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Posted by: Galtrix.7369

Galtrix.7369

I realize that I will get a lot of negative feedback about this post, but I’m going to post it anyway in the hopes that I will have a few small positive replies about how people feel the same way I do.

Let me begin with this. I played an mmo, that I will not name, for as long as I can remember, and nothing was easy in that game at first. You wanted to get to a dungeon? Pay a fee to fly there, and then walk the rest of the way. Don’t want to pay the fee? Walk 50 miles to the nearest boat and ride it to the island where you want to go, and then walk 50 more miles. Oh, you want to buy/sell on the Auction House? Walk to the nearest major city. Want to level up your crafting? That’s only available in the major cities… no nearby encampment where spontaneous crafters hang out.

At first, I wanted to get away from all of this. I wanted to be able to open up the Auction House wherever I’m at and sell/buy whatever I need to. I wanted to be able to instantly teleport to where I needed to go. I wanted to receive a ton of gold for doing the minimum amount of work required. I wanted convenience. After all, who wouldn’t want that?

After playing Guild Wars 2 for awhile now, I realize that I don’t want that. Some of the fondest memories I have in an mmorpg are traveling 50 miles on my tiger mount to become more powerful, and helping people that were new to the game on my way there. It actually felt like I was exploring the world, and the world felt much, much larger than it actually was. If I was in a zone that it took a long time to get to, I would weigh the benefits and the negatives of staying in that zone or moving to a different zone, because it would take so long to get to. I want to travel to a major city to buy/sell stuff off of the Auction House. So what am I saying here? It is fun to journey through the woods, hop on a flying boat and ride it, and explore the world instead of instantly teleporting there and completely ignoring anything and everything in between your original position and your destination.

I guess I really don’t get the logic when waypoints were added into Guild Wars 2. GW2 is a graphically beautiful game, but when waypoints were added, it’s like a skip button so you don’t have to see the beautiful artwork that went into the game. I’ve done world completion a few times, and I absolutely hated it. I did not like clicking on one waypoint after the other, running for 2 minutes, and then clicking more waypoints to finish. (I partially explored the world and got everything done except for a few quests and almost all of the waypoints).

Traveling has become unbelievably boring when it should be something to look forward to. Especially in this game, there are lots of little details that went into the world that I don’t look at when I just teleport to a place. At first, I thought I was the only one of my friends that thought this about an mmorpg, but most of my friends agreed.

I am not posting this thread to complain about this aspect of Guild Wars 2. I’m posting this thread with the hope that no new content will be added that replaces fun with convenience whether it be a new waypoint, a quest/event right next to a waypoint, or future living stories inside major cities instead of out in the world. So, how about it? How many of you feel the same? How many of you feel that the waypoints are perfect as they are? Do you want future Living Stories to be out in the world instead of restricted to major cities?

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: AtoBoss.2906

AtoBoss.2906

Best thread, this is exactly how I feel. The game puts so much emphasis on graphics and with 20 gbs of data it is a beautiful world. Yet, Anet gives us an excessive amount of teleports, like the OP said, everything is a 1 silver teleport away. Contested WPs don’t really help either -imo, there should be 1 in every major town and 1 or two in every map, not 15.
I will probably get bashed for this, but mounts with a reduction of WPs may be quite acceptable? Apart from the potential lag and clutter in LA, I see no problem.
Another suggestion is to perhaps create a ‘summon’ feature in front of dungeons, where one person has to run there at the very least.
But, in the end it won’t happen with all the map completion and etc – too much work for anet with no profits

Holycowow

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Posted by: Galtrix.7369

Galtrix.7369

Best thread, this is exactly how I feel. The game puts so much emphasis on graphics and with 20 gbs of data it is a beautiful world. Yet, Anet gives us an excessive amount of teleports, like the OP said, everything is a 1 silver teleport away. Contested WPs don’t really help either -imo, there should be 1 in every major town and 1 or two in every map, not 15.
I will probably get bashed for this, but mounts with a reduction of WPs may be quite acceptable? Apart from the potential lag and clutter in LA, I see no problem.
Another suggestion is to perhaps create a ‘summon’ feature in front of dungeons, where one person has to run there at the very least.
But, in the end it won’t happen with all the map completion and etc – too much work for anet with no profits

Actually, that’s exactly what I was going to post as well, but somehow the mount part was deleted. I was going to say get rid of most waypoints in the open world, but keep them in major cities and just add in mounts.

