Time gating - An Idea

Time gating - An Idea

in Guild Wars 2 Discussion

Posted by: Grogba.6204

Grogba.6204

I belong to the crowd of people who absolutely despise timegating content in a way that “forces” players to log in everyday to do some more or less meaningless task which eventually might become important in the future.

Let me get to the point:

Like the dailies, if you miss out to enhance your ore/wood/leather for the day you are pretty much one day behind everyone else.

Why not change the system in a way that still only enables you to craft one piece of those things a day but stacks wasted days?

For example, since patch player A logged in every day for 10 days straight and has now 10 of each item. In the same time, player B could no log in for three days so on the fourth day he can craft a maximal amount of four of each item.
In the end, both of them have 10 but by vastly different means!

The most positive aspect, however, that this could be chained to servertime in a way. Doing this would allow the active population to advance at at pace of A-Nets gusto, allow players which play less frequently to keep up and would help new players to catch up.
As it is right now, any new player is already 20 days behind in crafting. Changing the system the way I imagined would allow them to craft 20 pieces of ore/wood/leather immediatly and additional pieces one day at a time.

Thoughts? I know that doing this would probably require changes in the GW2 code but if I remember correctly last years Halloween worked in a similar way.