Trait Restrictions
Technically you can ‘adapt’ on the fly more than you could ever in GW1. You can change armor on the fly, that would actually mean something (equipping VIT gear for a boss fight) and you still have the freedom to change the major traits for up to 7 things. And you can change skills.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Yes, resetting traits should be something that is free and that was something that GW1 established from day 1.
If were being so different from all other MMOS and emphasizing the ‘fun’ factor than why on earth are we not following our own good example and are instead turning this into another money/time sink?
Yes, resetting traits should be something that is free and that was something that GW1 established from day 1.
If were being so different from all other MMOS and emphasizing the ‘fun’ factor than why on earth are we not following our own good example and are instead turning this into another money/time sink?
Wrongwrongwrongwrongwrongwrongwrong.
Day 1 GW1 had some dumbfounded ‘refund point’ system.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Yes, resetting traits should be something that is free and that was something that GW1 established from day 1.
If were being so different from all other MMOS and emphasizing the ‘fun’ factor than why on earth are we not following our own good example and are instead turning this into another money/time sink?
Wrongwrongwrongwrongwrongwrongwrong.
Day 1 GW1 had some dumbfounded ‘refund point’ system.
Regardless if it wasn’t from day one, the fact that you could change your points freely in town was a great thing & gave lot’s of room for experimentation something a bunch of people feel is lacking.
Resetting traits should absolutely be free! what was the thinking in taxing players to change play styles? it just doesn’t make sense.
It just so means its likely to be changed at a later day. Its probably in Arenanet’s grand scheme of things or what not.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I hope it will be free in the future, as I am changing it up quite often. How else am I gonna find a good build for PVE/Dungeons.. Regular PVE and dungeons play very different, but switching your trait build back and forth is just not practical atm. It cost a lot of money and you need to be in a place with a trainer… just annoying.
(edited by Moderator)
People are really complaining over 3 silver?
People are really complaining over 3 silver?
I think the need to travel all the way back to a city is a bigger irritation to me. You have to get out amongst some mobs to test if a trial and error build works for you.. and if it doesn’t, yay.. traveling back to the city.. again.. then coming back, again..
You know you can do all the Testing in the Spvp zone right? you don’t need to do any pvp, you just go to a area where you want to test what you want to test, change the trais on the fly, buy new sets of gear and more testing!
What is the problem with that?
It’s not “3 silver”. It’s 3 silver to waypoint into a town, 3 silver to actually reset your traits, and then 3 more silver to get back to where you were actually playing. 10 Silver isn’t breaking the bank, but it’s also not an entirely trivial number.
And if you try a new build and it becomes immediately clear that the traits you chose were less effective than you thought they’d be, that’s close to 20 silver since you’ll have to go reset them again.
And if you’re fine-tuning a build and comparing, say, three different variations that allocate the last 15 points in three different ways, that’s more than half a gold, at a minimum.
You can do some testing in the Heart of the Mists, but you can’t, say, recreate explorable dungeon conditions there, if that’s what your new build is supposed to be for.
I’d prefer trait resets to be free any time you’re in a town (or in the first room of a dungeon before the gate is open), but I see the value they add to the game as a money sink. I think it would be more fair if every player got two trait specs that they could swap between, on a 5-10 minute cooldown. That way, if you’re experimenting, you can keep one spec as a ‘proven’ build and not risk your money if the experimental one doesn’t work out – not to mention being able to store a ‘leveling’ spec and a ‘dungeon’ spec, or one for WvW, etc. The current system, I feel, is enough to discourage most players from experimenting, and is probably holding back the effectiveness of the average player by at least some amount (particularly in dungeons, where it’s hard for a newbie to justify switching away from the high-damage build that they use for leveling and events to something more suitable for dungeon play).
Crater.1625
Hit H – Travel to the mists – Run through portal – be in Lions Arch for free.
I really wish they had made this a free feature. It doesn’t seem like much silver, but, I personally have different builds based on WvW, Pve, and dungeons. It starts to add up.
It would be nice if there was maybe an option for dungeons at the beginning like Crater mentions.
Go to a WvWvW map, reset at fort, go char select and you’ll be back where you left. For free.
This should really be the worst shortcoming in the game. (I’d be thrilled if this was the case.) You pretty much have to pick a playstyle and run with it. Its not a viable option (as is) switching all the time. It wasn’t a dealbreaker to me, I just experimented until I found what I liked best and ran with it.
Still, If they’d suddenly make it free and easy to switch traits, I’d be thrilled. I would love if they’d let you max all your traits over time too. Perhaps, maybe giving you a traitpoint every 5 levels after 80?
Go to a WvWvW map, reset at fort, go char select and you’ll be back where you left. For free.
Or.. they can build a trait reset button and you pay a fee to the magic gods for doing so 3s doesn’t bother me I just would like to stay in the fray if I want to reset.
In Guild Wars I tended to change my entire build and attribute setup about three or four times a day. In Guild Wars 2 I’ve rerolled my stats only once. Three point whatever silver isn’t that much, but it adds up if you keep repeating “it isn’t much” over time. It’s also why I never use waypoints. Basic things like that should have no gold sinks attached to them at all. They put them there because they thought “since people will use these all the time, it’s a good way for us to take their money back.” It has the opposite effect, of people just not using the system. When new games come out, it’ll be one of the things they ridicule about GW2, much the same way we can look back on the things other games have done that were foolish, in hindsight.
I don’t think it’d matter much anyway, playing a Warrior. You can’t save builds yet, and quite honestly, the build system is a bit of a joke already, since you can only really use three interchangeable skills. Your primary skills never change, your choice with healing is insignificant and most elites are worthless afterthoughts. On my Warrior, most of the traits don’t change how you play anyway, unless you’re investing only in Defense and Tactics, so it’s mostly irrelevant. Of the three skills that DO matter, I usually am relegated to using specific ones because of a single trait, necessity of playstyle or just the lack of native counters in the game. It’s just terrible, poorly thought out design, overall.
I don’t mind the fee for resetting trait points. It’s still Very cheap and many games keep charging more everytime you change. MMO games needs natural “money sinks” to stop inflation.
However I would really like the ability to have 2 trait setups available. I believe I’m far from the only one wanting different builds for regular pve and dungeons for example.
In GW1 prophecies we had a lot less viable builds, and a lot less skills.
I.E. an Ele could not be both Fire, Water, Earth and Air, now it can.
A warrior could not use 2 weapon setups effectively at the same time, and its viable build were very limited.
When you consider only Prophecies there was little compared to what we have now.
Now think of GW2 with expansions.
It’s easier to add skills by adding new weapons, also easier to balance.