You’re right though. It probably won’t happen, but I can hope.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Quarktastic.1027

Quarktastic.1027

What you call fun, I call needless busy work. I like my waypoints just fine.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Nick.6972

Nick.6972

Casual game.
I still remember standing in Kamadan for hours power trading and Spamming WTB “X”.
But yeah, I do agree, it would be more immerse if we actually had to go to specific transport hubs to travel around the world, if that makes sense.

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Posted by: Paulytnz.7619

Paulytnz.7619

I don’t understand you tbh. You say you prefer to walk everywhere to see the scenery and make the world feel bigger etc. Yet you say you hated doing world complete a second time? That makes no sense.

Yet I too don’t fully like the waypoint system, I think I would be a lot happier if they were shrines like in GW1 where you only transport to the nearest one if and when you die. Perhaps having just ONE actual waypoint per map that we could fast travel to from other maps would be a better option? I don’t know tbh. Especially since the maps are so dead; it can make it hard to get help completing events, etc if people can’t travel to the exact area that fast.

I think the damage is done and is too late to change it now.

Since when did this business of being a hero become being a business?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

~~snip~~

WoW, you make some interesting points.

In GW2, Trading Post plays you!

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Posted by: Syndrilious.9632

Syndrilious.9632

I would like to think that less Waypoints would lead to player appreciation of the graphics, but then, I remember the casuals. Casuals don’t like spending half their available time online walking. I love it, but I play a minimum of 20 hours a week.

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Posted by: ArchonWing.9480

ArchonWing.9480

I hate even having to run the Black Lion trader, so I can’t really share the same sentiment. I go exploring in my own time when I’m not being sent on a chore— that’s “fun”.

There’s also 5 more cities other than Lion’s Arch, so….

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Zackie.8923

Zackie.8923

i remembered one of the best feelings i had was in helbreath, going into the middle contested areas, no waypoints, no fasttravels, it was a journey fraught with all sorts of dangers. It was amazing.

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Posted by: Vayne.8563

Vayne.8563

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there. The entire game is about playing with your friends.

So if my guild was on one side of the map doing something cool, and I couldn’t get to them to do something cool with them, I miss out. I play games to have fun. Standing there running toward something you won’t get to in time isn’t fun for me.

In days when the entire world was a vast open expanse of creatures to kill with relatively few quests in between (which is how MMOs were back in those days) not having waypoints made sense.

And the most obvious answer is, those who want to not use waypoints, don’t have to use them. It’s like fast travel in Skyrim. I don’t use it…but it’s there if I want to.

If you take waypoints out, those who like them are cut off from an option. If you leave way points in, those who want to walk still can.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

So, the existence of waypoints causes you to skip the intervening terrain. Is it that you don’t want to use them but do anyway because they’re there? You can’t just choose not to use them? Is it because you want to cross the intervening space but don’t want to travel at walking speed (hence mounts)? I’m trying to understand the thought process, because I totally have no problem ignoring waypoints to travel around on foot — when that’s what i want to do, and using waypoints when I want speed (e.g., for things like Guild Trek, because the time limits given don’t allow for taking the long route).

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Posted by: Guhracie.3419

Guhracie.3419

I really like waypoints the way they are. You get to see the world when you explore it and do content in it.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: caiomacos.1694

caiomacos.1694

So, the existence of waypoints causes you to skip the intervening terrain. Is it that you don’t want to use them but do anyway because they’re there? You can’t just choose not to use them? Is it because you want to cross the intervening space but don’t want to travel at walking speed (hence mounts)? I’m trying to understand the thought process, because I totally have no problem ignoring waypoints to travel around on foot — when that’s what i want to do, and using waypoints when I want speed (e.g., for things like Guild Trek, because the time limits given don’t allow for taking the long route).

Pretty much this.

