Too Much Temporary Content Can Only Harm GW2

Too Much Temporary Content Can Only Harm GW2

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Posted by: Kaaboose.3897

Kaaboose.3897

EDIT: This post is about TEMPORARY content, not the Bi-Weekly updates. Please keep that in mind when posting.
TL:DR Section Below!

No misleading Title here guys. I honestly believe ArenaNet are shooting themselves in the foot with their focus on Temporary content or “Living Story”
The notion that constantly creating new temporary content in two week intivals will be good for anyone is fundimentally flawed.
So we stay on topic let me state this: This post is not implying that regular bi-weekly content over an expansion is fundimentaly flawed (Though I am personally against it.) or that it is impossible to create a compelling story in such a way. The purpose of this post is to go over why an MMO dedicated to temporary content, reguardless of that contents quality cannot succeed.
As a demontration. I’m going to throw out a scenario based on a recent real world Media Succes: Game of Thrones. (Feel free to sub in any Show/Book/Game/Media/Etc. if you don’t like Game Of Thrones!)
Imagine if HBO discovered a way to distribute the show that was 100% Pirate proof, and then deceides to run the show a limited number of times over a limited time frame to encourage more viewers. Their viewers are already invested in the show so they figure they’ll make the effort to watch it. Sure enough their viewership would rise AT FIRST. This is because by using this method HBO has stoped new viewers from getting into the show. Why would a new viewer want to jump into the story half way? Can you imagine how hard that would be to follow? Now put yourself into the shoes of the viewers who HAD been watching the show up until that point. What if, for some reason, say holidays or sickness, they missed a few episodes? Now they have the choice of either carrying on knowing they’ll not be able to experiance that part of the show or to stop watching it. Some will inevitablly choose to stop watching. Over time the viewerbase would drop off and in the long term it wpu;d be harmful to the show, Both for HBO and for the viewers.
This is EXACTLY what Guild Wars 2 is doing to itself with its focus on temporary content. By putting in and then removing content instead of constantly building apon previously relased content you are creating a barrier to new players that want to try your game. In Guild Wars 1 Anet successfully removed a barrier to new players wanting to try their product by eliminating the Subscription Fee model. By focusing on temporary content they are creating another barrier to new players wanting to try their game, and worse, this one cannot be circumvented by simply paying a monthly fee.
I may have missed something here, and that’s why I’m making this post, but what exactly are the benifits of focusing on temporary content? The only benifit I can think of that someone might put forwards is that temporary content makes the game more immersive.
Does realesing any media on a limited timeframe make it more immersive? I honestly do not belive it does. All it does is create a sense of urgancey to make it SEEM more immersive. And if Guild Wars 2 can’t realese content that is immersive and entertaining without rellying on creating a sense of urgancy to back it up is that content worth realeseing in the first place?

TL:DR
Video Version: http://www.youtube.com/watch?v=s5SIPOg_sLQ
Temporary content, reguardless of the quality, would be better off being permentant so as not to alienate new and returning Guild Wars 2 players

(edited by Kaaboose.3897)

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Posted by: AusterlitZ.7941

AusterlitZ.7941

casual gamers love this kind of content,i know because i have them in my guild.As long as this method of doing content is financially successful,anet will continue to do it.NCSOFT has Wildstar to get the hardcore crowd,so they have no interest for anything but,1 hour per day,gems buying type players.

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Posted by: Vayne.8563

Vayne.8563

I think too much temporary content will harm Guild Wars 2 for a certain percentage of the playerbase, but I don’t think it’s the majority of the player base.

In a recent interview, Chris Whitside said the population is growing and from the way things look on patch days, I don’t really doubt it (though how much it’s growing might be a matter of some conjecture).

I think a lot of people, maybe even most people, just want busywork. Stuff to do. Something to occupy their time without too much stress. I think that’s what Anet is delivering. It’s certainly what Farmville delivered and that had more players than any game in the history of games.

I think the living story is a smart way forward, because I don’t see other games doing anything like it. Wildstar will have to compete with a lot of games….not so much Guild Wars 2. They’re traveling their own road.

That will definitely lose them some of their player base, and probably gain them some other types of players as well. I mean some people bought Guild Wars 2 just to play SAB. It wasn’t my thing but some people really loved it.

As always, it’s very easy to assume our own point of view is in the majority, but very often it’s not.

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Posted by: AntiGw.9367

AntiGw.9367

Game Of Thrones

Completely irrelevant analogy.

New players

New players have a crapton of content to play with anyway, and new events of the Living Story. They are not missing anything by not doing the old ones.

I may have missed something here, and that’s why I’m making this post, but what exactly are the benifits of focusing on temporary content? The only benifit I can think of that someone might put forwards is that temporary content makes the game more immersive.

Living Story is about content that is not static. The old MMO model is dying, it’s silly to have the same world that doesn’t ever change. Old MMOs did it because of the limitations they had, not because it was better. GW2 is trying to escape those limitations, and create content that is evolving over time.

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Posted by: koopatroopa.5360

koopatroopa.5360

Temporary content will only make GW2 refreshing, exciting, and thrive. It can’t hurt the game at all.

If this had a sub, it would be a different story.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

that’s why we must have an asura time machine!

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Posted by: Morrigan.2809

Morrigan.2809

I don’t think that LS is off putting to new players.
Actually I think it is the opposite- they get the whole game and the assurance that there will always be new things to see.

