To give glass cannons some more survivbility why not...
....Glass cannon.
....GLASS cannon.
Read: GLASS.
You have three options:
Build a GLASS cannon with little survivability.
Build an average damage, average survivability role.
Or build something not so strong, with much more survivability.
You don’t get the best of both worlds.
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.
That would require tweaking of traits already there. I don’t see how one would put a “regeneration” trait in “Deadly arts” or “Critical strikes” trait lines without messing up the theme. Lastly, it’s not all that necessary to have regeneration – you already have a healing ability and probably a healing utility, sometimes even a healing elite skill, so why would you want minimal regeneration when you may use those?
Just an FYI, if you’re investing 60 out of 70 points into dealing damage, you’re not supposed to have survivability, that’s the very definition of a glass cannon.
Hell, why not just give us 120 trait points? And why do I have to decide which major traits to use? Couldn’t they just all be active at once? Also we need some better rounded gear. 3 different stats per item isn’t enough. My power, precision and condition damage gear needs vitality toughness and healing power as well. All with max numbers of course.
If you want more survivability, might not want to build a glass cannon.
SOS Spy Team Commander [SPY]
no, the traits are fine as they are. If you cannot manage dodging, kiting and foeslowing skills, create a character that fits your playstyle better.