I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Warning: This topic was written when I was mentally disappointed on making no difference when compared to builds that weren’t DPS or *DPS-support.
I wasn’t thinking straight during that time.
Well, I’m all for making every stat set more usable in PvE.
I especially like the new mordrems and the bosses in Dry top. Even the Karka are quite, while not as much, unique with their more active combat mechanics.
But doing so, would mean that “Play how I want” philosophy would be limited to Solo content only.
Since group content would be most affected, if it were to be updated to match that of Mordrem.
In general, PvE group content, except few (Southsun Cove, Maguuma, Tri-wurm, Tequatl and Claw of Jormag), is designed so that no one really needs to play support at all, they were designed so they’re playable with any builds, even if everyone (100%) uses Settler gear, but are heavily leaning over to direct damage and crit builds, and also lacking mechanics that limits singular player defense capabilities.
Yes, one can play any build. But the “Play how I want” doesn’t protect against being picked out of the group for not having the desired gear. There’s also those who directly insults players who talk about support and CC, saying things like “live in your bubble” and “DPS and DPS support all the way”.
The thing is, what if “Play how I want” is limited to Solo content?
Mostly about Open PvE content.
Pros:
Cons:
(edited by FrostSpectre.4198)
But play how you want isn’t limited to solo content. The problem is there are people who wish to play how they want and they want to run dungeons as fast as possible…and that’s okay.
There are plenty of people who will group with you if you’re not zerker. Easy enough to advertise your own group or join a casual guild. I run dungeons with support people in my party sometimes, no big deal.
But I’m not really sure about the total point of your post beyond expressing of frustration. You can already play the open world any way you want. It’s just the instances when you have to deal with other people that it becomes an issue.
You’re posting those kind of thread everyday, we already gave you answers and you refuse to listen. Before doing the same thing over and over, take into account what more experienced people say.
You’re posting those kind of thread everyday, we already gave you answers and you refuse to listen. Before doing the same thing over and over, take into account what more experienced people say.
Your answer is to keep same design, content should remain ridiculously easy, direct damage = common weakness.
It’s same as supporting gimmick builds that exploit the common singular weaknesses. That is flawed way of thinking.
So having direct damage vulnerability as the best option in PvE?
More correctly, weakness should vary, everything in PvE shouldn’t share same weakness.
Why should there be stat sets which are not used. Being optional means that, they will not be used and they’re sub-par and below everything, than being optional.
Just being optional is not rewarding (Some players will insult and pick on players trying to be group effort, while those just say “play berserker”, seen this many times over and over…), since best IS direct damage builds.
I already listed the stuff in my original post…
Then again, this is about old PvE Group content.
And I’ve been asking the question from devs too, since so far I have not received any clarifications…
Who knows, the new content will very likely be not possible to play like the old PvE group content can be done.
“LF 1 condi war, 1 nomad guardian, 2 berserker eles, 1 celestial engi, meta build, ping gear or kick, speedrun”
Wow, such changes. Whatever, it’s pointless. berserker exploits away
Don’t join 5kAP+ warguardele zerker only groups. Instead, open your own and specify. It takes at most 5 minutes to find four alike-thinkers.
Don’t join 5kAP+ warguardele zerker only groups. Instead, open your own and specify. It takes at most 5 minutes to find four alike-thinkers.
Did a FoTM18 last night, me and a guildie, PUG’d the last 3 spots, advertised something like “FoTM18, all builds/experience levels welcome, 10AR please, NOT a speedrun”. Filled those 3 spots literally within 30secs. Everyone was very friendly and experienced, run went extremely smooth, no wipes.
It’s really about finding the right people to play with and avoiding the speedrunners if that’s not your cup of tea.
Some days I really just want to knock out a couple CoF as quickly as possible. That’s when I join the speedrun groups. Most days I’m all about things being casual.
The play your gamestyle thing also means let players rush in full zerk. And people always want the fastest things
And people always want the fastest things
I am the exception to your rule. I’d rather do a dungeon slower with casual players than as fast as possible with speedrunners. It’s far too stressful doing speedruns constantly. And IMO far less fun.
And people always want the fastest things
I am the exception to your rule. I’d rather do a dungeon slower with casual players than as fast as possible with speedrunners. It’s far too stressful doing speedruns constantly. And IMO far less fun.
I don’t think you’re as much an exception as you think you are. Many people don’t farm dungeons, they just do them for fun. That’s how some of us want to play.
And people always want the fastest things
I am the exception to your rule. I’d rather do a dungeon slower with casual players than as fast as possible with speedrunners. It’s far too stressful doing speedruns constantly. And IMO far less fun.
I don’t think you’re as much an exception as you think you are. Many people don’t farm dungeons, they just do them for fun. That’s how some of us want to play.
Should have said I am an exception to his rule.
Clearly others think like I do otherwise I wouldn’t be doing dungeons as frequently as I do them lol.
Start your own party to get like minded individuals.
Can Anet get a sticky with that phrase?
If Play how I want was solo content only, then welcome to the game where hardly anyone does group content for the sake of doing group content. It would even kill the ability to solo the dungeon most likely.
Because no one wants to play how someone else wants them to. No one. So it becomes about the reward only. And well, rewards in this game aren’t that great.
When Group A demands a player change to X gear, if the player changes, it’s because they want to. They decide they don’t want to find another group or they realize that the group has a valid point on his build.
But if you change group content to require certain builds, then there will be people who won’t be able to play how they want with who they want. If 5 friends play together who enjoy the zerker build and enjoy doing dungeons together enter your game, at least one of them would have to change how they play to do the content.
