Trait based Weapon skills
My issue is the fact that adding more weapon skills per each weapon would require a lot of rebalancing. As is one of the largest issues is class balance. We also aren’t looking at just making weapons balanced between each other but between different traits and utility skills. At best you make some things OP, but there is a high risk of a worst case of just adding useless junk. Much easier to whittle down OP than to buff something to par it seems judging from just general class progression.
The better option is to add new weapons in controlled amounts, then they are looking at balancing 5 skills per class and maybe adding new traits to go along vs 5 skills per weapon per class along with changing existing traits and possibly adding new.
Second addressing your class getting marked based on your traits, bad idea. PvE this wouldn’t be a horrible thing at all of course. Issue lies in PvP, both WvW and sPvP. Knowing what you are up against is half the battle in PvP, something that takes that away and even partially reveals your build is like playing poker with all your cards on display. Unless you are just referring to the weapon you are currently using only, in which case why would this addition be of any value?
I agree that this would only worsen rebalancing. It’s one of the things I mention at the end, as a reason why this isn’t in suggestions forum.
Also, I did not mean the weapon you have equipped, but rather the trait-based weapon skill you have selected – much like Borderlands does its modifications based on the class mod you’re using in that game.
Agreed that it would not be the best idea for pvp/wvw, but that wouldn’t be entirely too hard to limit I think.