Too Dependant on...
I agree.
Hopefully as they start putting more reward systems in, it’ll provide a counter to the RNG in terms of getting rare crafting mats (i.e. Lodestones, Ecto’s).
Time is a river.
The door is ajar.
I want a new class of weapons; Boss Uniques (B.U’S)
This class would have same stats as exotic, but it would be teal color and would only drop from certaint Bosses which could be in open world pve (in enemy bases where its hard to get sort of like mini dungeons, or like cenatar keep) In mini dungeons, and perhaps new instance areas.
These would be a reward for VERY hard bosses / Getting to Bosses would be hard and which should only reward the player for skill, now they wouldn’t ALWAYS drop after a kill but it should be a nice high chance, just make them elite hard encounters perhaps scaling to how many people are their. This would add a whole new layer to the game, and wouldn take too long to implement either!
I want a new class of weapons; Boss Uniques (B.U’S)
This class would have same stats as exotic, but it would be teal color and would only drop from certaint Bosses which could be in open world pve (in enemy bases where its hard to get sort of like mini dungeons, or like cenatar keep) In mini dungeons, and perhaps new instance areas.
These would be a reward for VERY hard bosses / Getting to Bosses would be hard and which should only reward the player for skill, now they wouldn’t ALWAYS drop after a kill but it should be a nice high chance, just make them elite hard encounters perhaps scaling to how many people are their. This would add a whole new layer to the game, and wouldn take too long to implement either!
Hell, they could just come up with unique skins / recipes and add them as rare drops to the current Dungeons / Mini-Dungeon / Meta Event bosses.
For example:
- Nente’s Bow (Longbow)
- Shadow Behemoth’s Claw (Scepter)
- Rhendak’s Trident
Time is a river.
The door is ajar.
Poor people unite!