Whereas right now, a group of 5 clerics can do any dungeon. It will take them longer than a group of 5 zerkers, but they can do the dungeon. It’s just a matter of finding others who have the same desire.
Speedrunners are play how I want people. They just want to play in a different way than you. And that is not a problem.
The play your gamestyle thing also means let players rush in full zerk. And people always want the fastest things
This.
Play how you want means “Let people play how they want” as well.
If someone’s trying to catch a TV show or has to get to work so they need four zerkers, let them get the zerkers.
If you want to do a dungeon with a build you like, do it. Only the speedrunners care about full zerk, and some people play the dungeon just to play it.
So, you want a different meta than the meta we have in dungeons? This will not result in increased diversity, it will just force people to get a different gear set to match the new meta. Also, it will likely reduce “Play how I want.” Why? Increasing the skill demands for fighting things like Karka and Mordremoth mobs will limit the ability of players on the lower end of the skill continuum to complete content.
All these new mob types do is reduce the number of players who can solo in any kind of gear. Accordingly, many players are only venturing to events where the players outnumber the event scaling. The “herd play” trend already existed because of the way rewards are structured in GW2. The game does not need further incentives to force players to play as a blob.
What you’re advocating is not “Making every stat set more usable in PvE.” You’re actually advocating the opposite.
I’m convinced enough.
Hopefully ANet figures something then.
Especially since there’s not gonna be any kind of clarification from devs either. I guess it’s part of the “can’t reveal information” policies.
In general, PvE group content, except few (Southsun Cove, Maguuma, Tri-wurm, Tequatl and Claw of Jormag), is designed so that no one really needs to play support at all, they were designed so they’re playable with any builds, even if everyone (100%) uses Settler gear, but are heavily leaning over to direct damage and crit builds, and also lacking mechanics that limits singular player defense capabilities..
Stopped reading here. So much false information. :/ Can someone give a reasonable tl;dr what this complain try to achieve?
In general, PvE group content, except few (Southsun Cove, Maguuma, Tri-wurm, Tequatl and Claw of Jormag), is designed so that no one really needs to play support at all, they were designed so they’re playable with any builds, even if everyone (100%) uses Settler gear, but are heavily leaning over to direct damage and crit builds, and also lacking mechanics that limits singular player defense capabilities..
Stopped reading here. So much false information. :/ Can someone give a reasonable tl;dr what this complain try to achieve?
He isn’t wrong.
Facts aren’t complaints.
Anything in PVE can be done with any gear, provided it is suiting your level.
Itll just take longer for some gears than others.
Add that to the fact that AI is generally run up to and hit you and you really dont need to gear specifically for anything except -that one world boss- and -that other three headed world boss-, and even then you only have to gear for them because of their incredibly intricate time gates.
(edited by Azure The Heartless.3261)
If the only life threatening incoming damage can be avoided, you only need as much defense as mistakes you foresee yourself making.
As you improve as a player, you make less mistakes, correctly time your dodges/blocks, and do not need defensive stats. This means you can gear zerker.
It does not mean all zerkers are good players, many use zerker gear without the correct dodge/block timings. However there is little reason for a good player to gear for anything except more dps, since they will naturally avoid life threatening damage anyway.
If you increase the amount of unavoidable damage, thus forcing people to gear defensive/regenerative, this has two very negative impacts on the game:
Reduced reliance on player skill.
Reduced reliance on an active style of combat.
Personally I would like to see fights where not only are blocks/dodges required to keep a zerker alive, but there is also enough unavoidable damage to require a dedicated healer. Some changes need to be made to allow this though: currently heals, boons and support skills are mostly far too low radius to be useful which is actually one of the reasons why we see lots of stacking. Currently as movement increases, usefulness of healing and support decreases.
Interestingly, and I’ve said it for a while now Mai Trin (and many other tough fights) is easymode if you simply have a dedicated guardian healer. You can all literally just stack on the guardian and afk her to 0%. Most dungeons aren’t challenging enough to warrant mitigation or healing though. Not only that but you can group up and rez the pugs who died to cannons in complete safety.
I think people forget what the term zerk means. It’s supposed to be the highest damage set in the game, but as the game has evolved and magic find sets were removed, it is actually more beneficial to run assassins or a mixture of assassin and zerk.
Of course, to the layperson it’s all the same and the term “zerk” simply means “speedrunlolololfastfastgoodgoodskrittI’mhitrunawayy”.
However, to the point at hand:
You can play how you want. What you described in the OP is a standard MMO trinity which would ruin a lot this game has to offer. You know those dungeon boss solos? If there is a trinity involved, they won’t be possible. At all. As it stands, it’s possible to beat the “hardest dungeon” in the game solo, with the right skills and proper timing on nearly any profession.
There are many reasons why it’s not good to go pure power in PvE, but the main one is that when you’re clearing things, fast, you want to be able to go through everything as fast as possible. Waiting on the initial ticking of conditions is great and not a significant time sink, but when you can also apply conditions for about 1/3 of the damage of a condition build AS A PURE POWER BUILD while the condition build will do less than 1/3 of your power strikes, then there is no point in running condition damage.
There are times where condition is stronger, definitely, but it typically only comes in a solo perspective, even in dungeons. I can apply 25 stacks of bleed with near 100% uptime as a pure power Mesmer. I don’t have access to bleeds on any of my strikes. Having 25 bleed typically adds 2k to my dps, depending on party boons and other factors. If a condition damage person came in, they would be overriding bleeds that I’m causing, thereby decreasing my effectiveness.
And if you want to go into healing power, toughness, and vitality, well… they don’t scale very well.
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