Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
Seriously, having almost 2,300 toughness making armor somewhere around 4k I can’t remember the numbers exactly but still being crit for over 3k. That’s ridiculous. No sense in having toughness if it does nothing for you at all. Might as well go glassy and be critted for the same amount.
Then go glass? We’re not going to stop you.
Toughness is hardly broken. Any glass cannon that walks around in WvW knows this.
What are you trying to do by having 2300 toughness? Are you in wvw or spvp? In sPvP if you have that much youd have to be a bunker and no bunker build I know of will have that much toughness. Plus bunkers are meant to soak up damage and if you arn’t a good bunker who can’t sustain you will die eventually no matter how much toughness you have.
it is called diminishing returns
It doesn’t matter if it’s pvp or wvw or pve. The fact of the matter is that having high toughness is supposed to stop the 3k+ crit damage on you. And it isn’t. My ranger has just a little over 1k toughness and the most crit ever done to her by a glassy thief was around 2k. My warrior who has all pvt armor and dolyak runes etc etc takes 3k crit hits almost every time. Same goes for my guardian having high toughness. She takes high crit damage. My mesmer who has barely any toughness only takes damage in the 1k range. Seems the less toughness the lower the crit damage.
Protection is better than toughness for the most part.
Are those damage tested under “controlled” environment or by random occurrence?
Wait, so all the glassy rangers, thieves, mesmers, eles, and yes even warriors and guards that I’ve dropped with 11k eviscerates but the PVT wars that I’ve whacked and only gotten at most 5k out of, barely denting their health bar, are all in my head?
Your comparisons are flawed unless we know what did the damage. Sure I can also compare when my 2.3K guardian is hit by a zerker thief backstab for 3K and when my 1.8K Mesmer with protection up is hit for 300 from a condi thief dagger auto. Omg my Mesmer is so stronk, toughness is broken!!!
Going from 1K to 2K is roughly 50% damage reduction if I’m not mistaken. Above 1.8K it doesnt really add that much.
Well ARk since you’re only wanting to troll im going to stop you before you start. First of all those warriors you’re talking about are probably using clerics armor with healing sig. and rangers thieves mesmers etc that are glassy have very low hp so its not going to take much anyway to take them out. It doesn’t matter who you’ve gotten the better of thats not the point and you obviously are not getting the point. So good luck to you in your life.
“Are those damage tested under “controlled” environment or by random occurrence?” Skyshroud these are not controlled just observations made over the past year or so.
Toughness is hardly broken. Any glass cannon that walks around in WvW knows this.
2800 Toughness is perfectly enough for WvW.
Yes. The only spec that is viable in this game is pure DPS.
Toughness is hardly broken. Any glass cannon that walks around in WvW knows this.
2800 Toughness is perfectly enough for WvW.
I believe you’re confusing toughness with defense. And yes, it can be. I have 3.1k defense on one of my builds/armor sets, and 2.8k defense on the other, which is all assassin’s/berserker’s. I can easily tell the difference. There is, of course, a point at which I believe you can go too far in either direction, and either direction means sacrificing one thing for another.
And Nocturnal, I’m sorry that you think anyone that disagrees with you and/or has had a different experience falls under your category of “troll.” Generally people with sociopathic inclinations tend to feel that way about others.
Before all the condition builds, it was worth having decent amount of armor.
Now with all the condition spammers running rampart in WvW, I rather sacrifice defense for extra offense. I’m playing mostly guardian though.
Can you supply any sort of context for this at all? Such as, what profession you play, the game type, what inflicted the damage, etc.?
High toughness warriors as a full power thief I crit for maybe 2k-3k. Glass warriors I crit for 10k+.
It makes a difference. Your axe skill crits me for 15k+, so stop complaining toughness is broken.
(WvW for average numbers)
Same with haling power zerk tough and healing power scale too different, have +1k in power will reward more you instead have it on toughness or healing power
some npc skills seem to harm you base on y our % health per tick so it goes through toughness altogether, not sure if i am imagining it though!
I think having high toughness only pays off in large WvW battles, where you have numerous sources of incoming damage, and only to some point due to diminishing returns. In PvP imo toughness way less viable and if you need extra survivability you’re better off going after vitality. And in PvE it actually will do more bad for you than good, as mob’s aggro works that way that they tend to attack targets with higher armour level.
Yes. The only spec that is viable in this game is pure DPS.
Said the PvE player.
Yes. The only spec that is viable in this game is pure DPS.
Said the
PvEDungeon player.
Fixed above…..and it is possible that was sarcasm (that doesn’t translate well in type).
Yes. The only spec that is viable in this game is pure DPS.
Wrong – again mis-informed poster. You only want DPS but try that in sPvP or WvW – I think you will find that pure DPS a way not to survive long in the game.
It doesn’t matter if it’s pvp or wvw or pve. The fact of the matter is that having high toughness is supposed to stop the 3k+ crit damage on you. And it isn’t. My ranger has just a little over 1k toughness and the most crit ever done to her by a glassy thief was around 2k. My warrior who has all pvt armor and dolyak runes etc etc takes 3k crit hits almost every time. Same goes for my guardian having high toughness. She takes high crit damage. My mesmer who has barely any toughness only takes damage in the 1k range. Seems the less toughness the lower the crit damage.
