorry but I dont believe any content will ever require ascended gear. Even if that were to happen the stats are so close that even if some new content would be balanced for ascended gear it can still be beaten by exotic gear. Exotic gear + consumables give you larger stats then a full ascended gear set for example so do you expect new content that will be geared towards ascended gear + consumables too ?

Its your choice, no one is saying dont do it, if its what you enjoy go for it but dont blame the game, the game leaves you free to do what you want and part of that freedom is indeed making sure no content requires ascended gear. or Exotic gear for that matter.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

And this is only true if you have 1 character. If you have multiple alts you get to wait an eternity to gear them. I am forced to get gear I never wanted in the first place and yes it is forced. Don’t bother saying you don’t have to get Ascended gear, because new content will at some point be adjusted to ascended gear. I like options and Anet is taking more and more freedom away.

The upleveling and downleveling system is coded for Exotics. The difference between Exotic and Ascended Trinkets is negligible, therefore the system does not need to get tweaked for them.

If you must gear your alts, you will gear your alts via Fractals. If you don’t want to do Fractals, then you don’t need to gear your alts. It’s quite simple, really. As soon as my Thief hit level 80, I put on 2 Ascended Rings. Not because I had excess Laurels (I spent 200 Laurels the day before on Dyes), but because I actually do all the content in the game. Not on a daily basis, but I do touch it all and I have plenty of Ascended Rings. I did not get Ascended Accessories/Backpiece on my Thief as I haven’t touched it since, but that’s besides the point. If I had needed it, I wouldn’t have spent all my Laurels and would have geared it up as soon as I got to 80.

You’re quite literally making an excuse for yourself.

“It’s too hard to get Ascended gear, and even though it’s only 6% more stats I NEED TO GET IT. It’s NOT FAIR THAT I HAVE TO WORK FOR THAT LAST 6% STATS!”

I hope you one day realize that 6% trinket stats is not going to make you die to Liadri. (Note: 6% trinket stats is a little under 2% total stats, including all of your traits and equipment, assuming you’re NOT wearing zerker/condition duration/boon duration/critical damage/healing power/magic find.)

Utter BULLCRAP and you know it. When Ascended armor hits it will make a a lot more content trivial and they WILL have to adjust the difficulty.

Because there is currently content in the game that exotic gear doesnt make trivial? When I do PvE I play a necro thats generally considered underpowered and I am gear with a rare set with magic find stats. Have yet to come across any content that is difficult to do. I didnt try this in dungeon, dont do much dungeon and out of respect for others I gear in exotics / proper stats for that but its a walk in the park I am sure I would have no trouble doing it in rare or less either.

I also did an experiment once, I tried playing the game with no armor on. Thats no IE its 5 tiers less then exotic. By no armor I mean no nothing, no backpack, no amulet, no trinkets, nothing. Just 1 common grade weapon. I tried level 80 dynamic events solo, no problem. I even tried WvW… 7 kills 2 deaths. (I only counted 1 on 1s and at most 2 on 2s ) Ohh btw this test was when ascended gear launched so I didnt have the buffs necros got recently just in case someone decides to think that made all the difference.

Seriously gear doesnt make this huge difference people seem to think it does.

Btw just to be accurate, this is actually the one issue I have with Gw2, the game could use more difficulty because as is you can wear any armor grade you want and still be effective. Thats the price to pay to make sure no gear tier is “required” yet even so people still feel they need to have it. Thats fine but once again dont blame the game.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

No, obtaining the money is the time-gate. You’re just not capable of earning enough money to purchase a Lambo in one day (in this virtual world).

If you went into the dealership with the money, you’d get the Lambo on the spot (just like if I went to the Laurel Merchant with enough Laurels).

Laurels = Money.
Time-gating Laurels = Time-gating Money.

Rarity = Cars.

Upgrading rarity = Upgrading cars.

But laurels aren’t the only currency. The currency to obtain Charged Quarz Crystals is Quartz Crystals. I’ve got a stack of Quartz Crystals with which I’m ready to purchase CQCs, but I can’t because they’re only selling me one per day.

Total speculation on my side but If I had to bet, Quartz Crystals will be whats needed to craft Ascended gear. Again so that instead of asking you for 750 karka shells they can ask you for a few mats + 15 charged crystals

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Comparing it to a car is like saying:

“I have a Tesla, but I want a Lambo.”

The reason why I use this analogy is because it’s not something WITHIN the car, it’s a different tier of car entirely.

