Tips to reduce aliasing?

Tips to reduce aliasing?

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Posted by: StickAndMove.6419

StickAndMove.6419

Is there anything at all I can do to eliminate or at least greatly reduce the texture aliasing in vegetation and plant life?

The ceaseless flickering in the grass as I move is so unimmersive. I’d rather just pull them from the game then have it in its current state.

Tips to reduce aliasing?

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Posted by: shingui.4197

shingui.4197

The problem, as far a is can see, is that the game uses Nvidia’s FXAA (Fast approximate anti-aliasing) which is a terrible blurry mess, which even a lower form of MSAA is much better visually (as far i’m concerned anyway).

Any attempt to force any kind of other AA, through CCC, has been hindered by game crashes and black screens, so one can assume the game doesn’t like having AA forced upon it. So, i think, until they release new graphical options that allow us to get rid of FXAA for something better, it’s either turn it off and learnt to deal with jagged edges, or learn to live with the flickeriness(if that’s even a word) and blurr form FXAA :/

Tips to reduce aliasing?

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Posted by: JunkyardWolf.4126

JunkyardWolf.4126

If you have an Nvidia GPU, you can go into Manage 3D Settings and find the one called Antialiasing – Transparency, and set that to something other than Off. This will antialias any “billboarded” objects in the game that have partially transparent textures such as plants, improving their visual quality.

Haven’t used an ATI board for gaming in several years, so can’t say if Catalyst has a similar setting.

Beyond that, if your machine is up to it, you can try Supersampling in the game’s graphics settings, that should greatly reduce aliasing as well.

Also, your in-game Shaders setting will impact visual quality of plants and other billboarded objects.

Hope this helps.

Tips to reduce aliasing?

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Posted by: StickAndMove.6419

StickAndMove.6419

I’m already downsampling, supersampling, using the in-game FXAA, forcing AA through CCC (which has a substantial impact on performance and minimal impact on appearance), and using the shaders’ low setting. I’m also using an SMAA injector.

The game still looks abysmal : /