For old players LS is a mix- some really really like it and I have some friends who came back to the game because of LS.

I think it is mostly the more “hardcore” or people that play long hours per day crowd that do not like LS because the updates are mostly easily and quickly completed. For more casual players that is mostly not an issue from what I see.

Gunnar’s Hold

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Posted by: Kaaboose.3897

Kaaboose.3897

I’ve read all of the replies and all of the views and examples that have been given can be applied to new content that then stays in the game. Why must this content then be taken out of the game for any of these examples? Why can’t new content just be added to the Personal Story? Imagine if your personal story was on a limited time basis, Would that make it more immersive? Or more importantly would that imersion be worth excluding players that missed it in its timeframe?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

‘(Feel free to sub in any Show/Book/Game/Media/Etc. if you don’t like Game Of Thrones!)’

I would like to insert ‘EastEnders’, ‘Days of Our Lives’, ‘All My Children’ or any other soap opera. They were pretty successful back in the day with that model. =)

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Posted by: Rozbuska.5263

Rozbuska.5263

I must agree some thing was sux like crap toss but that new Bazaar looks too amazing to delete it after month or so.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Nick.6972

Nick.6972

Did 12/12 Sky Pirate Achievements and 15 min Dungeon Achievement in less than 3 hours.
I never bothered doing any other silly achievements because they’re pointless, plus, after first time of completing the dungeon, I never bother going back to it.

I find it hard to believe how someone could get more than maybe 5 hours game play out of the LS updates.

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Posted by: gigamarkus.2109

gigamarkus.2109

They should not delete new zones. Even if there go only a few players there after this month, it is an expansion of the world and the permanent change a living story has.

And if the living story allows, month later or a year, the bazaar will take place again in this zone, so why remove it in the time between? many people love to go back to those places just to hangout or make those great mini games there!

We neither remove Munich after Oktoberfest just because the event is only 4 weeks in the year.

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Posted by: zeromius.1604

zeromius.1604

The Living Story is also a method of introducing new permanent content to the game. Some examples include:

  • Laurels for ascended amulets, rings, and accessories
  • Guild Missions
  • New sPvP maps like Spirit Watch and Skyhammer
  • Moa racing
  • New jumping puzzle: Not So Secret
  • and others I’ve forgotten
    There’s more to Living Story than temporary content.

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Posted by: nirvana.8245

nirvana.8245

I’m a little perplexed. My understanding of the living world was they were introducing new content as a means of showing how the world was changing and evolving. But by removing that content after a short period of time aren’t we just reverting to what the game was before and showing how it is not changing or evolving?

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Posted by: Faux.1937

Faux.1937

I feel the same, I love the new dungeon (Done it 20+ times) Love the Molten dungeon too just a couple months ago, did that one 15 times ish. And I will/do miss them very much.

Everyone in my guild that are the players that play day to day (the more hardcore players I guess) even tho its just 30% of the player base, we still want this content to stay and would love to play it time to time.

There is no reason to “remove” this content, they can keep it in, it wont make the game better by removing a full dungeon, it only adds to the game.

It is very up setting to me to here every 2 weeks we might get a new dungeon or event just to loose it again. and I fear (after playing gw1 for 7yrs +) that I my grow to hate gw2, and Im a hardcore fanboy so to say.

I hope Anet changed their minds and keep some of the new content or we are all doomed.

SAB or RIOT

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Posted by: Vayne.8563

Vayne.8563

The new content should be removed for the same reasons that old content in most MMOs is completely dead. Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).

Once you start adding in newer dungeons, and then more new dungeons…remember they’re coming out with new content now every 2 weeks. What’s going to happen in a year after 26 patches?

Could you imagine what Dragon Ball would be after six months with ten new minigames out? No one would be there at all. You’d have one guy, probably me, standing in the Dragon Ball arena, all by myself, waiting for someone to come. It’s already happening with Keg Brawl. If you want to play you’d better go on daily days because the rest of the time, it’s dead.

Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.

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Posted by: Kaaboose.3897

Kaaboose.3897

‘(Feel free to sub in any Show/Book/Game/Media/Etc. if you don’t like Game Of Thrones!)’

I would like to insert ‘EastEnders’, ‘Days of Our Lives’, ‘All My Children’ or any other soap opera. They were pretty successful back in the day with that model. =)

This is the only reply so far that brought up any positive light on temporary content actually working! I can see the slogans now: Guild Wars 2! The soap opera of MMOS!

But seriously, Claiming temporary content is good because it makes people play it just highlights the point I made about creating a sense of urgancy to make the content seem more compelling. If a developer can’t make a mode that can hold a players interest then maybe it’s not that good to begin with.
I could be wrong since I’ve stoped playing WoW but I’d wager players still do Warsong Gultch and Alterac Valley, Mode that were put in 8 years ago.

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Posted by: Vayne.8563

Vayne.8563

‘(Feel free to sub in any Show/Book/Game/Media/Etc. if you don’t like Game Of Thrones!)’

I would like to insert ‘EastEnders’, ‘Days of Our Lives’, ‘All My Children’ or any other soap opera. They were pretty successful back in the day with that model. =)

This is the only reply so far that brought up any positive light on temporary content actually working! I can see the slogans now: Guild Wars 2! The soap opera of MMOS!

