Too many soulbound/account bound items

Too many soulbound/account bound items

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Posted by: Stormscar.5489

Stormscar.5489

Am I the only who thinks that Anet have just gone crazy with the number of items which are soulbound/account bound? This is why the economy of the game is just so boring. The only thing that people trade are precursors, a few weapons and mats for crafting more soulbound/account bound items.

I just think everything would become much more interesting if dungeon tokens/MINIPETS/armor would be able to be sold. It would also get rid of RNG, and you could be able to buy the items you want without grinding for them, but just buying them off TP with the money you make.

Too many soulbound/account bound items

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Posted by: Klazmaunt.2591

Klazmaunt.2591

If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens→buying exotic weapons → forge.

It would be chaos. Utter and complete chaos….

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Posted by: Hickeroar.9734

Hickeroar.9734

I would be more OK with all the soulbound stuff if each character had (in addition to the current account bank) a character specific set of bank space. I have a lot of crap in my bank that is only usable by one of my characters, but all characters are impacted by it being stored in the bank.

I definitely agree with things being account bound, like the previous poster mentioned about dungeon tokens. Being able to sell tokens would destroy the economy.

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Posted by: Stormscar.5489

Stormscar.5489

Why would it? People still have to put in the same amount of time to get the tokens which could then be sold. Precursors would as well…. The time it takes to get an AC weapon to just salvage a few ectos is not profitable.

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Posted by: eisberg.2379

eisberg.2379

If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens->buying exotic weapons -> forge.

It would be chaos. Utter and complete chaos….

Things would be much cheaper? I’m trying to find the negative in that.

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Posted by: interpol.2397

interpol.2397

If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens->buying exotic weapons -> forge.

It would be chaos. Utter and complete chaos….

Things would be much cheaper? I’m trying to find the negative in that.

I’m all for making some items that are currently something-bound not so (like mob drops), but I can see how making things that are considered rare and elite cheaper is not a good thing. It reduces their status as something that is hard to obtain. I can buy cheap exotics on the TP, but I don’t think I should be able to get dungeon armor for dungeons that I have not done – that just does not make sense to me. It’s an elite skin, not elite stats; I can already buy stats.

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Posted by: Catcrafter.3917

Catcrafter.3917

Dungeon “stuff” must stay exclusively available trough tokens because they also carry a statement with them, statement that many people feel its more important than actual weapon/armor skin.
Back to the topic. i agree with the OP, more things should be made tradeable like boosters, tonics, special events stuff, BL chest stuff, town clothing and so on…
I am also sure we can expect to see many more tradeable stuff in the future as the game content continues to grow, so don’t worry, just be patient

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

If Tokens were available on the TP, the price of exotic gear would plummit. Tremendously. AC tokens would be insanely cheap. Ectoplasm supply would go up immensely, dropping their prices. t6 mats would also get cheap-er. Precursors would be more widely available and cheaper. Buying AC Tokens->buying exotic weapons -> forge.

I literally see no downside to this.

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Posted by: Avan.1540

Avan.1540

Its that fixed-cost items (ie, T3 cultural, etc) would be much more difficult for people to get.

The end result of this is that Lodestones will cost even more.

Ok, well, only the first one, the second was a joke.

20+ Charracters – Charr only player – NA Kaineng
Give Charr armor some more love!
Let us show our spots, stripes, or lack-there-of in style.

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Posted by: ArmoredVehicle.2849

ArmoredVehicle.2849

Am I the only who thinks that Anet have just gone crazy with the number of items which are soulbound/account bound? This is why the economy of the game is just so boring. The only thing that people trade are precursors, a few weapons and mats for crafting more soulbound/account bound items.

I just think everything would become much more interesting if dungeon tokens/MINIPETS/armor would be able to be sold. It would also get rid of RNG, and you could be able to buy the items you want without grinding for them, but just buying them off TP with the money you make.

There’s many Account/Soul bound items in the game is for Anet to make more money off the gem store.

Start with event minipets, would Anet have made the same amount of money if the xmas minipets were tradeable?

What I think you’ll find even more ridiculous is the account bound exotics that come out from the fractal chests.

Also I got an exotic backpack from the final boss in Arah path 3 (forgot the name of the item) and this was account bound too, Anet why?

Too make long story short, trading flexibility in this game is so stagnant is because Anet wants to make more money from the gem store which unfortunately isn’t something we’ll see changing.