That’s fair enough; let’s roll with that analogy. Imagine you have the money to purchase the Lamborghini. You walk into the dealership with a briefcase full of cash eager to make your purchase and the salesman tells you, “No problem. We just have to fill out the paperwork and it’s all yours. You’ll need to initial and sign the dotted line at the bottom of each page of this 30-page contract. Oh, but you’re only allowed to initial and sign one page per day.”

The only reason why the deahlership (Anet) would do this is if they only have 1 or 2 car-models (very limited amount of content) and feel the need to “stretch” it out as much as possible.
It’s a cheap tactic that is normally used by subscription-based MMO-developers to maximize the amount of time it takes to blast through their content – which makes perfect sense for a subscription-based game because the longer you play the longer you pay. …

It does make sense if you look at it in terms of progression. Gw2 is a game that is trying to find a balance between people who love vertical progression and those who absolutely hate it.

Make it so any character can fully gear up their char in ascended gear in just 1 month and in 6 months time max (time to gear up alts) and you’ll have people asking for a new tier. Then what? let them ask and leave them with no goal to work towards? Give them a new tier? either way you’re going to have a lot of players angry… much much angrier then the angry this is causing.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I was talking about Ascended vs Exotic.

I know, but I’m talking about time gating in general. I’m not saying time gating should never be utilized. Using it to protect the economy from hardcore farmers, for example, is a good use of time gating. But when it’s used solely to encourage players to log in on a daily basis, that’s where I have a problem with it.

How do you know thats the case? In my opinion time gating isnt there to encourage players to log on every day at all. its just so they can set a long period for acquiring ascended gear (15 days) without making it an insane grind to get a full set.

Think if you had to make a full armor set 12 pieces + 3 weapons, each taking 15 days to acquire so a total of 225 days without time gating? what would you need to ask for. I gave an example of 750 karka shells, that would be 11,250 karka shells for the whole set.

Would you rather complete 225 dailies which just means playing what content you like for 225 days to get a full set or farm 11,250 karka shells which will still take you 225 days more or less only you’ll be repeating the same stuff most of the time….

I think the daily system is a good way to balance medium term goals (15 days) while avoiding grind.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

Its a balance. Yes the reason for what you’re calling a huge drag is so people who want goals and a reason to play which isnt satisfied by cosmetics have something to do.

For people like you and me with Alts ArenaNet made it so that gear isnt necessary to enjoy any part of the game.

Unless, of course, you have a goal to “finish” a character before you more one. Then suddenly your complete character is again incomplete.

sorry, I didnt understand what you mean, could you rephrase please?

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i wouldnt mind time gating locusts if it didnt time gate other people. it is the same as DR hitting everyone because of the bots.

food for thought: let us be able to farm missed daily achievements. maybe once/ week rotation? so if i don’t do something on monday, i can do it on sunday…

this will slow down locusts, but wouldn’t punish everyone else.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

They implemented Laurels via monthlies for a reason.

Time Gating is a terrible idea

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.

This way, people who favor gear progression have to slowly gear up. This has much less effect on the rest of us.

There are things I hate about time gating, but I understand the need, even if I’m sometimes frustrated by side-effects.

As someone with multiple characters, I couldn’t disagree more. The time-gating of gear makes it a huge drag to upgrade more than one character. And why is this necessary? So those who would otherwise be bored have a reason to log in every day? Is the kind of player who devours content at a breakneck speed then cries that there’s nothing to do really the kind of player ArenaNet wants to spend time worrying about?

Its a balance. Yes the reason for what you’re calling a huge drag is so people who want goals and a reason to play which isnt satisfied by cosmetics have something to do.

For people like you and me with Alts ArenaNet made it so that gear isnt necessary to enjoy any part of the game.

Unless, of course, you have a goal to “finish” a character before you more one. Then suddenly your complete character is again incomplete.

sorry, I didnt understand what you mean, could you rephrase please?

Sure. You said it isn’t necessary to enjoy any part of the game. But, of course, enjoyment is subjective. Before ascended gear was introduced I had three alts. They were all level 80 and fully decked out in exotics. I “enjoyed” the fact that they were “complete” – fully geared, really nothing left to do with them.

Now that ascended gear is out they feel “incomplete.” They don’t have BIS gear anymore. When ascended weapons and armor comes out they will feel even more incomplete.

I am not going to “complete” them. If it weren’t for crafting I would delete them. It bothers me that they are half-finished.

Frankly, I wish I had never created my first alt.

Edit: I’m actually serious about that. Right now they seem like a huge money sink. It I hadn’t created leveled and geared them out I’d be sitting on a lot more gold right now.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)