Q:
Too long for title
A:
http://wiki.guildwars2.com/wiki/Map_completion
http://wiki.guildwars2.com/wiki/Map
Explorable zones
Rewards for completion of explorable zones scale up to the top level of that zone. For example, the map completion of Fireheart Rise can give rewards up to level 70. In addition, the rarity of the items received scale with the level of that zone, from Masterwork to Rare to Exotic.
- Coins (amount scales with the level of the area)
- Experience (10% of level at the time map was completed)
- 2 random pieces of equipment (approximate to level of the area)
- 1 Transmutation Charge or 1 Black Lion Chest Key
- 40 random crafting materials or 20 random ingredients available in the zone
Cities
- Experience (10% of level at the time map was completed)
- 1 Transmutation Charge
World versus World
- Experience (10% of current level)
- 1 Transmutation Charge or 1 Black Lion Chest Key
- 2 random siege blueprints
- 10 Badges of Honor
Getting 100% map completion, as listed on the main screen achievement tab, is 2 Gift of Exploration items, which are used in crafting legendary weapons. The rewards for completing each individual map is listed above.
Now personally, I’m disappointed the new maps don’t have a reward for completing the map, even if they never add it to World Map completion. I made a point of going around Dry Top to get every PoI, Vista and skill challenge, and it’s fine if the reward wasn’t offered until the entire map was revealed, but it was a nice little reward in the core maps, and I kind of want it here, too. I’ll live, though.