To the Game Designers of Guild War 2
Everyone has their favourite zones from GW1 Tyria they wish to see – mine is the zones around Thunderhead Keep. Will they get added? Probably, but not until the story and expansions bring them to the fore. The new strategy is focus design zones as either LW updates or expansion blocks and only where they apply to where the story is headed. Currently those areas on the map, don’t actually exist beyond the overview map.
Which ofc makes perfect sense.
However, the beauty in the game is in what you have highlighted, in the fact that there is so much potential and material to tap into in future content and lands to explore. That has been a big draw for me since I first opened the map in this game.
Do you really think they don’t know this? Or they just don’t feel like doing it? Have you any remote idea how much effort would have to go into what you’re talking about? Even beyond storyboarding and artwork and modeling and programming and testing and iterating, there’s a whole business side of it that most people never even think about, and that alone would take months to mobilize.
I do really want to see these things in the game as well, but you need to be aware of what you’re asking, and that ANet is hard at work on something new, something that wasn’t in GW1, which I think should always be priority. We got the experience from GW1, and it was great. Now we can have a new experience, the GW2 experience, and that’s what ANet is trying to bring us now.
(edited by Andred.1087)
I am sorry to be blunt OP but you think wrong. Your message would be stronger without any claim or reference to speaking for other players that you do not even know.
I think I speak for every person on Guild War 2
No, you don’t.
I say I want to see it done The Great and Powerful OZ has SPOKEN lmao
How about a portal that when you go through it, it opens up your linked Guild Wars 1 account and sends you there. See those areas all you want without asking them to design new maps.
ANet may give it to you.
Aren’t those areas controlled by the ever-looming dragons? I’d assume they will be revealed over time.
I think I speak for every person on Guild War 2
You’re not speaking for me.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
I think I speak for every person on Guild War 2 when I say that something is missing from your game that would make it amazing.
And unfortunately that’s where it stops since what is missing is different for every single person.
I am talking about areas on the map that have not been added yet such as Homelands and the areas above Divinity Reach such as Isles of Janthir that should be a part of this game seeing its part of guild wars history.
More areas would be nice, but not sure if it would make the game inherently amazing.
Look, Drilz, while what you are saying has some merit, we are already seeing the world of GW2 expanded constantly: Dry Top, Silverwastes, soon we could be visiting Ventari’s Old Refuge, the Henge of Denravi, etc, HOWEVER each area takes time to make, effort to make it interesting instead of just copy-paste mechanics wise, and integration into the living story for obvious reasons. And as Anet isn’t just a one person development team, there’s all sorts of planning they have to go through, but from the top of my head, the process goes as following:
Idea gets born to make a new area.
-Story writers need to write the LS into the area
-Map broken down into smaller locations
-Plan for what NPCs to encounter, what kind of conflicts to tackle (storywise/lorewise), and the general “world event” of the map.
-Artists need to create the actual place, (preliminary evaluation on the number of new assets needed, creating assets, creating the map mesh, texturing the map mesh, putting assets into the maps)
-Populate the world, plan for events: Plan out the event chains, write the dialogues, script the NPCs, spawners, etc, record the voicework.
-put in snippets of interesting things (lore books, places to interact with, etc).
And at this point we’re still stuck with a generic map (Kessex Hills 2, Caledon Forest 28, Fireheart Rise 35), and we’ve been there/done that. 1-2 unique mechanics, maybe a different kind of challenge on the thematic level (enemies with higher attack speed), new rewards (should be up amongst the points, the reason most players play), OH and then come the LS instances. Yay.
And did I mention you hand-place every stupid centaur?
Oh, the best part, when you’re done with all that, and didn’t go over the deadline, you get to eat the flak from half the vocal playerbase, while the other half happily cheers for you without giving any useful input.
Of course, we could (instead of being in any halves) play the game of “Design the Area”. (A forum game where each poster after the other decides on a feature, broad or specific, of the area specified in a request from the previous poster, going in until an agreed upon level of detail is reached, or… one person could come up with a whole area design by themselves, and we could collect those.) We’d see if we are faster than Arenanet (likely not)