Top 5 things I want that Wont happen
If you are sure they won’t happen why bother posting?
If you are sure they won’t happen why bother posting?
For funs.
ssc dungeon?
And you can already gather underwater.
1. Jellyfish on land pet.
2. A way to stop random, guild invites for good.
3. An open all/use all option.
4. That the Trading Post’s ‘selling too fast’ error be removed.
5. The ability to sell bloodstone material and blade shards on the Trading Post.
ssc dungeon?
And you can already gather underwater.
Fishing gathering.
South Sun Cove…
I think it be Amazing.
1. More consideration on all races and genders in armor design
2. Less focus on ‘low hanging fruit’ problem
3. Core design taking account for difference in professions
4.The complete removal of soulbound/soulbinding replace with account bound/account binding.
5. Improved the pet u.i. to allow for naming of all pets.
This thread reminds me of this:
https://www.youtube.com/watch?v=eGQEAiZJMco
(no order)
- Remove Courtyard from the pvp rotation just like the kittenty underwater map
- Make condition builds viable for high end pve
- Create a way to trade ascended chests + X for ascended chest of choice
- More medium armor that are neither coats nor underwear
- Allow every player to craft items that eat dragonite/bloodstones/empyreals
Mine are:
- Playable Skritt
- Playable Skritt
- Playable Skritt
- Playable Skritt
and - Playable Skritt
1) A way to select a different active instance (IP) of a map you are on, other than taxiing.
2) An item similar to Mawdrey II and Star of Gratitude that eats Dragonite Ore (needed to happen like yesterday)
3) The end of “Temple Defense” events (They should auto-fail)
4) A fix to Ogre Wars so that it stops getting bugged every kitten day
5) A way for gem store-bought utilities to be shared across the account without having to throw them in the bank. (e.g. unlimited picks, axes and sickles, salvage-o-matic, terrace pass, etc.)
Mine are:
- Playable Skritt
- Playable Skritt
- Playable Skritt
- Playable Skritt
and- Playable Skritt
(laugh) At least you’re consistent.
less rng reliance
rewarding action/adventure more in an action/adventure game
less gem shop focus
less clicking
more bug fixing
1. WvW update
2. WvW update
3. WvW update
4. WvW update
5. WvW update
There’s been 3 ‘major’ updates to WvW so far since release (WXP, Bloodlust and EoTM). Expansion will only be another map (as far as we know). This is really disappointing.
Beastgate | Faerie Law
Currently residing on SBI
1. revamp of necromancers
2. revamp of RNG/rewards for doing stuff
3. separated balance for PvP and PvE
4. revamp of boons
5. revamp of conditions (especially DoTs)
1. Make PvE (levelling and overall PvE content) more challenging.
2. Remake the classes, Guild Wars 1 + expacs were so fun because the classes were not simple copy-paste theme-park classes.
3. Dervish, Ritualist and Paragon in Guild Wars 2 (continuation of nr 2)
4. Revamp of how Buffs/Debuffs work (buff of condition builds)
5. More Class synergy, less “jack of all trades – lone wolf”. Guild Wars 1 was more of a strategic RPG, GW2 is more like playing GunZ.
6. Good and interesting endgame villains such as Varesh Ossa and Shiro Tegachi
7. Less focus on Kryta. Let us see Cantha and Elona again. The flaw with Kryta is that in GW2 just as in GW1 Kryta, is very “copy-paste caucasian medieval-human-high-fantasy”.
Cantha and Elona were unique in a lot of ways because a lot of other RPGS had not touch that ground yet (esp African influences in RPG).
Elonian sword-dancer, poet and bard
Greatsword Chronomancer
(edited by GreenZap.1352)
1. A WvW water world map.
Anet have officially abandoned underwater combat, so zero chance of that now. Yes something that’s actually 100% off the table!
2. A reward system that actually drops stuff that makes me yell, ‘yeah’, ‘awesome’ and ‘OMG’.
Anet have revamped the rewards 2-3 times in 3 years but all loot in GW2 is utter garbage that destroys your mouse and hurts your clicking finger with 1,000’s of clicks and at the end you have nothing, plus 2-3 gold! WTF! Anything that you actually want is protected behind a RNG wall of 1 in 1,000,000 chance of dropping! WTFx2!
3. Less balance more awesome skills please.
Never going to happen because of sPvP and balance. True fact : Anet was going to bring out a new sigil, the sPvP crowd got it pulled before Anet even put it into the game! WTF!
4. A one click changing of builds.
I honestly have no idea why this is not in the game. Its a quality of life change that’s been asked for countless times. No problem for GW1, a older game!
5. Pet/companion AI that actually works.
After 3 years, I have come to the conclusion this is totally beyond the capabilities of Anet’s devs. Apparently this is another thing that worked well in GW1…
1. Guild Ships/Vehicles (aka moving platforms)
2. Housing (preferably highly customizable)
3. Use All option for stackables (should automatically stop when you have 1 slot left)
4. Build Template feature like GW1 so you don’t have to “reinvent the wheel” every time.
5. First person view.
Server: Tarnished Coast
1. Open world dueling
2. Mounts
3. Gear inspection
4. Holy Trinity
5. Capes
“For funs !”