EDIT:

Dungeon “stuff” must stay exclusively available trough tokens because they also carry a statement with them, statement that many people feel its more important than actual weapon/armor skin.
Back to the topic. i agree with the OP, more things should be made tradeable like boosters, tonics, special events stuff, BL chest stuff, town clothing and so on…
I am also sure we can expect to see many more tradeable stuff in the future as the game content continues to grow, so don’t worry, just be patient

I agree with everything you said but don’t keep your hopes up, making all those items trade-able would mean less profit for them and that’s where it’s a no deal.

(edited by ArmoredVehicle.2849)

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Posted by: JemL.3501

JemL.3501

Any kind of bound system i call it the most awful feature ever.

Are my items, and i dont care what you think, i should be able to do whatever i want with them, sell, break, drop, give away, etc and my opinion wont change no matter how much stuff you say because will be just excuses and still being MY items.

Without Bound system, i wouldve bough 500 zaithan tokens, because i cant stand that dungeon, i used to do only HotW, AC and TA and thats is it, i coudlve made a profit or even exchange the tokens, why in earth is that a bad thing, you just come with excuses, if someone wants to farm x for sell it, is his desicion if someone doesnt want to farm x and just buy it, is his desicion too.

What helps more the cash shop? who knows, because lets say x item is being sold, like the legendaries (thought they become soulbound in use) in TP, someone who wants it and dont want to do x stuff to get it, would probably use the gem/gold exchange too, OFC 9k gold is absurd…but lets say at a reasonable price someone would use the cash shop to get it, people would buy stuff from the cashshop too for sell it in the TP for make profit, but may be Anet feels more secure controlling the gold market with the gems, who knows, it doesnt matter wouldnt even affect anyone, at the end you just have to…accept it even if you dont like it.

And please dont come with ‘’will make pay to win stuff’’ this game design doesnt apply to that statement.

I took an arrow to the knee

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Posted by: Nuka Cola.8520

Nuka Cola.8520

why so many exotics are are acc bound in fotm is what i want to know. Anet sure don’t want us to make money, just pathetic.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: deacis.5387

deacis.5387

Just my two cents on that: I think, the current mechanic represents somewhat of a compromise, in that it addresses some simple issues:

1. You have to play the content associated with a specific item or type of gear in order to acquire it for your character.

2. You can’t make profit from farming these areas, since you can’t sell the harvest.

That’s ok for me. It’s a statement of the developers true to their anti-grind-formula. BUT, there is a really annoying downside: At the end of the day this severely punishes people for playing the game the way it is meant to be played.

Here is an example: I play GW2 with 4 friends, all casual gamers like me, and we started playing the FOTM dungeon together shortly after it was added to the game. We really enjoy the challenge and the variety it offers, but the fun got spoiled multiple times along our way by account bound loot. Exotic armor parts could not be given to a mate more in need of it than the finder, 2 of our group already got 2 ascended rings to counter agony, where 2 others still have none. The first thing you want to do as a good team is to allocate this second ascended drop to a party member who still has no agony resistance yet, in order to keep the team balanced and effective. If THAT isn’t annoying, I’m lost for words …

I think, the problem here is not the fact, that the loot is account bound – I can’t think of any other way in enforcing the two points I mentioned above. The problem is the RNG dependent acquisition of it. E.g. if they want you to beat content X to get loot A with a chance of 33%, they could simply change it to beat 3*X or better X+Y+Z, in order to always (!) be rewarded with loot A, right? Translated to the FOTM scenario, this problem has only been partially solved by adding the new tokens to trade for rings with one of the observatory golems, since you need to beat scale 10,12,14,… at least 10 times to be able to do that. In other words, be lucky OR be forced to grind until you are, since FOTM 11++ is pain without agony resistance.

Making something easier to some players just because they are LUCKY, is BAD design – bottom line.

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Posted by: Peetee.9406

Peetee.9406

I dont care if you make dungeon tokens sellable on the TP or through the gem store, I just want to be able to obtain my Legendary without being forced to do a part of the game I do not like.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: TheGreatA.4192

TheGreatA.4192

why so many exotics are are acc bound in fotm is what i want to know. Anet sure don’t want us to make money, just pathetic.

They can still be salvaged or thrown in the Forge I think. So you can make money off them.

Even if they weren’t soulbound the best you could likely get from them is 70-90 silver due to the relative frequence of their drops.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)