But seriously, Claiming temporary content is good because it makes people play it just highlights the point I made about creating a sense of urgancy to make the content seem more compelling. If a developer can’t make a mode that can hold a players interest then maybe it’s not that good to begin with.
I could be wrong since I’ve stoped playing WoW but I’d wager players still do Warsong Gultch and Alterac Valley, Mode that were put in 8 years ago.

And people still do WvW, but that’s PvP. In PvE content, most old dungeons and raids in WoW, by comparison to new stuff especially, are dead. People don’t need or want them, because they want to get the new stuff.

So don’t compare PvP content to PvE content, because it’s not the same.

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Posted by: Faux.1937

Faux.1937

The new content should be removed for the same reasons that old content in most MMOs is completely dead. Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).

Once you start adding in newer dungeons, and then more new dungeons…remember they’re coming out with new content now every 2 weeks. What’s going to happen in a year after 26 patches?

Could you imagine what Dragon Ball would be after six months with ten new minigames out? No one would be there at all. You’d have one guy, probably me, standing in the Dragon Ball arena, all by myself, waiting for someone to come. It’s already happening with Keg Brawl. If you want to play you’d better go on daily days because the rest of the time, it’s dead.

Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.

No one does Dungeons now well some, b.c they are far to hard/long and annoying for the crap reward, no one wants to do AC/CM and Arah 20+ times to get armor when they can just farm CoF for 3-5hours and out right buy armor with same stats from TP those 20+ runs from CM/AC will take x3 or x4 the time and effort than CoF, Hotw or SE.

The Minigames/activities in this game arnt well made, myself and all the gw1 players that remember the old racing games and dragon ball arena find the new games/activities to be lacking and dont do them for those reasons.

You can still have the new content stay in the game, same with mini games, even if you could only do them for one weekend each month I still be happy with that. Just have the dungeons (new dungeons and events) on a rotation for weekend events. Not the full even like living story, just the new content.

There are many ways to have them in game and still make the main world popular.

How would you like it if Xbox, PS or Steam gave you 10 games to play and only those 10 for the next 5 years, then they say “we are giving you a new game ever 2 weeks but at the end of 2 weeks you can never play them ever again”…. does that sound fun to you?

What about he 70% of the players that are not hardcore into the game and have lives, they will be missing out on all these events and dungeons/mini games.

SAB or RIOT

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Posted by: Vayne.8563

Vayne.8563

The new content should be removed for the same reasons that old content in most MMOs is completely dead. Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).

Once you start adding in newer dungeons, and then more new dungeons…remember they’re coming out with new content now every 2 weeks. What’s going to happen in a year after 26 patches?

Could you imagine what Dragon Ball would be after six months with ten new minigames out? No one would be there at all. You’d have one guy, probably me, standing in the Dragon Ball arena, all by myself, waiting for someone to come. It’s already happening with Keg Brawl. If you want to play you’d better go on daily days because the rest of the time, it’s dead.

Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.

No one does Dungeons now well some, b.c they are far to hard/long and annoying for the crap reward, no one wants to do AC/CM and Arah 20+ times to get armor when they can just farm CoF for 3-5hours and out right buy armor with same stats from TP those 20+ runs from CM/AC will take x3 or x4 the time and effort than CoF, Hotw or SE.

The Minigames/activities in this game arnt well made, myself and all the gw1 players that remember the old racing games and dragon ball arena find the new games/activities to be lacking and dont do them for those reasons.

You can still have the new content stay in the game, same with mini games, even if you could only do them for one weekend each month I still be happy with that. Just have the dungeons (new dungeons and events) on a rotation for weekend events. Not the full even like living story, just the new content.

There are many ways to have them in game and still make the main world popular.

How would you like it if Xbox, PS or Steam gave you 10 games to play and only those 10 for the next 5 years, then they say “we are giving you a new game ever 2 weeks but at the end of 2 weeks you can never play them ever again”…. does that sound fun to you?

What about he 70% of the players that are not hardcore into the game and have lives, they will be missing out on all these events and dungeons/mini games.

Yes that sounds fun to me, because variety can be fun too, where doing the old stuff over and over is not fun to me. Different strokes I guess.

I’d rather not watch the same TV episode over and over, I’d rather watch a new one. I’d rather not do the same dungeon over and over I’d rather play a new one. Once I’ve played it a few times, I don’t CARE if I ever play it again.

Why would I?

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Posted by: Faux.1937

Faux.1937

But your not watching a NEW show this is still the same show. new content like in GW1 Factions, Night Fall and Eotn would be compare to a NEW show, all 3 great games all new content that STAYED, if any of that wouldnt have been left in the game I wouldnt played for 7yrs

And dont tell me you never go back and watch a movie again, I bet there are some movies or shows you seen many times. You like those shows/movies you go back to them, you like the dungeon you go back to it. Its the same thing, If the content was good people will play it.

SAB or RIOT

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Posted by: Tachenon.5270

Tachenon.5270

In a recent interview, Chris Whitside said the population is growing and from the way things look on patch days, I don’t really doubt it (though how much it’s growing might be a matter of some conjecture).

Yay!

Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).

Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.

Oh noes!

So! The population is growing but the playerbase has dwindled (more than 3 million copies sold, right?) to the point where there aren’t enough players to go around and new permanent content would make it seem like there are even fewer players.