1. More skills
2. Desirable Elite skills
3. Elona
4. Cantha
5. NPE, Trait, TP and Dailies reversion
1) BALANCED RANGER
1. FoW, UW or some kind of non-linear, challanging dungeon without respawn and with unique rewards
2. Hardmode for all maps (separate instance) and dungeons
3. Achievements and a title for 100% Map-completion on hm
4. A back-skin that doesn’t clip with the Sylvari T2 female armor
5. Jade-quarry for PvP or a map that encourages an equal diversity of builds (becausekittenmeta)
1. My running animation back.
2. My idle animations back.
3. My clothes back.
4. All of the above.
5. For all the children of the world to hold hands and sing together in the spirit of harmony and peace.
2. Hardmode for all maps (separate instance) and dungeons
And how do you think Hardmode should look?
Ok.
1. Fleshed out underwater Combat with many Choices how to battle underwater. ( More Weapons and more utility Skills available would be a good start )
2. Guild Capes.
3. Zhaitan Rework.
4. Better AI for Mobs
5. Shatterer finally able to move its Neck
2. Hardmode for all maps (separate instance) and dungeons
And how do you think Hardmode should look?
…
First of all Hardmode Queensdale would be a different map than normal Queensdale. Same terrain, NPCs, etc, but no way for new players to accidentally stumble into it. HM would be only available for lvl 80 characters and thus all foes are lvl 80+.
All mobs would receive special abilities that make them dangerous and more challanging. For example Centaurs having a perma-speed buff and skills that make them charge long distances and trample anything on their way. Ettins would swing their clubs faster and if they hit you, you won’t be standing up again without a stunbreaker. Skelks would be impossible to kill because of regeneration if you don’t burst them down in one go or reduce their healing by applying poison. I’m well aware, that some Veterans and Events / Areas will be a lot harder for one class than for another. However HM isn’t meant to be soloable even for experienced players. HM would be the first time on open world you are truly glad to see another player helping you out.
1. Fractal update every year with new fractals, tiers and rewards.
2. At least 1 new dungeon every year. (Story mode and 2-4 paths)
3. Profession themed armor and weapon skins obtainable through profession specific achievements. (Elementalist staff, messmer staff etc.)
4. Underwater combat overhaul.
5. Player inspect option.
hmm… lets see mine
- Equal armor quality for all races and unique pieces if needed to keep a race feature
intact (such as charr horns, asura 3 toe boots and stuff like this)
- Profession themed armor (not restricted to other classes, but themed specific)
- More ways to make an unique char (battle stances, voices…you get the idea)
- More fractals, harder dungeons, harder encounters in general
- Anti meta measures and encounters that make it impossible to stack or “cheat” in
general.
well one can dream..
1. Scaling (party size) dungeons.
2. Real PvP that’s as much fun as some of the festival PvP.
3. The Queensdale cave troll promoted back to Champion and buffed to be kitten near unkillable. Not missing champ trains – I just want to see him out in the fields attacking cattle, after all the players have ran away or are lying dead. Miss those early days. :-(
4. Ascended gear re-balanced to be 1% weaker than exotic.
5. Fractals removed from the game and replaced with SAB.
1. Open world dueling
2. Mounts
3. Gear inspection
4. Holy Trinity
5. Capes
“For funs !”
Wait, so really you just want WoW to be non-subscription?
1. Open world dueling
2. Mounts
3. Gear inspection
4. Holy Trinity
5. Capes
“For funs !”
At least 2 of those suggestions triggers an instinctive hate response in me. Although capes would be nice.
First of all Hardmode Queensdale would be a different map than normal Queensdale. Same terrain, NPCs, etc, but no way for new players to accidentally stumble into it. HM would be only available for lvl 80 characters and thus all foes are lvl 80+.
All mobs would receive special abilities that make them dangerous and more challanging. For example Centaurs having a perma-speed buff and skills that make them charge long distances and trample anything on their way. Ettins would swing their clubs faster and if they hit you, you won’t be standing up again without a stunbreaker. Skelks would be impossible to kill because of regeneration if you don’t burst them down in one go or reduce their healing by applying poison. I’m well aware, that some Veterans and Events / Areas will be a lot harder for one class than for another. However HM isn’t meant to be soloable even for experienced players. HM would be the first time on open world you are truly glad to see another player helping you out.
Firstly you’d be segmenting the player base, something anet doesn’t really like. Secondly I imagine you’d want special loot? So in essence forcing players into hard mode (especially if it is visually distinctive).
I don’t know, I’d love harder content, but I’m rather holding out hope for hard mode dungeons or raids. Granted this is a passive-I want thread so I guess nothings outside the realm of impossibility.
1. Open world dueling
2. Mounts
3. Gear inspection
4. Holy Trinity
5. Capes
“For funs !”Wait, so really you just want WoW to be non-subscription?
But WoW doesn’t have charr or sylvari. I guess you could try and settle for Worgen, Pandaren or Tuaren but the closest to Sylvari they have is Night Elves and other than a vague nature theme they’re not really much alike.
1. My running animation back.
2. My idle animations back.
3. My clothes back.
4. All of the above.
5. For all the children of the world to hold hands and sing together in the spirit of harmony and peace.
I didn’t even have to click on the link to know what you meant, lol thanks for the laughs!
50/50 GWAMM x3
I quit how I want