Timed Hero Challenges Impossible w/o Group

Timed Hero Challenges Impossible w/o Group

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I appreciate that the new hero challenges are more difficult than previous ones, even if most of the time it’s just because the enemies are champions rather than veterans, but putting a timer on the event is ridiculously stupid. It’s hard enough to kill the champion by myself, but now I have to do it in FOUR MINUTES? I’m not such an invincible dps machine that i can kill a champ and his lackeys that swiftly and I like to run alone. The timer forces me to beg in map chat for someone to help me or wait forever for more people to show up on their own.

Please, remove the timer. I thought you learned it was a bad idea to slap timers on everything for artifical difficulty after Factions.

EDIT: This was supposed to be for HoT section of forum.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I was with a zerg of ~20 people doing those hero points. One took 2 tries. And one we gave up after the second try. I haven’t seen one yet that was reasonable for one person to attempt.

Be careful what you ask for
ANet may give it to you.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This sounds like a massive over-reaction by ANet to forum complaints about how the game lacked difficulty. The problem with deciding to make something as mundane as a Hero Point challenge a large herd of players is that any smaller increment of players finds the point frustrating. This is going to be problematic to any late adopters.

I’m fine with the game offering more challenge. However, there’s a lot of room between a Hero Challenge in the base game and what’s being described here.

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Posted by: Eurantien.4632

Eurantien.4632

I’ve solo’d most of them… It came down to like the last second though. It was easily done as a group of two.

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Posted by: Beldin.5498

Beldin.5498

Lets all Hero Points be gated by Raids i say .. everything else is not a challenge and
would maybe make player not leave the game. Oh and helping other at those
points should make you loose exp ..

And yes Sheldon, that was sarcasm.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Kravick.4906

Kravick.4906

This sounds like a massive over-reaction by ANet to forum complaints about how the game lacked difficulty. The problem with deciding to make something as mundane as a Hero Point challenge a large herd of players is that any smaller increment of players finds the point frustrating. This is going to be problematic to any late adopters.

I’m fine with the game offering more challenge. However, there’s a lot of room between a Hero Challenge in the base game and what’s being described here.

People wanted challenging content in dungeons, but Anet fired their dungeon guy like two years ago and have gone on record stating they want players out of dungeons (hence the major dungeon nerf). I think its fairly obvious they want people to mindlessly zerg. As to why, I haven’t a clue. Its the most boring and uninspired gameplay this game has to offer, and if they ever do make it difficult for people to mindlessly zerg the content, they won’t do it.

Stuff goes here.

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Posted by: Beldin.5498

Beldin.5498

This sounds like a massive over-reaction by ANet to forum complaints about how the game lacked difficulty. The problem with deciding to make something as mundane as a Hero Point challenge a large herd of players is that any smaller increment of players finds the point frustrating. This is going to be problematic to any late adopters.

I’m fine with the game offering more challenge. However, there’s a lot of room between a Hero Challenge in the base game and what’s being described here.

People wanted challenging content in dungeons, but Anet fired their dungeon guy like two years ago and have gone on record stating they want players out of dungeons (hence the major dungeon nerf). I think its fairly obvious they want people to mindlessly zerg. As to why, I haven’t a clue. Its the most boring and uninspired gameplay this game has to offer, and if they ever do make it difficult for people to mindlessly zerg the content, they won’t do it.

The problem is that zerging is fine on wide open maps, but not really in a nightmare
of a maze where once you fall down somewhere its impossible to get back to the zerg.

So now we got "challenging " content on open world maps that makes it impossible
to solo, so nothing for explorators, why the map design also makes it hard for zergs.
So in the end all thats left are maybe some masochists that like to die every 20 feet.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Pockets.3201

Pockets.3201

Some of the timed champ HPs I’ve done so far have been in pretty remote spots where you are lucky if people are in the area to help at all. Especially since not everyone even has the masteries to get out there so even if people are willing to help you they may not be able to. And many of those those that have done it probably aren’t going to be willing to go all the way back out there to do it again just to help.

Progress towards my elite spec being gated by my mastery levels can be annoying as it. Having it be gated by everyone else’s progress as well though?

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Posted by: Isarii.2804

Isarii.2804

God forbid you play with other people in an MMO. This is not a single player game. If you want to kill champions, then get a group.

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Posted by: Aaron.4807

Aaron.4807

God forbid you play with other people in an MMO. This is not a single player game. If you want to kill champions, then get a group.

Did you read the thread? Because I bet you didn’t.

Wrekks/Wrekts