Quite the conundrum! And no wonder they don’t want to make any expansions!

The table is a fable.

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Posted by: Kaaboose.3897

Kaaboose.3897

But your not watching a NEW show this is still the same show.

Marge:: How many times can you laugh at that cat getting hit by the moon?
Bart: It’s a new episode.
Lisa: Not exactly. They pieced it together from old shows, but it seems new to the trusting eyes of impressionable youth.
Bart: Really?
Lisa: Ren & Stimpy do it all the time.
Marge: Yes, they do, but when was the last time you heard anyone talk about Ren & Stimpy?

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Posted by: Vayne.8563

Vayne.8563

In a recent interview, Chris Whitside said the population is growing and from the way things look on patch days, I don’t really doubt it (though how much it’s growing might be a matter of some conjecture).

Yay!

Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).

Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.

Oh noes!

So! The population is growing but the playerbase has dwindled (more than 3 million copies sold, right?) to the point where there aren’t enough players to go around and new permanent content would make it seem like there are even fewer players.

Quite the conundrum! And no wonder they don’t want to make any expansions!

See, there are 3 million sales (more by now). There are people who left (obviously). There are people who are still here and people who have come back. And like ALL MMOs including WOW, there are busier and less busy servers. No MMO has ever beaten this problem, I don’t understand why you’d think this was the first.

Now that MMO population is divided firstly into Europeans and those who play on American servers. Then those servers are divided into shards. The shards are divided into people playing SPvP, people playing WvW, people playing dungeons and fractals, people playing in different zones.

Even with 3 million people ALL playing (at different times with different amounts of play hours per week), there’s still going to be times when zones are empty when dungeon groups are hard to get.

What Anet is trying NOT to do is to FURTHER divide the player base.

I’d think this would be obvious to anyone who had a think about it, instead of trying to find fault in something quite reasonable. Yes, there are more people logging in for events, but there’s already enough things that divide the player base in game for Anet to not want to do it more.

Furthermore, Guild Wars 1 was by all reports a successful game and Anet had the same problem when they released Factions and part of the population was in Factions and part was in Prophecies. It’s probably the biggest reason they added heroes to the game. Because it wasn’t always easy for people to find groups.

So yes, you can have increasing numbers of players still logging in and still have servers that don’t have that many people in each zone or doing each activity.

It’s not rocket science.

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Posted by: Talenna.4052

Talenna.4052

I think it’s a fantastic idea and look forward to seeing what will come our way. It keeps players logging in and interested.

Yes, it is a little annoying to miss out if you are a regular player and then go off on holiday, or work commitments get in the way, but regular new content can never be a bad thing in my book.

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Posted by: Veydar.5017

Veydar.5017

I’m a little perplexed. My understanding of the living world was they were introducing new content as a means of showing how the world was changing and evolving. But by removing that content after a short period of time aren’t we just reverting to what the game was before and showing how it is not changing or evolving?

This is something I don’t understand either. If most of the updates don’t leave any palpable trace or change then the game will simply stay the same.
What made me stop playing GW2 is that these updates feel shallow and irrelevant. It’s a new To Do list every two weeks with repetitive content, that’s it. I’d rather have them release a new update with meaningful content every 4 months. They could advance the overall storyline of Guild Wars or at least touch on some of the deeper stories of Guild Wars 1 . These updates would consist of both temporary and persistent content and give new players the feeling of an evolving world. Quality over quantity would be the take home message here.
I do realize that that’s just my opinion. It’s been mentioned in this post that some are just looking for small mindless tasks they can complete on the fly without worrying too much about lore, figuring out scavenger hunts or completing a difficult dungeon. But ANET can’t cater to everyone. It’s either maintaining the quality game it was supposed to be or cater to the masses with lightweight content on a 14 day schedule …. I guess.

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Posted by: Vayne.8563

Vayne.8563

I’m a little perplexed. My understanding of the living world was they were introducing new content as a means of showing how the world was changing and evolving. But by removing that content after a short period of time aren’t we just reverting to what the game was before and showing how it is not changing or evolving?

This is something I don’t understand either. If most of the updates don’t leave any palpable trace or change then the game will simply stay the same.
What made me stop playing GW2 is that these updates feel shallow and irrelevant. It’s a new To Do list every two weeks with repetitive content, that’s it. I’d rather have them release a new update with meaningful content every 4 months. They could advance the overall storyline of Guild Wars or at least touch on some of the deeper stories of Guild Wars 1 . These updates would consist of both temporary and persistent content and give new players the feeling of an evolving world. Quality over quantity would be the take home message here.
I do realize that that’s just my opinion. It’s been mentioned in this post that some are just looking for small mindless tasks they can complete on the fly without worrying too much about lore, figuring out scavenger hunts or completing a difficult dungeon. But ANET can’t cater to everyone. It’s either maintaining the quality game it was supposed to be or cater to the masses with lightweight content on a 14 day schedule …. I guess.

Every update does leave something behind…just not that dungeon you’ve wanted. The current update leaves the new jumping puzzle behind. The one before that left moa racing, and the one before that left a lot of visual changes and events as well as a meta event on Southsun.

There are even changes from Flame and Frost for those who are interested, as long as they’ve gone back and visited Cragstead. Not all changes have to be world changing. They’re gradual changes..that’s how worlds usually change.