All the things listed by the OP could be avoided just by choosing not to do them. Like to experience the world, enjoy the scenery, feel the world? Just dont use the waypoints. Want to craft only in a crafting station and to be able to buy / sell only at BLTC at a major city? Well, do that.

I just dont see how the game forces you to do those things. You can actually make those choices yourself to make the game more fun to you.

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Posted by: Kozume.9035

Kozume.9035

OP wants a MMO like WoW where everyone stands around in the major cities 24/7.

Also WoW wasn’t hard. The only hard part about it in Vanilla is having to keyboard turn and autorun to the next raid boss during television ads while the other half of the raid killed the boss.

The other hard part of Vanilla WoW was dealing with the years of seeing the servers being taken down for maintenance. Mine was taken down for days at a time even into WotLK.

WoW wasn’t hard, it was just the most unfinished game ever when it was released. The only reason it managed to be so popular was because it was the most casual and linear of the unfinished MMOs out there. Plus I guess the combat mechanics were the one thing they ever got right, that’s why you see so many MMOs copying off wow’s combat.

If I’m right, WoW probably still has Alterac Valley which is just hilarious because the map is so obviously biased to Alliance. Alliance has to be bad if they lose AV or that other bg.. Isle of Conquest. Both are asymmetrical maps that allow the same side to win. Every time.

(edited by Kozume.9035)

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Posted by: Peetee.9406

Peetee.9406

So, the existence of waypoints causes you to skip the intervening terrain. Is it that you don’t want to use them but do anyway because they’re there? You can’t just choose not to use them? Is it because you want to cross the intervening space but don’t want to travel at walking speed (hence mounts)? I’m trying to understand the thought process, because I totally have no problem ignoring waypoints to travel around on foot -- when that’s what i want to do, and using waypoints when I want speed (e.g., for things like Guild Trek, because the time limits given don’t allow for taking the long route).

Pretty much this.

All the things listed by the OP could be avoided just by choosing not to do them. Like to experience the world, enjoy the scenery, feel the world? Just dont use the waypoints. Want to craft only in a crafting station and to be able to buy / sell only at BLTC at a major city? Well, do that.

I just dont see how the game forces you to do those things. You can actually make those choices yourself to make the game more fun to you.

I agree with both of these gentlemen. I take offense to people that want convenience removed almost as much as I take offense to people asking for more difficult content.

The game is what you make it. If you don’t like the conveniences, don’t use them. You know that....

What your essentially asking for is the conveniences to be taken away from other players and thus forcing them to play your way. That’s a rude and selfish attitude, not one that should be taken with any grain of salt.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

I feel exactly the same.
Waypoints simply take away so much of the “world” feeling.

One of my fondest memories from vanilla_WoW_ is making a night elf, then traveling from teldrassil to auberdine, then across half of Kalimdor, taking a boat from menetil harbour to Wetlands, running through that zone then through to get to Loch Modan, then getting to Dun Morogh and finally discovering Ironforge.

When I think about what my experience would be like if there were no waypoints or asura gates I get really sad, cus they make the world pointless.
Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

Note: I am not saying waypoints or asura gates should be removed, nor am I saying that anyone should play the game like I do.
I am just saying that they take away from my personal experience.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

(edited by Naus the Gobbo.5172)

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Posted by: Vayne.8563

Vayne.8563

I feel exactly the same.
Waypoints simply take away so much of the “world” feeling.

One of my fondest memories from vanilla_WoW_ is making a night elf, then traveling from teldrassil to auberdine, then across half of Kalimdor, taking a boat from menetil harbour to Wetlands, running through that zone then through to get to Loch Modan, then getting to Dun Morogh and finally discovering Ironforge.

When I think about what my experience would be like if there were no waypoints or asura gates I get really sad, cus they make the world pointless.
Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

But you dont’ have to use them. I don’t. Because I don’t always have to have an advantage.

Why can’t you make one character, make it your explorer character, turn off the map markers on that character (this also does wonders for exploration), refuse to use a waypoint, and explore to your hearts content.

Asking for the game to change isn’t going to happen, and you can experience exploration if you make the choice to do so.

Personally I think you’re at a disadvantage if you’re so worried about being at a disadvantage that you stop having fun because of it.

