Torment Condition Everywhere?
Yeah, they didn’t really think it through. Adding another condition when they can’t even address the current issues with conditions in pve.
Dragonbrand – Level 80 – Human Ranger
GW2 finally taught me to move when I fight. Standing toe-to-toe and slugging it out was likely suicide otherwise. (You couldn’t do anything BUT that in GW1. Spellcasting would break, etc.)
Now we can’t move OR stand still. I guess I’ll just fade into the Mists.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Yeah, they didn’t really think it through. Adding another condition when they can’t even address the current issues with conditions in pve.
it wasn’t added, it’s always been there it’s just been rare (thief and I think necro have had always)
Yeah, they didn’t really think it through. Adding another condition when they can’t even address the current issues with conditions in pve.
it wasn’t added, it’s always been there it’s just been rare (thief and I think necro have had always)
No it was added some time ago but it wasn’t always there. I want to say roughly 6 months ago Torment was added to the game but it mightn’t even been that long.
thief and necro have not had it always. It was given to them on certain skills a few months back. It is relatively new.
Edit: Beat me to it, Dendail
I think this is why they gave us the Antitoxin Spray as a healing skill, so they can throw torment at us all the time.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
I think this is why they gave us the Antitoxin Spray as a healing skill, so they can throw torment at us all the time.
Ugh I was so disappointed in this skill… I decided to test it out & the CD is simply too long for what it does. The conditions are reapplied too rapidly. When I was testing it against the new PvE Condition Toxin Spray(?) I was usually left looking at a CD & a condition that was going to kill me since it is immune to every removal in the game except the new heal ability…
The issue as I see it is that torment, along with retaliation and confusion, punish basic actions yet are applied too often and last too long for you to be able to counter them via their own mechanics.
They need to tone down the duration and application of these mechanics, even if that means increasing the intensity. In their current state it’s unreasonable to expect someone to stop moving every time they get torment on them and stop attacking every time the enemy has retaliation on them.
(edited by Bri.8354)
I think this is why they gave us the Antitoxin Spray as a healing skill, so they can throw torment at us all the time.
Ugh I was so disappointed in this skill… I decided to test it out & the CD is simply too long for what it does. The conditions are reapplied too rapidly. When I was testing it against the new PvE Condition Toxin Spray(?) I was usually left looking at a CD & a condition that was going to kill me since it is immune to every removal in the game except the new heal ability…
I don’t think that it’s supposed to be a solo thing. Because the removal is AOE (and I’m sure it’s tied to the dungeon and events with lots of people) if lots of people remove the condition, a lot of people will be removing conditions from people around them.
If I were going to run solo, I would think this would be not the best healing skill to use. In a group however, it might be very handy.
That could be plausible but I guess if that is the case we should be expecting more Torment & Toxin Spray(?) in the future. Torment I don’t actually mind since its cleansable by abilities that cleanse but that other condition is ridiculous that it’s only counter is a so-so heal that takes up a heal slot.
Torment makes you think about your actions. It’s annoying, but not everything should be easy.
The application I find annoying is the one used by the pirates who apply a debuff that cannot be cleansed, which in turn applies torment stacks over time. The only counter-play is to wait for the darned thing to finish, then cleanse the torment — or dodge/block the application, which is not always doable. This feels somewhat similar to WoW mobs applying a 10-second cripple or chill a second before their death.
To note for everybody, the skill works UNDERWATER. Meaning everybody finally has a group underwater healing skill for use in some circumstances.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Hooray…I hate fighting underwater. And the engineer toolbelt of this is awful underwater.
[TTBH] [HATE], Yak’s Bend(NA)