You go back to your old neighborhood and a few stores closed, a few others opened. Last I checked, things usually mostly stay the same anyway.

But more permanent stuff is coming in the future. It’s just a matter of waiting for it. In the mean time. stuff gets left behind from every single living story.

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Posted by: Faux.1937

Faux.1937

New content is fine, Temp content is fine, All new content that is temp only is not fine.

If they fixed the current dungeons making them useful and fun with some good means to an end without grinding 20+ runs, make a better way to get Precursors and the ability to Fast change traits and armors, then this new temp content might be a GRAND idea.

With so many problems in the world, it just feels like they are hiding the bad with new fresh things….

I hope Anet has plans to fix all those things, then maybe I might enjoy the stressful RACE to complete new temp content without trying to get my armor sets and legendary in a reasonably time for me to wear and have fun.

SAB or RIOT

(edited by Faux.1937)

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Posted by: AntiGw.9367

AntiGw.9367

The Living Story is a yet another proof of how players focus on things they want, instead of seeing what is a better game design choice.

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Posted by: Tachenon.5270

Tachenon.5270

What Anet is trying NOT to do is to FURTHER divide the player base.

Fender Guy 1: The Telecaster is a hit! We have more new players every day!
Fender Guy 2: Cool! Now let’s release our new Stratocaster!
Forum Guy: No! People who might have bought a Telecaster might buy a Stratocaster instead! Division! DIVISION!

Lorimar Guy 1: Dallas is a hit! We have more viewers every week!
Lorimar Guy 2: Cool! Now let’s do this Knot’s Landing spin-off!
Forum Guy: No! People who might watch Dallas might watch Knot’s Landing instead! Division! DIVISION!

Marvel Guy 1: Fantastic Four is a hit! We have more readers every week!
Marvel Guy 2: X-men! Avengers!
Forum Guy: No! People who might read Fantastic Four might read those others instead! Division! DIVISION!

It’s not rocket science.

“Nope.” ~ Big McIntosh

The table is a fable.

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Posted by: Vayne.8563

Vayne.8563

What Anet is trying NOT to do is to FURTHER divide the player base.

Fender Guy 1: The Telecaster is a hit! We have more new players every day!
Fender Guy 2: Cool! Now let’s release our new Stratocaster!
Forum Guy: No! People who might have bought a Telecaster might buy a Stratocaster instead! Division! DIVISION!

Lorimar Guy 1: Dallas is a hit! We have more viewers every week!
Lorimar Guy 2: Cool! Now let’s do this Knot’s Landing spin-off!
Forum Guy: No! People who might watch Dallas might watch Knot’s Landing instead! Division! DIVISION!

Marvel Guy 1: Fantastic Four is a hit! We have more readers every week!
Marvel Guy 2: X-men! Avengers!
Forum Guy: No! People who might read Fantastic Four might read those others instead! Division! DIVISION!

It’s not rocket science.

“Nope.” ~ Big McIntosh

Congrats. You win the award for the most disingenuous post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie. You watch a TV series maybe once a night for an hour. Leaves you plenty of time and room to watch another show. You watch a movie maybe for 2 hours, sure you can watch the sequel right after it.

But you have dozens and dozens of MMOs all which require far more commitment than most TV series and most movies. Games don’t like to compete with themselves. Again it’s not rocket science.

The fact that you can bring disparate elements as an analogy only proves you know how to argue. It doesn’t help you in winning.

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

Maybe you should try some pertinent examples, next time.

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

Also don’t forget ANet said the LS so far was a test and i also remember that in the future they’ll add permanent stuff also.

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Posted by: Kaaboose.3897

Kaaboose.3897

Congrats. You win the award for the most disingenuous post of the year.

And congrats on winning the award for the most pig-headed post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie.

Defaince

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

So WoW expansions don’t count but GW1 expansions do?

Maybe you should try some pertinent examples, next time.

And maybe you should practice what you preach.

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Posted by: Kaaboose.3897

Kaaboose.3897

Also don’t forget ANet said the LS so far was a test and i also remember that in the future they’ll add permanent stuff also.

I probably should have mentioned that this post was brought on by anets newest video:
https://www.youtube.com/watch?v=HK6GK3bxGuk
And while they did mention they’d be adding permenant content they stress that they’ve already added lots of permenent content in the past. So I’d wager we’ll get more o f the same mix of Permenant Content Vs. Temporary content that we’ve seen so far.

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Posted by: Faux.1937

Faux.1937

Also don’t forget ANet said the LS so far was a test and i also remember that in the future they’ll add permanent stuff also.

I probably should have mentioned that this post was brought on by anets newest video:
https://www.youtube.com/watch?v=HK6GK3bxGuk
And while they did mention they’d be adding permenant content they stress that they’ve already added lots of permenent content in the past. So I’d wager we’ll get more o f the same mix of Permenant Content Vs. Temporary content that we’ve seen so far.

That video, the 1st Ive seen and Im glad I watch, basically says not all the content in temp and they will have new perm content with mix of temp conent…. now im happy.

SAB or RIOT

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Posted by: Tachenon.5270

Tachenon.5270

What Anet is trying NOT to do is to FURTHER divide the player base.

