To rez or not to rez? That is the question.
You should always try to get a downed player up unless doing so will get you downed.
Dead players should be left dead until the fight ends unless you NEED them.
Personally I try to help people up as much as possible, but only when it’s safe to do so. The boss is standing on the downed player? Nope sorry not helping. The boss is engaged with another Player? Cool, up you jump and lets go!
There are exceptions of course. Mai Trin in Fractals is the first that comes to mind. Whilst rezzing if you become the player furthest from her you then become the focus of her teleport attack. And that’s not good.
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A rule of thumb that eliminates a large amount of the associated risk is to finish off a mob/player on low HP to make them to rally off it (granted the downed player is smart enough to (ab)use that feature themselves by tabbing around and auto attacking whatever is low on hp).
Otherwise you might wanna do a fast group rez (esp easy in wvw zergs) or rez in stealth and/or possibly under stability.
If you’re low on hp and know there are other players nearby (esp in stealth), heal up first, drop some aoe on the downed guy and then rez.
In dungeons and fractals it depends heavily on what you’re fighting. If it’s mobs and one or two people go down, it’s actually better to let the others chop the mobs down before ressing. This is because that ressing in combat is slowed and having one person res hurts the dps of the remaining players. Unless of course the players can shadowstep, mist form or vengeance out from the combat zone so that a resser can run to them, get out of combat and res fast.
In fractals, it depends heavily on which boss you are fighting. Some of the boss fights are very close in so there is almost no hope of being able to res a defeated player. Molten Boss, Lava, Urban, Uncategorised, Underwater, Jade Maw all have situations that make ressing or reviving impossible. The best bet in fractals is to make sure your party has at least 1 warrior with battle standard. That is a life saver in tight situations. If a player dies during a non combat part, it’s quicker to let them respawn at a checkpoint.
In fights where you need all the players and mobs are all over the place, some party members should try to get the aggro and kite the boss or mobs away so that another player can res the defeated.
In regular dungeons, it is much the same.
I follow a couple of guide lines
1. Res the downed whenever possible. Stack res is best
2. If by ressing a defeated player I lower the party DPS, then I don’t res, especially if it’s a close fight.
3. If the player has managed to get to a safe point away from mobs/boss then res
They should be revived if downed otherwise they better just WP and come back.
If there is trash mobs, the downed player should attack them and the other players should kill the trash mobs quickly to rally the downed player. If it’s a single boss, then all the alive players should quickly group res the downed player, unless the boss is about to 1-shot you, then the downed player is kittened, and the alive players should ignore him and stay alive.
In dungeons, dead players can not WP until either the party wipes or the party kills the mob. At that point it is better to party rez the dead player so the party can continue without having to wait for the player to catch back up.
In open world, I don’t care if you are down or dead, I’m gonna try to rez you since that is what the game intended. If you WP I’m not going to complain, but you will never see me tell you to WP if you are dead.
On that note, if I’ve been dealing the the “Rez if you are dead” crowd being abusive to other players, come the next time Reviver is on the dailies I will WP just as someone starts rezzing me to take it away from them. I’m tired of the only time that crowd wants to actually help is when reviver is on the list.
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In dungeons, dead players can not WP until either the party wipes or the party kills the mob. At that point it is better to party rez the dead player so the party can continue without having to wait for the player to catch back up.
In open world, I don’t care if you are down or dead, I’m gonna try to rez you since that is what the game intended. If you WP I’m not going to complain, but you will never see me tell you to WP if you are dead.
On that note, if I’ve been dealing the the “Rez if you are dead” crowd being abusive to other players, come the next time Reviver is on the dailies I will WP just as someone starts rezzing me to take it away from them. I’m tired of the only time that crowd wants to actually help is when reviver is on the list.
The problem with people staying dead in open world is they continue to scale up the event, but contribute nothing by being dead. This makes fights like TT and Teq much more difficult, and possibly fail.
Those people need to WP right away.
Well, depends alot, like if the mobs have AoE fields that they can cast, close nearby WPs, dungeon limiters and etc.
For PvE:
First thing is AGGRO. Yes, there is aggro system in GW2, go read it, it’s good to know. Gaining and Losing aggro is it’s own set of modifiers.
Do note that some mobs, usually boss mobs in dungeons, might have different aggro behaviour, so they won’t be easily controlled by a tanker/kiter, this is to prevent dedicated tank builds from being useful, other being weaker passive defense.
Well, REVIVING an ally, from downed or defeated, will ALWAYS increase the reviver’s aggro rating to maximum (100%).
So with small group (like in dungeons), reviving during combat will always draw the mobs to attack the player who’se reviving.
Not only loosing DPS, it will very likely result in two players downed, or 1 defeated and reviver downed.
In large group however, more players reviving means that you’re not the only reviver on the top list of targets for mobs.
