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Posted by: domxnik.1453

domxnik.1453

I feel obtaining things in this game depends too much on luck/rng or how much gold you have or can make. I don’t think a mmo should have magic find gear to better your chances at getting more or better items. I understand this game was meant to eliminate the constant grinding of the same place waiting for that one piece of gear to drop, but I feel it’s a bit too much.

For example. Things that require ectos, You either have to buy the ectos, buy rare or exotics to salvage and get a chance at ectos, or you just try your luck with the rng and hope for rares or exotics to drop. I don’t have magic find gear myself. I heard it doesn’t work right and sometimes doesn’t even make a difference.

This whole random reward system doesn’t bother me too much, but I would honestly like to see different ways to obtain some of these things, like have a chance to obtain materials from dragon and dungeon chest possibly, I don’t know. I know they are working on adding new reward systems, but I know those won’t allow you to buy materials.

Anvixy- 80 Ranger

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I agree.

Hopefully as they start putting more reward systems in, it’ll provide a counter to the RNG in terms of getting rare crafting mats (i.e. Lodestones, Ecto’s).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Blissified.8369

Blissified.8369

I want a new class of weapons; Boss Uniques (B.U’S)

This class would have same stats as exotic, but it would be teal color and would only drop from certaint Bosses which could be in open world pve (in enemy bases where its hard to get sort of like mini dungeons, or like cenatar keep) In mini dungeons, and perhaps new instance areas.

These would be a reward for VERY hard bosses / Getting to Bosses would be hard and which should only reward the player for skill, now they wouldn’t ALWAYS drop after a kill but it should be a nice high chance, just make them elite hard encounters perhaps scaling to how many people are their. This would add a whole new layer to the game, and wouldn take too long to implement either!

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I want a new class of weapons; Boss Uniques (B.U’S)

This class would have same stats as exotic, but it would be teal color and would only drop from certaint Bosses which could be in open world pve (in enemy bases where its hard to get sort of like mini dungeons, or like cenatar keep) In mini dungeons, and perhaps new instance areas.

These would be a reward for VERY hard bosses / Getting to Bosses would be hard and which should only reward the player for skill, now they wouldn’t ALWAYS drop after a kill but it should be a nice high chance, just make them elite hard encounters perhaps scaling to how many people are their. This would add a whole new layer to the game, and wouldn take too long to implement either!

Hell, they could just come up with unique skins / recipes and add them as rare drops to the current Dungeons / Mini-Dungeon / Meta Event bosses.

For example:

  • Nente’s Bow (Longbow)
  • Shadow Behemoth’s Claw (Scepter)
  • Rhendak’s Trident
Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Firegoth.6427

Firegoth.6427

Poor people unite!

1+1 = potato