In the new spirit of “Conditions can be bursty”, can we maybe get this skill looked at? It never made sense to me before, since Bleed was already a condition that stacked intensity.
Even less so now…1 stack of bleed that lasts 60 seconds? Kind of useless. PVP enemies are gonna cleanse during that duration, and PVE are probably just gonna die from other damage long before it. I’d be happier with 3-4 stacks over like 10 seconds.