In this comes the question, if the mobs have AoE attacks that deal heavy damage (applies to small groups too), so then group of revivers are very likely to be annihilated by well placed AoEs, if they are fools, along with the downed player, if not already defeated.
On other hand, reviving defeated player, in order to manage aggro is also useful in some cases. (Tho if the person some random who’s waiting for res, he/she would be kittened…)
I don’t suggest trying to manage aggro with Downed players tho, it could lead the downed becoming defeated…
I’m not sure about the revive speeds tho, but one player said that during combat revive rate is 33% of the outside combat revive rate, this applies to defeated players only.
As for open-PvE content, world bosses and living story mostly, reviving defeated isn’t very good idea in majority of content, since the defeated player could use the nearest WP and run back, which is faster than the 1/3 revive rate per player, in total time spent.
The rare scenarios that have WPs too far away or limited by doors that close after set timer, reviving the defeated is better choice. (So far, only content that favored reviving Defeated players, was the battle with Scarlet’s Holographic image, in the Breachmaker…)
On more casual content, it’s more casual…
However, should there be new content with more “kill-fields” as enviromental hazards, which are so far: Quicksand and Lava.
These two will keep dealing damage to the Defeated player, making reviving near impossible, not to mention that the reviver will also take serious damage, should he/she get the “kill-field buff”…
As of to be best possible reviver, it would be best to be Warrior and use Mercy runes, build to use would be tank, since this involves heavy use of CC.
But majority of the content in GW2 atm, isn’t very friendly to CC, support or conditions…
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
I had a few “WP while somebody is rezing them” people in WvW. one of them was a Commander who I was trying to rez but had rezzed him after another defeated person next to them. (didnt notice they were the commander at first)
It’s a very mutable situation. Hard to give a correct answer since it depends a lot on the individual circumstances.
For example, say I see somebody downed and I’m running over to help. Is the downed person attacking an enemy that’s almost dead? In that case, it’s best to kill that enemy so the downed guy instantly rallies. No time needed on ressing them.
Is the situation the same but the downed person is almost dead and the enemy still has enough health that you don’t think you can kill them in 1 – 2 seconds? Then you’d better res the downed guy first since it’s likely the enemy will kill them before you can kill the enemy.
Dead people should generally be left dead unless the fight (usually with a Champ) is well in hand by other players and you’ve already done enough damage to get credit. Then, if the dead person is in a safe enough spot, you can get them up.
And of course, sometimes you’ll just be in a situation where it’s not safe for you to res someone that’s dead or downed. It’s better to have one person dead and one alive than two people downed.
For me
Never try to rez a fallen NPC. They take about two hits and do lousy damage when standing.
As for players help them when downed as long as you don’t have aggro. I’m helping someone and here comes another player wanting to help, dragging the boss right to us. Thanks, I’m sure being in the damage radius of his attacks won’t adversely affect the rez assistance you are trying to provide. Of course bosses aggro on players rezzing so unless you have a group so the downed player is back up in two shakes, realize you are painting a big bullseye on you and the downed player.
Sadly if they are not just downed but out, if it’s going to affect your chances of better loot, let him wp rez and jog back. Unless you don’t care about the loot. Yes it’s looking out for yourself but if you are at an event that only spawns every two or three hours, well sorry, every player for themselves.
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You should always try to get a downed player up unless doing so will get you downed.
Dead players should be left dead until the fight ends unless you NEED them.
This +1
Going out of your way for 1 minute to res a downed person while running through the open world isn’t that big of a deal.
Ressees always remember to give the resser a ‘ty’, it’s nice to be appreciated.
1) target a mob with low health and try to make downed player rally.
2) ONLY if you are sure to survive ress manually the downed player.
3) MOST IMPORTANT: ressing generates the most aggro in the game, if the downed player has no aggro, don t go near him bringing mobs/bosses to him.
If anything, try to lure mobs/bosses away from him so any other player can ress him without taking aggro.
4) ress priority goes to guardians, elementalists (unless its a “meta” build with no defensive utilities, but in that case shouldn t even go downed), thieves and warriors (if they have battle standard off CD) because those are the best profession for ressing other players.
Number 3 is the most common mistake you see in dungeons.
If you are a ress friendly profession remember to use invul/reflect/protection/block/stealth skills while ressing (or even better while ressing but when you see incoming Attacks).
If you die trying to res someone you did the worst possible mistake.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
There’s not much more to say than what else has been said.
But generally in dungeons I go for:
- If we’re stacked, and therefore they down below me, I always res unless the mob is almost dead, in that case it’s better to just DPS and let them rally.
- If we’re stacked, but they down somewhere away from the stack, it’s a hard choice. It depends on the fight we’re in. If there’s anything they can rally off I tend to leave them and hope they do rally. If I can leave the stack without causing any problems for the rest of the party (e.g. taking the champ with me) I will try my best to go and help (considering I’m usually a guardian). But this often depends on the state I’m in. If I’ve taken a big hit to my health, or I’m covered in conditions and my condition removal is on CD, I won’t risk it. If any of my necessary skills needed to save me are on long CD I don’t.