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Posted by: Kozume.9035

Kozume.9035

Personally I think you’re at a disadvantage if you’re so worried about being at a disadvantage that you stop having fun because of it.

People want to be forced to have fun, rather than find their own fun.

At least that’s how I see it.

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Posted by: Galtrix.7369

Galtrix.7369

For the people saying, “Well you don’t have to use the waypoints”, I do have to use them. Is my party for CoF going to wait half an hour for me to walk all the way there? I’d get kicked in the first 5 minutes if I tried that. Let me give you an example. I’m extremely fat and I like cake. I see a decent chocolate cake sitting right beside me, but there is a much better looking chocolate cake behind a bulletproof glass window that I cannot get to. I want it, but since I can’t have it, I’ll go for the easy cake to get. Same with waypoints. I desire to walk and journey to my destination, but there is a much easier way to do that even though I do not like it nearly as much. Waypoints is the easy cake. Journeying with adventures along the way is the difficult cake to get.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Nilkemia.8507

Nilkemia.8507

Hmmm….no. The waypoints are mostly fine as is. Reducing the number of them/getting rid of them entirely is an idiotic idea. If you want to run for an hour to get to those faraway places, that’s your choice to do. However, do not attempt to force your choice onto the rest of us.

/thread.

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Posted by: Galtrix.7369

Galtrix.7369

Hmmm….no. The waypoints are mostly fine as is. Reducing the number of them is a dumb idea. If you want to run for an hour to get to those faraway places, that’s your choice to do. However, do not attempt to force your choice onto the rest of us.

/thread.

Like I said, it’s just my opinion and I’m not trying to force anything on anyone. I just wanted to see how many people felt the same way, or felt differently about this.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

Plains of Ashford to Black Citadel to Diessa Plateau to Wayfarer Foothills to Snowden Drifts to Gendarren Fields to Kessex Hills to Caledon Forest to the Grove. It’s doable if you choose to.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

So, the only way to get you to accept slower travel is if there is no alternative? You’re only willing to be inconvenienced if everyone is? What disadvantage? Who are you competing with, and about what?

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Posted by: Redenaz.8631

Redenaz.8631

Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

Plains of Ashford to Black Citadel to Diessa Plateau to Wayfarer Foothills to Snowden Drifts to Gendarren Fields to Kessex Hills to Caledon Forest to the Grove. It’s doable if you choose to.

Seconded. I like to explore, and I have some fond memories of walking from Rata Sum to Divinity’s Reach, not for any particular reason, but just because it was what I felt like doing that day. For casual exploring, the only thing stopping you is yourself.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

So, the only way to get you to accept slower travel is if there is no alternative? You’re only willing to be inconvenienced if everyone is? What disadvantage? Who are you competing with, and about what?

Excellent questions. It depends on what you want, ultimately, out of your experience. If you want to see the world, don’t use waypoints. If you want to get around quickly (say, to a dungeon,) use a waypoint.

If I’m in a hurry, I’m not going to explore every nook of Applenook, or every crag of Cragstead. If my dungeon party is waiting for me and I can’t teleport, I’m going to take what I know is the quickest and most direct route to the dungeon, without taking time for sightseeing. Given that waypoint travel requires you to reach the waypoint on foot first, the difference doesn’t seem to be whether I’ll see more of the world without waypoints, but whether or not I’ll see the same roads dozens of times.

If you’re not playing for efficiency, there is no reason why you can’t have the magical, adventuring experience you’re asking for. If you are playing for efficiency, it seems like you’d end up skipping over tons of hidden gems anyway, as you travel the same paths over and over again.

~The Storyteller – Elementalist – Jade Quarry~

(edited by Redenaz.8631)

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Posted by: Paulytnz.7619

Paulytnz.7619

Pretty much what Redenaz.8631 said, those interesting things you are looking for are not near waypoints anyways. Point of interests are like watered down versions too, go further than that to explore for those gems you are truly looking for.

Since when did this business of being a hero become being a business?

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Posted by: aliksyian.7642

aliksyian.7642

You don’t have to use the waypoints if you don’t want to. Removing them won’t make the minutes/hours of autorun any more interesting. I’d put youtube or something up on the second monitor while autorunning and complain how much the game doesn’t respect my time.

