Time vs Reward vs Fun

Time vs Reward vs Fun

in Guild Wars 2 Discussion

Posted by: Myst Dawnbringer.9138

Myst Dawnbringer.9138

OK, this is complicated and I hope I am capable of saying what I mean without making everyone crazy. First this is a very fun game most of the time. But as with anything it can get boring, working on my 11th toon now. Which is why the Living Story is so important. It gives new content and Achieves that can relieve boredom and adding to the Fun factor. The Achieves I look on like quests which I wish there were more of at the Level 80 tier. I know you want us to do dungeons and fractals but not my cup of tea and it is just not going to happen. I’m sick of the whole 5 man instance idea which is why I left WoW and came to a dynamic world. I like the new dynamic open world battles with the come one come all attitude.

So, a lot of the new content is getting very time consuming as Tequatl, Wurm and Scarlet Holo Battle. Each of these takes time planning and team work to win and is worth doing at least once for the most part. I got too bored with the Wurm and haven’t been back yet. Now these are all or nothing battles you got to win to get the loot which is fine. But the reward when you do win is not any better than what you might get in a much easier and less time consuming battle with a higher percentage of Winning. So to my mind, what’s the point. These battles need to have rewards worth going for and so far that’s not happening.

I enjoyed the Marionette much more. You could go and get rewarded on your level of accomplishment depending on how many chains you took out. So I guess I enjoyed opening a lot of little chests with a chance of a good item as apposed to one big chest with almost nothing in it. Greedy, I know but what’s play with out loot. I did Teq about a dozen times and the Holo Battle about the same. Teq I won at least once then never went back. Takes too long, you don’t have a reliable timer to know when it starts and if you loose it’s a waste of time. The Holo battle is almost the same but as a battle it’s a lot more fun than Teq. My big problem with it is the colored light gismos idea and the trend lately to incorporate this type of play into the mix. Once it’s OK as a diet, boring. I like the Knight battle and don’t mind that at all, especially once I figured out how to dodge the orange stuff on the floor. Working out the timing of that was confusing for a bit. I’m not good at that stuff and can’t dodge the waves in Teq to save my life or any other players. But the Knight’s and the Holo battle are fun and the Knights have an OK reward at least since they fixed it. I actually think you should get al leveled reward here depending on how many of them you take out too.

And what do I want as Rewards? Well, Ascended items, hard to find crafting items, Dragonite Ore, Unfortunately every time you add a new level of stuff you make everything under it worthless. And, let me just say if your considering making my Ascended stuff useless by adding more levels, it’s going to Frost me mightily.

So I guess what I’m trying to say is the game needs to take my time into consideration when giving out rewards. If I’m spending a lot of time on something I need the reward to bet worth spending the time on it and I want to have fun doing it. Once I realize how long something takes, you lost and the devs failed epically . You have to keep me so happy I don’t realize how long I’m spending playing this darn game.