Time to "unlock" skills?

Time to "unlock" skills?

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Sometimes I think the railroading they have implemented for the sake of balance (often a bad idea, since balance will always be an issue no matter what you do) does way more harm to the game than good.

I kind of think they need to start introducing more weapon skills for existing weapons across professions, and allow you to select from different weapon skills just like we currently do with utility skills. They could optionally allow some or most weapon skills to be weapon-agnostic (i.e. certain skills could be available to more than one weapon).

I think introducing this sort of building flexibility to the game could be very refreshing for the combat system. I think a lot of the reason the game tends to lose players quickly is that, while the combat is fun, it becomes trite and stale very quickly for a lot of players.

(edited by Einlanzer.1627)

Time to "unlock" skills?

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

If railroading is bad, shapelessness is worse.

I’m all for flexibility and player creativity… but balance is paramount. Since they already have problems balancing things with a system as rigid as the actual one… I don’t even want to imagine the gigantic chaos there would be if they implement such a big change. Thae game would probably become unplayable except for a couple of absolute, undefeatable metas.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks