Trading post revolutionary™ idea
It would be far too taxing on the servers, plus it could be easily abused for infinite storage. They’d have to first limit you to like 100 pickups, which would defeat the purpose.
It would be far too taxing on the servers, plus it could be easily abused for infinite storage. They’d have to first limit you to like 100 pickups, which would defeat the purpose.
you have to actually buy things and be in front of a Trading post to pick up, so i don’t see how it can be worth abusing. Besides, TP already have infinite storage.
I’m not sure how it would create any extra burden on the server, considering it already remembers everything you bought. It simply unloads in chronological order and only displays the first 100 (even if you buy 1 stack of a ecto, if enough ppl decides to sell 1 single ecto to you at a time, you get full after 100 ecto, and needs to pick up 3 items to get your 1 stack of ecto).
(edited by Sky.7610)
The TP worked more like this during BETA and even during BETA the servers couldn’t handle the volumes of transactions. During the first week or two of the game, the TP was down more than it was up and it was brought back only to a fraction of players at a time. Among the changes they made: we can no longer even postpone picking up items if all we want is the gold, in other words the simplest version of your “revolutionary” idea.
The TP handles even greater volumes now, especially during peak times, such as the day of a significant update. I can’t imagine that ANet would want to invest time in even testing how well the current servers can handle separating coin & items.
tl;dr it’s not likely to be even on the table.
The TP worked more like this during BETA and even during BETA the servers couldn’t handle the volumes of transactions. During the first week or two of the game, the TP was down more than it was up and it was brought back only to a fraction of players at a time. Among the changes they made: we can no longer even postpone picking up items if all we want is the gold, in other words the simplest version of your “revolutionary” idea.
The TP handles even greater volumes now, especially during peak times, such as the day of a significant update. I can’t imagine that ANet would want to invest time in even testing how well the current servers can handle separating coin & items.
tl;dr it’s not likely to be even on the table.
The TP never worked like the way i suggested. During beta and the first few years, they only list ALL the HISTORY of PAST transaction. If i bought a bunch of items, i never have the option to choose what to pickup and it only shows the first few items.
Again, it should not create any extra burden on the server. I would be curious to know how you guys conclude that it will affect the server performance in any shape or form?
ALL the data is already remember. I’m asking for a UI where you get to choose what to pick up, even past the 100 displayed item. It will NOT affect the server performance in anyway as no additional computing power is necessary for this.
Its like opening a document that contains 10 pages. The computer already remember whats written in all 10 pages (saved data), it will not reduce the performance if you decide to scroll to page 3, instead of reading the pages in order. Same concept.
The TP never worked like the way i suggested. During beta and the first few years, they only list ALL the HISTORY of PAST transaction. If i bought a bunch of items, i never have the option to choose what to pickup and it only shows the first few items.
We had the option to pick up only gold, which is a simplistic form of your idea; the game couldn’t handle it and it was changed.
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Its like opening a document that contains 10 pages. The computer already remember whats written in all 10 pages (saved data), it will not reduce the performance if you decide to scroll to page 3, instead of reading the pages in order. Same concept.
This is also incorrect. I challenge you to open a 100 page PDF and skip to page 45 (or any page, really). You will see that it takes your computer a moment to load the information from that page. Unless you have already viewed that page and it’s been loaded into RAM, it will take a moment for your system to convert the data from binary to a viewable format suitable for your video settings.
I imagine the trading post is no different. Yes, the data from every transaction is already saved, but to separate it into piecemeal access as you describe would require additional resources than are currently needed.
This isn’t a necessary feature.
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Its like opening a document that contains 10 pages. The computer already remember whats written in all 10 pages (saved data), it will not reduce the performance if you decide to scroll to page 3, instead of reading the pages in order. Same concept.This is also incorrect. I challenge you to open a 100 page PDF and skip to page 45 (or any page, really). You will see that it takes your computer a moment to load the information from that page. Unless you have already viewed that page and it’s been loaded into RAM, it will take a moment for your system to convert the data from binary to a viewable format suitable for your video settings.
I imagine the trading post is no different. Yes, the data from every transaction is already saved, but to separate it into piecemeal access as you describe would require additional resources than are currently needed.
This isn’t a necessary feature.
That is only true if its using HDD storage because there is a physical limitation where the platter have to spin to access the data. Any half serious professional grade server is obviously using SSD storage. SSD allows simultaneous access to ALL data on the drive. Also, the amount of data transferred is so minute, literally a item ID + quantity. The entire TP history can be recorded with a few kb of data.
Also not many feature is really a necessary feature in a MMORPG. It’s all want and “good to have”. Waypoint is not really a “necessary” feature. We might as well remove that to save data. LFG is not a necessary feature. We can also remove that. So on and so forth.
Trust me, as someone who knows their IT, a patching server uses exponentially more “server resource” than the small amount needed for what i’m suggesting and there is obviously no problem there.
The TP never worked like the way i suggested. During beta and the first few years, they only list ALL the HISTORY of PAST transaction. If i bought a bunch of items, i never have the option to choose what to pickup and it only shows the first few items.
