Traits. How can we earn more?
This just isn’t realistic, I don’t think. I don’t mean to be a downer (most people get attacked for suggestions) but I can’t think of a way this would be a good thing.
I think I have two problems with it: first, the entire point of having limited trait points to apply is that it allows for specialization and customization: if, in the end, you have max trait points, then why bother having it be an option for customization in the first place?
Secondly, having that much grind to reach what would effectively become the new max level would create a huge rift between elite players and casuals that would break the game. Imagine a majority of the population getting refused party participation because of lack of skill points.
So limited trait points = specialization, and full capability achieved earlier on = ability based on skill, not hours played. (Which has been the basic slogan of GW since forever.)
This is an example of what a Korean game would look like, on easy mode.
This is an example of what a Korean game would look like, on easy mode.
Hahaha, yes. That is true.