Hide user’s posts on forum with chrome tampermonkey script: http://pastebin.com/aaUQr3pm

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Posted by: TheDaiBish.9735

TheDaiBish.9735

For the people saying, “Well you don’t have to use the waypoints”, I do have to use them. Is my party for CoF going to wait half an hour for me to walk all the way there? I’d get kicked in the first 5 minutes if I tried that.

In a party, fair enough, but there’s nothing stopping you if you’re on your own.

What if you joined / created a like-minded guild?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Vayne.8563

Vayne.8563

Personally I think you’re at a disadvantage if you’re so worried about being at a disadvantage that you stop having fun because of it.

People want to be forced to have fun, rather than find their own fun.

At least that’s how I see it.

I sort of agree with this. I hate it…but I think I agree.

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Posted by: digiowl.9620

digiowl.9620

I would like to think that less Waypoints would lead to player appreciation of the graphics, but then, I remember the casuals. Casuals don’t like spending half their available time online walking. I love it, but I play a minimum of 20 hours a week.

There are two interpretations of “casual”. One is the people that only have a few hours each day/week/month that the can spend on the game, and so like to get things done quickly.

Then there is the other kind. The ones that have heaps of time, but that do not spend it in any goal oriented fashion. Meaning that they may run a dungeon with pugs (even if the gold return on time invested downright stinks), they may spend time around the mystic forge or similar just for the chatter and sights, and any number of similar activities that would raise the heckle in any “hardcore”.

Anyways, i suspect the waypoints came about trying to include a GW1 style travel option in GW2. This while also offering nearby resurrection points.

(edited by digiowl.9620)

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Posted by: digiowl.9620

digiowl.9620

Personally I think you’re at a disadvantage if you’re so worried about being at a disadvantage that you stop having fun because of it.

People want to be forced to have fun, rather than find their own fun.

At least that’s how I see it.

https://en.wikipedia.org/wiki/Analysis_paralysis

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Posted by: Morrigan.2809

Morrigan.2809

I love exploring and I actually do cross-country runs from time to time like Sparkfly Fen to Arah. or Black Citadel to Iron Marches- whatever I feel like.

When I first get into a map on a character I will also clear the whole map by the poke my nose in method with out using WP at all.

I find Wp very convenient though if you need to get somewhere quickly- and sometimes that is necessary.
I have never felt that Wp in any way takes away my ability to enjoy the world, if I don’t want to use them I just don’t

Gunnar’s Hold

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Posted by: Harper.4173

Harper.4173

I am not posting this thread to complain about this aspect of Guild Wars 2. I’m posting this thread with the hope that no new content will be added that replaces fun with convenience whether it be a new waypoint, a quest/event right next to a waypoint, or future living stories inside major cities instead of out in the world. So, how about it? How many of you feel the same? How many of you feel that the waypoints are perfect as they are? Do you want future Living Stories to be out in the world instead of restricted to major cities?

Waypoints are fine. They were fine in GW1, and they are fine here.

What you’re not getting ( consistently throughout your posts you have made this very clear ) is that GW2 is its own game. It is not some other generic MMO that you used to play.
But more importantly you seem to not be able to factor in the fact that what is fun for you might not be for others.

The current waypoint system is great because it offers options :

1) Don’t want to use them and want to take the long and scenic route – go for it.
2) Don’t care about scenery and you just want to get things done fast – go for it.

I particularly don’t enjoy wasting time, especially doing things that I have no interest in. Walking around to get to the nearest " x " is a drag. Yes – the game looks visually great but how many times are you going to walk the same path and feel the same feeling of new and exciting.

I’ve put around 1400 hours of game time – i know the zones and ares and honestly – while they are cool – I’d rather not have to traverse them by foot.