- If they’re dead mid-fight, I rarely ever res. The only time I’d do this if it was in an incredibly long fight where having 5 again would prove worth it. But this is a rare occurrence in standard dungeons, maybe only fractals.
- If they’re dead after a fight, depending on the closest WP, sometimes I will res. I can’t go through all the examples of when to and when not to, you just need to have a look and if it seems better for them to WP I ping the WP and continue on.
As for world bosses, I’d say never res the dead. There is always a decently close WP and the time it’ll take them to run is probably shorter than the time it takes you to res (and you’ll probably down in the process).
(edited by sazberryftw.3809)
Rez downed players unless you are in danger to get downed yourself (i.e. during Golem Mk. II)
Never rez dead players if rezzing is detrimental to group/zerg DPS where DPS is critical (i.e. on Tequatl)
The plea “Dead ones wp” is most of the times a correct one.
(edited by Ettanin.8271)
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Ressees always remember to give the resser a ‘ty’, it’s nice to be appreciated.
When in the middle of a big fight I appreciate more the ressee staying alive after I’ve spent my time getting them to that state. In fact if they don’t use “say” I won’t see any message since I generally don’t look at the chat window.
After I learned that “thank you” was expected by many players I started typing it every time but many times in a big fight I just ended up dead again. So I stopped thanking unless I was pretty sure my inept typing/say channel setup would not result in death.
<snip>
After I learned that “thank you” was expected by many players I started typing it every time but many times in a big fight I just ended up dead again. So I stopped thanking unless I was pretty sure my inept typing/say channel setup would not result in death.
After my inept typing /say resulted in death many times, I found that saying “Thank you” while being revived works out well. I’m still dead and even if it ends up that I’m not fully revived, I can still be appreciative of the effort.
Jade Quarry
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After my inept typing /say resulted in death many times, I found that saying “Thank you” while being revived works out well. I’m still dead and even if it ends up that I’m not fully revived, I can still be appreciative of the effort.
I do that too except I usually don’t hit enter until I am completely revived. There was an incident early on when my sister and I were first venturing into wvw.
We always just talk on speaker on our phones when we play since I have unlimited long distance calling via my cable internet connection. When we played with 2 others who introduced us to GW2 we used their ventrillo server (this was fall ‘12). So we didn’t even know how to use chat/say. Anyway we were getting 100% completion of the wvw maps on several of our characters that were not even 80 yet. We had died yet again and were about to use a distant WP when 3 members of our server came by. At first they started to revive us but when they didn’t see a “ty” they stopped within an inch and asked if anyone was there, then started dancing and taunting us and left us for dead. That incident left a bad taste. I had seen that kind of behavior from opposing servers but not from our own team. One of the reasons I don’t particularly care for wvw.
So as for thanking people for reviving generally I do because I like to make people feel appreciated but I am conflicted since I tend to rebel against doing what is expected. I like to give rather than just conform to someone else’s expectations. When I get a “ty” I will even often respond with a “yw” or a “np”, depending on how pressing the situation is and how expansive I feel or how lazy.
I don’t know if it was mentioned already so pardon me if it was, but one VERY important thing to consider is, how important is the downed/defeated player (what is their skillset) in the current situation? For instance, against a boss like Wahlen in CM, your reflect Mesmer/Guardian goes down…I don’t care, what my health is at or even if I might die, I will pop whatever defensive buffs I have off CD at that time and immediately rez them, as not doing so might cause a wipe for the entire party.
Most of the things I skimmed over were pretty solid groundwork for ‘rezzing rules’, but this is something I always pay very close attention to and think it’s an important thing to keep in mind.
You have to look at the situation and adapt. Someones downed but you notice a mob with low health, you should burst that mob down because they (should) have hit the mob while up and it will rez them.
Against something with alot of health like a boss, you’ll want to rez but only if it’s safe. If not safe leave them to die.
If dead, you should pretty much always just finish the fight. If they’re absolutely necessary, you could attempt to kite the boss away while someone rezzes the dead necessity
you rez someone FAR faster if you are ooc. if it’s easy to kill the mob, just kill it then rez them. they will likely be rezzed faster, you get some loot, and you have less chance of dying while doing it.
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They just need to get rid of the downed mechanic. It’s unnecessary and a cheap gimmick. It just hinders gameplay, by having players get distracted. It’s just bad gameplay, and not fun at all.
You have to look at the situation and adapt. Someones downed but you notice a mob with low health, you should burst that mob down because they (should) have hit the mob while up and it will rez them.
Against something with alot of health like a boss, you’ll want to rez but only if it’s safe. If not safe leave them to die.
If dead, you should pretty much always just finish the fight. If they’re absolutely necessary, you could attempt to kite the boss away while someone rezzes the dead necessity
Pretty much what he said.