Traits and Such

Traits and Such

in Guild Wars 2 Discussion

Posted by: RavenStorm.2193

RavenStorm.2193

Once again I question the PVE VS PVP/WvW I have a character @ level 49-50 and I was looking thru the traits as I have before since the patch I get it we have to open them up no biggie I enjoy a challenge and in a day or so she will be 80.
Here is my gripe why do I as a pve player have to go into WvW i.e. Edge of the Mist to do a JP or for that matter any WvW area to get a trait opened, I know that I can alternately buy this trait for gold but This Game is so pushing people to play in WvW as in Explorer title etc. now traits as well. Don’t get me wrong I have (Be There Done That) 4 times over I just think it is a waste of time to be forced to do something that I do not want to do such as WvW/PVP . I have played since beta and will complain about this forever. Also what are they thinking that I will be forced into WvW combat ? Nope I go up and stalk around not helping but hurting the players that like this area by running into opposing worlds and getting killed just to get what I want to get done. World V World as well this game use to be GUILD WARS where Guilds battled not worlds So why not just call it WORLD WARS ? I love the new mega server but then it defeats the purpose as well letting GUILDS span across servers just to have them battle each other in WvW. Just messed up in my thinking. So your guild in in say Hedge and you have expanded it to Storm Bluff with the mega server system now when you go to battle some of your guild will be fighting the other part of your guild makes no sense to me. I think they need to get back to the story and the lore that people expect not lets just put this crude out there and they will deal with it. Half of the newer players have no idea of the original guild wars or have never played it.

Traits and Such

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

Why are WvW players forced into PvE to get traits?

I don’t know, but I assume they never intended anyone to play one mode exclusively. They intended players to do both and so didn’t think it would be a problem to have content which crosses over between them.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Traits and Such

in Guild Wars 2 Discussion

Posted by: RavenStorm.2193

RavenStorm.2193

Why are WvW players forced into PvE to get traits?

I don’t know, but I assume they never intended anyone to play one mode exclusively. They intended players to do both and so didn’t think it would be a problem to have content which crosses over between them.
This is true also Danikat I am sure if all you do is play WvW and never played PVE why should you have to be forced to do so. If you ever played Guild Wars you would understand what I mean sure the GW 2 is a new game with different ideas however the only thing that combines the game is names and map areas HOM etc.
That would be like the new Message in my UI about fall competitive events I don’t want to see it there and think I should be able to delete it. I would like more control over this as well we shall see I guess.

Traits and Such

in Guild Wars 2 Discussion

Posted by: Eponet.4829

Eponet.4829

Why are WvW players forced into PvE to get traits?

I don’t know, but I assume they never intended anyone to play one mode exclusively. They intended players to do both and so didn’t think it would be a problem to have content which crosses over between them.

Given that this is the company that gave the option of creating PVP only characters in the predecessor, I doubt that they ignored the possibility of people only playing PVP.