LS content should be anywhere on the map – as soon as it’s convenient enough to get there quick and get into the action fast.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Best thread, this is exactly how I feel. The game puts so much emphasis on graphics and with 20 gbs of data it is a beautiful world. Yet, Anet gives us an excessive amount of teleports, like the OP said, everything is a 1 silver teleport away. Contested WPs don’t really help either -imo, there should be 1 in every major town and 1 or two in every map, not 15.
I will probably get bashed for this, but mounts with a reduction of WPs may be quite acceptable? Apart from the potential lag and clutter in LA, I see no problem.
Another suggestion is to perhaps create a ‘summon’ feature in front of dungeons, where one person has to run there at the very least.
But, in the end it won’t happen with all the map completion and etc – too much work for anet with no profits

Actually, that’s exactly what I was going to post as well, but somehow the mount part was deleted. I was going to say get rid of most waypoints in the open world, but keep them in major cities and just add in mounts.

You’re right though. It probably won’t happen, but I can hope.

Also this is a terrible idea.
Why reduce the number of WP in a game that prides itself on a dynamic world – imagine not being able to get to events on time because even though you know they’re going on ( map chat / guild chat ) you won’t have the time to get there – cool right?
It’s basically adding more artificial game time by forcing players to achieve what they want in the game in a longer amount of time.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

For the people saying, “Well you don’t have to use the waypoints”, I do have to use them. Is my party for CoF going to wait half an hour for me to walk all the way there? I’d get kicked in the first 5 minutes if I tried that. Let me give you an example. I’m extremely fat and I like cake. I see a decent chocolate cake sitting right beside me, but there is a much better looking chocolate cake behind a bulletproof glass window that I cannot get to. I want it, but since I can’t have it, I’ll go for the easy cake to get. Same with waypoints. I desire to walk and journey to my destination, but there is a much easier way to do that even though I do not like it nearly as much. Waypoints is the easy cake. Journeying with adventures along the way is the difficult cake to get.

No they will not wait because just because YOU have the right to play the game one way THEY have the right to play the game their way. They can choose to wait or not.

That’s it. You want to take that right away from them so that they are in a sense forced to play your way.
Your choice of cake is your choice of cake – if you didn’t go for the kittene to get you have NOBODY to blame but yourself.

What is it with all the WOW players – just walk and ignore the WPs.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Tachenon.5270

Tachenon.5270

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there.

Moot. There be timers in yonder internet. Anticipation may be making you wait, but there be no excuse for not arriving on time.

The table is a fable.

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Posted by: Gbok.1039

Gbok.1039

If you really felt that way OP you could fix it in about 2 secs by going to your map and turning off all of the map icons and WPs.

Since you have not done that I would have to think that you truly do not want that from the game, you just think you do.

I say this as I was thinking the exact same thing. I went to my map and turned everything off at the start of one of my alts leveling game.

After about 10 mins I switched them all back on.
Try it in game if you truly feel that way. Come back and let us know how long that lasted for you.

Fort AspenwoodSoul Exodus[Soul] Finxx – 80 Ranger

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Posted by: riverfont.7013

riverfont.7013

I think this game has an amazing world to explore. And when I have a bit of time and I want to play in an immersive way, at those times I don’t use the WP’s. When time is limited and I really do want to accomplish certain things within that time, I use them.

I remember playing games that had few or no ways to “zip” around. EQOA, FFXI, Lineage 2, and others. There is definitely something to what the OP is saying, but on the other hand the lack of choice in those games, as far as travel goes, also felt very limiting and needlessly time wasting.

In this game you can always choose to not use the WP’s.

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Posted by: eisberg.2379

eisberg.2379

I feel exactly the same.
Waypoints simply take away so much of the “world” feeling.

One of my fondest memories from vanilla_WoW_ is making a night elf, then traveling from teldrassil to auberdine, then across half of Kalimdor, taking a boat from menetil harbour to Wetlands, running through that zone then through to get to Loch Modan, then getting to Dun Morogh and finally discovering Ironforge.

When I think about what my experience would be like if there were no waypoints or asura gates I get really sad, cus they make the world pointless.
Cus I will never have the experience of traveling from Plains of Ashford to The Grove, which would be an incredible journey.

And don’t give me the “then don’t use waypoints” speech, cus it’s like mounts. You put yourself at a disadvantage by not using them.

Note: I am not saying waypoints or asura gates should be removed, nor am I saying that anyone should play the game like I do.
I am just saying that they take away from my personal experience.

You can run from Plains of Ashford to The Grove, it is a massively long journey that makes running from Teldrasill to Iron Forge feel like walking only 1 mile.