We had the option to pick up only gold, which is a simplistic form of your idea; the game couldn’t handle it and it was changed.
idk if you realize but the option to “only pick up your gold” is already there, as your pickup tab for gold can be taken out in the 1st “pickup” even if your TP is backlogged. So they are obviously not the bottleneck.
I can almost guarantee you, the reason they change it is to “dumb it down” or something other than “technical inability/insufficient server resource”.
Amazon AWS and all Leaders in the server providers have “Cloud scaling server capability”.
you have to actually buy things and be in front of a Trading post to pick up, so i don’t see how it can be worth abusing. Besides, TP already have infinite storage.
If you could selectively pick and choose, there’s nothing stopping you from using the trading post to store stuff forever. As it currently is, you can no longer use the trading post to buy something you need without first picking up the 100k+ items you were saving to flip at a later date. Any serious flipper however has multiple accounts just for this purpose.
I’m not sure how it would create any extra burden on the server, considering it already remembers everything you bought.
It actually doesn’t. They’ve already had to cut down the trading post’s history to improve performance.
How bad it’d be however is heavily dependent on how it’s coded. Regardless, letting you sift through everything is obviously a huge difference compared to only letting you view some of it. It could be done and it would definitely have paging/limits, but it’d probably require a lot of work, especially considering that they seem to be currently using a simple queue to interface communications.
Its like opening a document that contains 10 pages. The computer already remember whats written in all 10 pages (saved data), it will not reduce the performance if you decide to scroll to page 3, instead of reading the pages in order. Same concept.
The data still needs to be processed in order to even find page 3. If the goal was to read random pages as fast as possible however, like an indexed database, then the pages would be stored in fixed blocks, allowing the page number to be calculated.
Trust me, as someone who knows their IT, a patching server uses exponentially more “server resource” than the small amount needed for what i’m suggesting and there is obviously no problem there.
A patch server only uses a lot of bandwidth, which ArenaNet outsources to a CDN. Handling cached files requires very little processing. Real time database transactions are the opposite, requiring little bandwidth, but having high processing costs.
The TP never worked like the way i suggested. During beta and the first few years, they only list ALL the HISTORY of PAST transaction. If i bought a bunch of items, i never have the option to choose what to pickup and it only shows the first few items.
We had the option to pick up only gold, which is a simplistic form of your idea; the game couldn’t handle it and it was changed.
idk if you realize but the option to “only pick up your gold” is already there, as your pickup tab for gold can be taken out in the 1st “pickup” even if your TP is backlogged. So they are obviously not the bottleneck.
I can almost guarantee you, the reason they change it is to “dumb it down” or something other than “technical inability/insufficient server resource”.
Amazon AWS and all Leaders in the server providers have “Cloud scaling server capability”.
I think you’ve explained very well why this is not likely to happen.
One can dream…
It be such a quality of life feature for many of us.
So, infinite bank storage is what you’re asking for?
The whole UI of the Trading post is in a heavy need of a redesign, especially does the Trading Post need much better Filters.
It needs to become also more overviewable with more Categories
More than only Weapons, Armor, Skins, Materials, upgrades ect.
These Categories need Sub Categories which should filter out for you already your Search Results.
Weapon > Weapon Types
Armor > Armor Types > Armor Parts
Accessoires > Accessoires Types
Skins > Skin Types
Upgrades > Upgrade Types
Materials > Crafting Job Relevancy
Miniatures
Tonics
Bags
Consumeables > Various Stuff (Loot, Buff Items ect)
Unlockables > Various Stuff (Instance Items, Finishers, Mist Heroes ect.)
Orpheal, some of that is already in there. If you click on Armor, you get a drop down and can pick just chests or gloves or legs. The rest of your search parameters stay while you are in that category, so you can find the chest you want, then select legs, and still have the same level and rarity and search term requests. Ditto on Weapons and Upgrades.
For the others you can at least select rarity and then sort by price, and type in different search terms to narrow down to what you’re looking for.
One can dream…
It be such a quality of life feature for many of us.
How about you stop flipping items and creating an economy reminiscent of the great depression?
Just go and play the game and not the TP.
One can dream…
It be such a quality of life feature for many of us.
How about you stop flipping items and creating an economy reminiscent of the great depression?
Just go and play the game and not the TP.
Flipping items helps the economy, rather than hurts it: it sinks extra gold and it improves prices for impatient buyers and sellers (reducing the lowest sell offers, increasing the highest buy offers respectively).
During the Great Depression, people couldn’t find work to earn ‘coin’, goods and services weren’t always available, and prices were, you know, depressed. In the GW2 economy, there are a gazillion ways to earn coin, you can buy anything you want, you can sell anything you don’t to pay for the stuff you need, and prices are (on the whole) stable.
I don’t think much of the OP’s proposal and I doubt ANet will act on it, but maybe we can stick to critiquing the idea on its merits rather than casting aspersions on the poster (and worse: factually invalid ones at that).