Fender Guy 1: The Telecaster is a hit! We have more new players every day!
Fender Guy 2: Cool! Now let’s release our new Stratocaster!
Forum Guy: No! People who might have bought a Telecaster might buy a Stratocaster instead! Division! DIVISION!

Lorimar Guy 1: Dallas is a hit! We have more viewers every week!
Lorimar Guy 2: Cool! Now let’s do this Knot’s Landing spin-off!
Forum Guy: No! People who might watch Dallas might watch Knot’s Landing instead! Division! DIVISION!

Marvel Guy 1: Fantastic Four is a hit! We have more readers every week!
Marvel Guy 2: X-men! Avengers!
Forum Guy: No! People who might read Fantastic Four might read those others instead! Division! DIVISION!

It’s not rocket science.

“Nope.” ~ Big McIntosh

Congrats. You win the award for the most disingenuous post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie. You watch a TV series maybe once a night for an hour. Leaves you plenty of time and room to watch another show. You watch a movie maybe for 2 hours, sure you can watch the sequel right after it.

But you have dozens and dozens of MMOs all which require far more commitment than most TV series and most movies. Games don’t like to compete with themselves. Again it’s not rocket science.

The fact that you can bring disparate elements as an analogy only proves you know how to argue. It doesn’t help you in winning.

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

Maybe you should try some pertinent examples, next time.

That you are unable (or perhaps unwilling) to see the pertinence doesn’t mean it isn’t there. ;-)

The dry, dull, boring point, re: MMOs: to achieve a healthy and stable and growing population, addition is better than subtraction, and in an MMO with a healthy and stable and growing population, division is meaningless.

All else is vanity.

The table is a fable.

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Posted by: Kaaboose.3897

Kaaboose.3897

Also don’t forget ANet said the LS so far was a test and i also remember that in the future they’ll add permanent stuff also.

I probably should have mentioned that this post was brought on by anets newest video:
https://www.youtube.com/watch?v=HK6GK3bxGuk
And while they did mention they’d be adding permenant content they stress that they’ve already added lots of permenent content in the past. So I’d wager we’ll get more o f the same mix of Permenant Content Vs. Temporary content that we’ve seen so far.

That video, the 1st Ive seen and Im glad I watch, basically says not all the content in temp and they will have new perm content with mix of temp conent…. now im happy.

Yes but it’s a side note at the end of the video after going into detail how they will be expanding the living story with 4 seperate teams all the same size of the Flame and Frost team (which took 3-4 months to come out.) So how exactly are they going to be adding all this living story conent and permenent content?
Maybe the same way we wouldn’t be swinging a sword over and over, or how that boss we killed wouldn’t be respawning 10 mintues later, or how your actions would be effecting the world around you in a very permenet way…

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Posted by: Wolfheart.1938

Wolfheart.1938

More of this again, oh noes. At least the condescending tone towards players that don’t agree with you is gone or toned down.

Now for the answer to your topic: they are amping up on the permanent content with the following releases.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Wethospu.6437

Wethospu.6437

I don’t have that much freetime per day to spend gaming and I would really prefer doing stuff I like to do and at my own pace. Not be forced to rush content.

(edited by Wethospu.6437)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think too much temporary content will harm Guild Wars 2 for a certain percentage of the playerbase, but I don’t think it’s the majority of the player base.

snip

That will definitely lose them some of their player base, and probably gain them some other types of players as well. I mean some people bought Guild Wars 2 just to play SAB. It wasn’t my thing but some people really loved it.

I agree, for some people, the temporary content is just not their thing. They will likely eventually throw in the hat and move on to some other game that is more to their play type, if they haven’t already. Many of them may still hang out here and whine, kitten, and moan about ‘what they want’ the game to be, but hopefully Anet won’t cater to it.

I wouldn’t have an issue if GW2 became more of a niche game like its predecessor. I don’t need 10 million people to play (and enjoy) the game, and honestly, from the looks of the forums, the more people we get the more acidic its becoming around here. I’d much prefer the smaller, close knit community of people with manners like GW1 seemed to have. [Yes, GW1 had their kittenholes too, but GW1 Guru was never this vile when I was frequenting it.]

I think the living story is a smart way forward, because I don’t see other games doing anything like it.

Personally, I like the temporary content [even if my OCD inner demon doesn’t]. It keeps me interested, it keeps me busy, and I like the little stories. It’ll be interesting to see what all they actually do, do with it and where it will eventually lead. It has great potential, and I agree, seems to be a smart step forward in its uniqueness. However, it could still flop and they could land face down in the mud, though I don’t foresee this as happening.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I must agree some thing was sux like crap toss but that new Bazaar looks too amazing to delete it after month or so.

Anet likes to reuse content, as such, there is the possibility that some of this stuff could come back. Bazaar sort of looks like/reminds me of a traveling carnival or perhaps something like the Traveler from GW1. It’s something they could easily bring back, probably with nifty new tricks and quests each time. Perhaps similarly to WoW’s Darkmoon Faire. Only time will tell.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Mirta.5029

Mirta.5029

I’ve read all of the replies and all of the views and examples that have been given can be applied to new content that then stays in the game. Why must this content then be taken out of the game for any of these examples? Why can’t new content just be added to the Personal Story? Imagine if your personal story was on a limited time basis, Would that make it more immersive? Or more importantly would that imersion be worth excluding players that missed it in its timeframe?

are you the same guy that I had an unbelievably long discussion with on youtube?
Temporary content can not hard GW2 in any way.
Best case scenario: it’s seen as innovative, attracts loads of new players, other companies start to copy.
Worst case scenario: temporary content is still done, but Anet needs to release an expansion to survive.
And like I already told you the novelty of permanent content wears off. Plus it just looks odd. Sort of what we have with Zhaithan – how many of us beat him in our personal stories? A lot. But a lot of zones still work under the assumption that he is alive, which is odd. Now look at Aetherblades, we had 2 weeks to solve the crime and we solved it. The world has changed.

