With over two years, I decided to look back and see IN MY OPINION, what were Anet’s top 5 mistakes. Note, there are others that could’ve made this list, but I had to narrow it down.
5. Introduction of Ascended Gear – Leaving beta, everyone though Exotic was the end gear, no need to worry bout anything else. Look, if Ascended was intended from the get go, there should’ve been some mention of it as the game left beta. “We didn’t get everything in the game guys, there may be something beyond exotic”. At least then there would’ve been a heads up. Then, when we finally got armor, i don’t think they thought well ahead on what it would do to cloth prices (mainly), and half to introduce new ways of getting lower tier cloth (bandit chests, gem store, etc). It was just a bad implementation that still needs more tweaks.
4. Lack of new Skills/weapons – When I learned about how fun it was to make OP skills for Caithe, I felt a small boil of rage starting to rise. Its great they made new skills just for her, for her story, but what about my character? Where are his new skills to try and new builds to make? We got what? One new healing skill for a specialized event? I understand balance, but you can only tweak a skill so much. Blizzard learned this with Hearthstone. You can tweak a card so much, before its just better to introduce more cards to create counters. Instead of nerfing or buffing, introduce another skill that may compliment or counter.
And yes, where are our two handed axes? Flails, whips, land spears? Something else to give us a different style of play?
3. Living story gaps/length – For something that gets touted a lot as being a new way to introduce story, it goes on hiatus a lot. I understand that it takes time to make that content, and to make sure everything works. But with a two week schedule, we end of getting a small bite, cliffhanger after cliffhanger, and long waits after so many chapters that interest begins to fade. Either the two week schedule needs to disappear, or more people need to be hired.
2. Trait redesign – Respec on the spot? Nice. Free? Nice. How to acquire? God awful. Once hitting the level to be able to get traits, if you want to get a specific one, have fun waiting as its in a higher level zone. Or in a place you don’t like to play, or across the world where you would have to travel for so long, and hope the random event will happen and not fail. What was there in the beginning should’ve been a base, and new traits to “capture” scattered around. Once you get that second trait point, there really is no point to put it somewhere, as you would have to have been lucky to get the trait you wanted.
1. Anet’s Policy – “We talk about it when its done.” God I hate this policy. I really really hate it. Its backfired so many times already. Colored tags, ascended gear, trait revision, everything can be retraced back to this policy.
Why is it bad? Because when you want to talk about it “when its done”, and the reaction is bad, then you have two choices. Charge forward (choice mostly taken), or go back and tweak a small thing (only so far the commander colors). And in later patches, you have to change and tweak this new thing, then it was never really done, was it?
This policy needs to go. Its what hampers more communication (imo), and has affected the players more negatively than positively. I blame it mostly for no more State of the Games (most of the community takes blame for this loss too), and I blame it for much of the ire that is seen today on the forums. The CDIs are nice, but once they are over, we don’t hear the finally words on whats being done till ‘its done’.
Its just bad to tie down so much information. Unbind the straps at least a little (and I don’t mean give so many vague answers!)