Anyways, I disagree with the OP, it was never fun watching my character fly from one place to another for 1-15 minutes with me doing nothing, or running on auto run for 1 to 15 minutes getting to somewhere I need, traversing area that I have already traversed many times while questing.

I am a casual player, only play about 10 hours per week most of the time and sometimes 15 hours, and I appreciate that I am not spending a big portion of that traveling around and doing nothing but watching my character travel around. For me, I am not trading fun for convenience, I am trading boring auto travel that have “long boring cut scenes” with Fun.

Besides in order to have all those waypoints you have to run to get them, so you are running the whole zone and exploring it in order to have those waypoints, and with how I play I hardly ever use them while playing except to go craft, get stuff off the Trading Post, get to a champion when someone in chat is saying one is about to happen and I have a waypoint to get to it, and to progress my personal storyline since it has me going to the main city often.

In WoW, flying to where I needed to go was nothing more than watching a cut scene that I have seen a million times over, and just ended up me leaving the computer to go do something else, alt tabbing out to browse the internet, or watching a TV show. If I was running it, then I was watching TV while on auto run and occasionally looking at the game to make my character turn. There was nothing fun about it beyond the first time you use the flight path.

If you do not like waypoints, then just don’t use them.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

As a GW1 vet, and someone who has played WoW, I’m going to say that I much prefer my waypoints. If I don’t feel like waypointing, I use my feet. This makes the world seem bigger, and I get to meet/help people along my way.

There were many times in WoW where I got up and walked away to do something else while I waited for the slow-kitten griffin to fly me to where I was going.

Many times where I got up and walked away while waiting for my crafting to do its thing.

Where I didn’t bother with the AH because it was just too much hassle – I just merched or trashed stuff because it was tedious to have to go all the way back to a main town, and then trek all the way back to where I was just to continue.

However, if ever climbing stats, insane limitation, and mounts are something you feel you need in order to ‘feel more powerful’ and to make a game ‘enjoyable’ then this one is simply not for you.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Grumpdogg.6910

Grumpdogg.6910

They need a waypoint at the TP in LA, so I don’t have to run from the bank side to the TP side and back again 50 times a day.

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: SuLor.2840

SuLor.2840

As someone who generally does not have more than an hour or two tops to play at a time, I would never play a game that took me 50 min to get where I was going to do what I wanted to do. I like having way points, and I’m don’t want to wait forever and a day just to get to the dungeon I want to play. I also like being able to quickly meet up with my friends though we may be scattered all over the map. I would be okay with reducing the number of way points in each area though, I can handle a 5 min run across a map, and often do it to save on way point costs, but if I need to spend more than 10 min getting there, it’s probably not going to happen.

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Posted by: Kaizer.7135

Kaizer.7135

Casual game.
I still remember standing in Kamadan for hours power trading and Spamming WTB “X”.

I don’t get it, are you trying to say that spamming chat is hardcore?

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Posted by: Vayne.8563

Vayne.8563

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there.

Moot. There be timers in yonder internet. Anticipation may be making you wait, but there be no excuse for not arriving on time.

Because EVERYONE uses game timers. I don’t. I almost never keep a timer open. But sometimes, someone in guild chat will say, hey, the maw is up in a few seconds. And if I’m free and I want to, I can just port over there.

There are times when I come out of a dungeon and someone says, you still have time to get here and get in on the Shatterer kill…and I do.

That couldn’t happen if I had to run there from an outpost.

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Posted by: Tachenon.5270

Tachenon.5270

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there.

Moot. There be timers in yonder internet. Anticipation may be making you wait, but there be no excuse for not arriving on time.

Because EVERYONE uses game timers. I don’t. I almost never keep a timer open. But sometimes, someone in guild chat will say, hey, the maw is up in a few seconds. And if I’m free and I want to, I can just port over there.

There are times when I come out of a dungeon and someone says, you still have time to get here and get in on the Shatterer kill…and I do.

That couldn’t happen if I had to run there from an outpost.

Vayne.8563: Anyone who wants to do it, can find out where it’s being done and make it their business to be there.

So there. Disagree with your own self. :-D

The table is a fable.

