Too much passive combat

Too much passive combat

in Guild Wars 2 Discussion

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

I’m talking about traits. Traits should not have been about giving passive buffs when certain conditions were met. Traits should have made certain skills act completely different than their original description and not give someone permanent vigor, regen, might because they crit or get debuffed.

This passive combat requires less skill and makes the game more about finding that cookie cutter build that suits the current meta.

Traits need a huge overhaul. It would be great to see something like having a trait give the ranger’s longbow #1 skill turn into a spread shot for example. OP? maybe. but cool ? definitely so.

Too much passive combat

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Your example just turns a single-target attack into a multi-target shot. How does that require skill? The only thing that comes close is positioning to hit multiple targets. There’s already plenty of that in the game. I’m not arguing against more active play, but your example doesn’t make it as a poster child for your suggestion. A trait that gives bow shots extra damage if the attacker is above the target might be a better example — though I’m sure someone will disagree.