Yes but it’s a side note at the end of the video after going into detail how they will be expanding the living story with 4 seperate teams all the same size of the Flame and Frost team (which took 3-4 months to come out.) So how exactly are they going to be adding all this living story conent and permenent content?

Read the interviews – their 4 living story teams and an intermediate team are not the only teams that they have. They have already stated several times that they have people put to side to work on bigger projects that take longer (essentially improvements like LFG tool and expansions), whether they’re going to be released for free or you’ll have to buy it is up to the player base to decide.

(edited by Mirta.5029)

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Posted by: Vayne.8563

Vayne.8563

Congrats. You win the award for the most disingenuous post of the year.

And congrats on winning the award for the most pig-headed post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie.

Defaince

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

So WoW expansions don’t count but GW1 expansions do?

Maybe you should try some pertinent examples, next time.

And maybe you should practice what you preach.

Factions wasn’t an expansion. WoW expansions don’t count, because they are exactly what I’m talking about. Factions was a full game where you started a character from level 1. The only true expansion for Guild Wars 1 was Eye of the North, which came after both Factions and Nightfall. Because Factions and Nightfall were stand alone games, they divided the player base. Anet said, not me Anet, that they would only do expansions like Eye of the North, but they’d never do a game like Factions or Nightfall again because it divided the player base.

In WoW, you have to play through game 1 to get to game 2 to get to game three. The entire playerbase eventually ends up at end game and much of the rest of the game, on most servers, is pretty dead.

Maybe you need to do more research before commenting.

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Posted by: Iason Evan.3806

Iason Evan.3806

I don’t know how it is on your servers, but SoR has more people doing DE’s than ever before. It’s been fantastic. New DE’s will keep getting added permanently as well. Zones get face lifts (Snowden, Southsun etc.) and new events. Towns have subtle but cool changes. Think of it like the show Community: They have the Halloween episodes and the paintball episodes every year, but having the show only have shows about those two things all year long is boring. That stuff comes back just like Dragon Bash, SAB, Wintersday, Halloween etc. There is also temporary stuff that will come and go, but in the long run we are getting fresh content at break neck speed. I for on would MUCH rather have content all the time as opposed to a major expansion per year and some skill updates and a PvP map or two. On top of that it’s ALL been free. I haven’t paid a dime of my own money since this game came out. It’s astonishing how great all of this is.

Also, to the people that think only casuals like the way ArenaNet is doing the Living Story stuff, it couldn’t be farther from the truth. Are there things I don’t like about the design? Totally, but ArenaNet has a vision for this game and the more they put these Living Story things out, the better they are going to get at it. Think about this: We are getting an AP panel overhaul, rewards for Achievements, a new map, a new sPvP map, changes to WvW all for free! Then what is happening? In two weeks we are getting another content update! If you want to go back to playing games that give you 1 or 2 major content updates per year and you have to pay for them and/or pay a sub for the whole game to be unlocked, be my guest. I will keep playing this game that has consistently given me fresh content that I totally enjoy.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

New content is fine, Temp content is fine, All new content that is temp only is not fine.

If they fixed the current dungeons making them useful and fun with some good means to an end without grinding 20+ runs, make a better way to get Precursors and the ability to Fast change traits and armors, then this new temp content might be a GRAND idea.

With so many problems in the world, it just feels like they are hiding the bad with new fresh things….

I hope Anet has plans to fix all those things, then maybe I might enjoy the stressful RACE to complete new temp content without trying to get my armor sets and legendary in a reasonably time for me to wear and have fun.

Anet is working on the dungeons, as well as larger content. Check out, for example, the recent News article where Colin Johnson talks about the future of living world (July 2nd). In addition, we should be getting a lengthy blog update by the end of the month with a general overview of their high level plans for the last half of the year.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Kaaboose.3897

Kaaboose.3897

I’ve read all of the replies and all of the views and examples that have been given can be applied to new content that then stays in the game. Why must this content then be taken out of the game for any of these examples? Why can’t new content just be added to the Personal Story? Imagine if your personal story was on a limited time basis, Would that make it more immersive? Or more importantly would that imersion be worth excluding players that missed it in its timeframe?

are you the same guy that I had an unbelievably long discussion with on youtube?
Temporary content can not hard GW2 in any way.
Best case scenario: it’s seen as innovative, attracts loads of new players, other companies start to copy.
Worst case scenario: temporary content is still done, but Anet needs to release an expansion to survive.
And like I already told you the novelty of permanent content wears off. Plus it just looks odd. Sort of what we have with Zhaithan – how many of us beat him in our personal stories? A lot. But a lot of zones still work under the assumption that he is alive, which is odd. Now look at Aetherblades, we had 2 weeks to solve the crime and we solved it. The world has changed.