What. On. Earth? Your glassy ranger never took more than 2k damage from a full glass thief? Your Mes only takes 1K damage? LOL stop making random stuff up, its really transparent to anybody who has played the game for more than 10 seconds.
Seems the less the toughness the lower the crit damage? These things have no (ZERO) influence on each other. NONE. NOTHING. NADA.
It doesn’t matter if it’s pvp or wvw or pve. The fact of the matter is that having high toughness is supposed to stop the 3k+ crit damage on you. And it isn’t. My ranger has just a little over 1k toughness and the most crit ever done to her by a glassy thief was around 2k. My warrior who has all pvt armor and dolyak runes etc etc takes 3k crit hits almost every time. Same goes for my guardian having high toughness. She takes high crit damage. My mesmer who has barely any toughness only takes damage in the 1k range. Seems the less toughness the lower the crit damage.
What. On. Earth? Your glassy ranger never took more than 2k damage from a full glass thief? Your Mes only takes 1K damage? LOL stop making random stuff up, its really transparent to anybody who has played the game for more than 10 seconds.
Seems the less the toughness the lower the crit damage? These things have no (ZERO) influence on each other. NONE. NOTHING. NADA.
What I don’t get is that you say you’ve made these observations over the past year? How can you play for so long and understand so little? This is a serious GW2 problem.
It doesn’t matter if it’s pvp or wvw or pve. The fact of the matter is that having high toughness is supposed to stop the 3k+ crit damage on you. And it isn’t. My ranger has just a little over 1k toughness and the most crit ever done to her by a glassy thief was around 2k. My warrior who has all pvt armor and dolyak runes etc etc takes 3k crit hits almost every time. Same goes for my guardian having high toughness. She takes high crit damage. My mesmer who has barely any toughness only takes damage in the 1k range. Seems the less toughness the lower the crit damage.
What. On. Earth? Your glassy ranger never took more than 2k damage from a full glass thief? Your Mes only takes 1K damage? LOL stop making random stuff up, its really transparent to anybody who has played the game for more than 10 seconds.
Seems the less the toughness the lower the crit damage? These things have no (ZERO) influence on each other. NONE. NOTHING. NADA.What I don’t get is that you say you’ve made these observations over the past year? How can you play for so long and understand so little? This is a serious GW2 problem.
Those numbers were meant per attack or hit not overall. It doesn’t take a genius to figure out that those aren’t overall numbers.
And yes toughness does impact the amount of crit damage done to you.
It doesn’t matter if it’s pvp or wvw or pve. The fact of the matter is that having high toughness is supposed to stop the 3k+ crit damage on you. And it isn’t. My ranger has just a little over 1k toughness and the most crit ever done to her by a glassy thief was around 2k. My warrior who has all pvt armor and dolyak runes etc etc takes 3k crit hits almost every time. Same goes for my guardian having high toughness. She takes high crit damage. My mesmer who has barely any toughness only takes damage in the 1k range. Seems the less toughness the lower the crit damage.
Sorry but any of your critiques/complaints lose all credibility with this post. This isn’t happening, or you aren’t understanding who you are facing. 3k crit is nothing.
Remember when GW2 promised to get rid of the trinity? The devs lied hahahaha
I wish you could just tell use what hit you for 3k crit. When we know that, we can tell you if the attack was justified in doing such.
Just knowing your toughness and the fact you were crit for 3k tells us nothing. All attacks aren’t made equal.
But without context, 3k is a pretty low hit if that’s the highest number you saw.
(edited by Malthurius.6870)
Fun with math. 4K Armor taking a 3K hit means the base damage was 12,000,000. If a glass cannon warrior (Armor = Defense 1271 + Base Toughness 916 = 2187) would take 5,496.
So, 5,496-3,000 = 2,496 damage. That’s “nothing at all.” Got it.
Perhaps high amounts of toughness cause localized distortions in the way mathematics work.
My two cents…
I had a thief backstab me for 2700… A warrior hundred blade me for 1200… normally I just laugh and walk away…
My two cents…
I had a thief backstab me for 2700… A warrior hundred blade me for 1200… normally I just laugh and walk away…
Post gear and build please.
My two cents…
I had a thief backstab me for 2700… A warrior hundred blade me for 1200… normally I just laugh and walk away…
Post gear and build please.
Looks like Apothecary and something else. maybe dire/rabid.
Def/Tactics/Discipline Traits.
Could probably be at max bloodlust/fed.
(edited by Azure The Heartless.3261)
Full ascended Nomads with WvW infusions, Knight’s trinkets with WvW infusions Spicy herb chicken, potent superior sharpening stone, superior sigil of momentum stacks, wvw stacks and 21 stacks of might…
Toughness is not broken. Sorry, it is working as intended. You cannot stop a crit damage but you will lower it is all.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.