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Posted by: laharl.8435

laharl.8435

I personally like combat, dungeons, guild missions (kind of), that sort of thing. Some people like…. running. Different strokes for different folks.

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Posted by: Aeolus.3615

Aeolus.3615

As far i kinda agree u still have that option in GW2 just dont spend the money to the waypoint and use the map paths, problem i notice is only see 5 to 10 lvl 80 farming materials and the lack of the old mmo feeling . no new players arround to help or give a and.

1st April joke, when gw2 receives a “balance” update.

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Posted by: laharl.8435

laharl.8435

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there.

Moot. There be timers in yonder internet. Anticipation may be making you wait, but there be no excuse for not arriving on time.

Because EVERYONE uses game timers. I don’t. I almost never keep a timer open. But sometimes, someone in guild chat will say, hey, the maw is up in a few seconds. And if I’m free and I want to, I can just port over there.

There are times when I come out of a dungeon and someone says, you still have time to get here and get in on the Shatterer kill…and I do.

That couldn’t happen if I had to run there from an outpost.

Vayne.8563: Anyone who wants to do it, can find out where it’s being done and make it their business to be there.

So there. Disagree with your own self. :-D

You totally just failed to comprehend his post and give a proper retort. He literally just gave you a scenario that would not work under the OP’s proposal, you failed to address it.

This proposal would essentially ruin open world pve. Only large guilds would be doing big events, because everyone would have to plan in advance if they wanted to kill Jormag on a given day. Spontaneity would be gone. No more hearing an event is up in guild chat, then going to do it. Small guilds and soloers would be screwed, they’d just have to hope they get lucky that a large guild decided to do an event at a certain time so that all their members had time to travel there. Pretty crap idea really.

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Posted by: Tachenon.5270

Tachenon.5270

Do you know why the system you’re talking about wouldn’t work here, OP? Because the games you played didn’t have timed dynamic events. Just imagine trying to get to a dragon event, knowing it would be over by the time you got there.

Moot. There be timers in yonder internet. Anticipation may be making you wait, but there be no excuse for not arriving on time.

Because EVERYONE uses game timers. I don’t. I almost never keep a timer open. But sometimes, someone in guild chat will say, hey, the maw is up in a few seconds. And if I’m free and I want to, I can just port over there.

There are times when I come out of a dungeon and someone says, you still have time to get here and get in on the Shatterer kill…and I do.

That couldn’t happen if I had to run there from an outpost.

Vayne.8563: Anyone who wants to do it, can find out where it’s being done and make it their business to be there.

So there. Disagree with your own self. :-D

You totally just failed to comprehend his post and give a proper retort. He literally just gave you a scenario that would not work under the OP’s proposal, you failed to address it.

This proposal would essentially ruin open world pve. Only large guilds would be doing big events, because everyone would have to plan in advance if they wanted to kill Jormag on a given day. Spontaneity would be gone. No more hearing an event is up in guild chat, then going to do it. Small guilds and soloers would be screwed, they’d just have to hope they get lucky that a large guild decided to do an event at a certain time so that all their members had time to travel there. Pretty crap idea really.

I offer the following retort to your post:

I’m not sure why people think every single aspect of a game needs to be able to be done by every single player in the game in the first place.

And I thank you in advance for comprehending.

The table is a fable.

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Posted by: angelpaladin.7921

angelpaladin.7921

I think fewer waypoints and mounts would be a great thing in the game. I dont see them happening because of all the other limitations imposed on the game. Maybe in the future they will update the engine the game is running on.

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Posted by: Pariah.8506

Pariah.8506

I agree.

I think there should be way fewer waypoints and more alternative ways of travel.
I remember playing Runescape as a kid and a great part of the world was the journey, you’d meet people along the way, or chat with friends and guild. But there were also a lot of alternative ways to travel, taking a canoe, or a glider, or set teleport locations, or …
The world of GW2 is gorgeous and filled with eye candy, it’s a shame it feels waay smaller than it actually is due to being peppered by waypoints.

Now that’s asking for a lot considering how many other things get priority, but maybe they could cut the amount of waypoints and give guardians and mesmers better mobility options in lieu of a balance update.