I’ve gone over how Anet could make the world change based on a players actions by merging PvE servers and creating different versions of each zone based on the progress of that players personal/living story.

With this system in place they could cater to everybody and have the world react to the player rather then an in game clock/

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Posted by: Kaaboose.3897

Kaaboose.3897

Congrats. You win the award for the most disingenuous post of the year.

And congrats on winning the award for the most pig-headed post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie.

Defaince

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

So WoW expansions don’t count but GW1 expansions do?

Maybe you should try some pertinent examples, next time.

And maybe you should practice what you preach.

Factions wasn’t an expansion. WoW expansions don’t count, because they are exactly what I’m talking about. Factions was a full game where you started a character from level 1. The only true expansion for Guild Wars 1 was Eye of the North, which came after both Factions and Nightfall. Because Factions and Nightfall were stand alone games, they divided the player base. Anet said, not me Anet, that they would only do expansions like Eye of the North, but they’d never do a game like Factions or Nightfall again because it divided the player base.

In WoW, you have to play through game 1 to get to game 2 to get to game three. The entire playerbase eventually ends up at end game and much of the rest of the game, on most servers, is pretty dead.

Maybe you need to do more research before commenting.

So the extra features and classes that game with that game did not count as an expansion of content in the Guild Wars 1 universe? But that’s besides the point anyway as I don’t recall anybody mentioning they wanted a ‘stand alone’ expansion to GW2 anywhere in this post.
Temporary content Vs. Permenet content was the crux of this post, Stop trying to derail it. The type of expansions in GW1 doesn’t matter as all were permenent additions to the game.

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Posted by: Mirta.5029

Mirta.5029

I’ve gone over how Anet could make the world change based on a players actions by merging PvE servers and creating different versions of each zone based on the progress of that players personal/living story

Not really. WoW did it and it prevents people from actually playing together because you’ll be on a different layer than your friend depending on progress. And you are the same guy! The guy that was complaining for months now!
Must make you sour to not be the targeted audience. Don’t worry though, we’re all sour at some point. I’m still sour about Bioshock Infinite, Mass Effect 3 and The Sims 3. It’s best to get a game you like and not look back at the ones that hurt you.

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Posted by: Morrigan.2809

Morrigan.2809

I’ve gone over how Anet could make the world change based on a players actions by merging PvE servers and creating different versions of each zone based on the progress of that players personal/living story

Not really. WoW did it and it prevents people from actually playing together because you’ll be on a different layer than your friend depending on progress. And you are the same guy! The guy that was complaining for months now!
Must make you sour to not be the targeted audience. Don’t worry though, we’re all sour at some point. I’m still sour about Bioshock Infinite, Mass Effect 3 and The Sims 3. It’s best to get a game you like and not look back at the ones that hurt you.

Add Dragon Age 2 and Dungeon Siege whatever after Aranna to the list.
Don’t mention Sims 3- the Sims are dead to me do you hear :P

OT: Temp content is not harming this game- you may not like it but it is a very innovative way to deal with people who blaze through content in two weeks and then cry here that they have nothing to do.
How long do you think an expansion will last those types?
If I recall the first 80 were around even before the official launch day.

The rest of us can take it/ leave it /enjoy/ignore it and still be assured that if this particular update does not interest you the next one might.

Gunnar’s Hold

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Posted by: Vayne.8563

Vayne.8563

Congrats. You win the award for the most disingenuous post of the year.

And congrats on winning the award for the most pig-headed post of the year.

You can’t compare a single MMO with let’s say a TV series or a movie.

Defaince

As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.

I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.

So WoW expansions don’t count but GW1 expansions do?

Maybe you should try some pertinent examples, next time.

And maybe you should practice what you preach.

Factions wasn’t an expansion. WoW expansions don’t count, because they are exactly what I’m talking about. Factions was a full game where you started a character from level 1. The only true expansion for Guild Wars 1 was Eye of the North, which came after both Factions and Nightfall. Because Factions and Nightfall were stand alone games, they divided the player base. Anet said, not me Anet, that they would only do expansions like Eye of the North, but they’d never do a game like Factions or Nightfall again because it divided the player base.

In WoW, you have to play through game 1 to get to game 2 to get to game three. The entire playerbase eventually ends up at end game and much of the rest of the game, on most servers, is pretty dead.

Maybe you need to do more research before commenting.

So the extra features and classes that game with that game did not count as an expansion of content in the Guild Wars 1 universe? But that’s besides the point anyway as I don’t recall anybody mentioning they wanted a ‘stand alone’ expansion to GW2 anywhere in this post.
Temporary content Vs. Permenet content was the crux of this post, Stop trying to derail it. The type of expansions in GW1 doesn’t matter as all were permenent additions to the game.

I’m not trying to derail it…you are, by attacking my post. I suggested the possibility that Anet didn’t want to leave around a whole lot of things that take people away from the open world over a long period of time…because they don’t want to divide the player base more than it’s been divided already. That’s perfectly on topic.

Anet has already said why they won’t have games like factions but they’ll have full on expansions and I was extrapolating from there….ON TOPIC.

You were the one who made the snarky post attacking my on topic post. So, if you want to report my posts for being off topic, go ahead. It doesn’t change the fact that I was just replying to your attack of my post. Maybe next time if you weren’t so aggressive, we wouldn’t BE off topic.