Traits, balance, quality of life, interest...
This would just require a better understanding of your profession’s skills. Events out there are not hard, especially in lower areas, even for a newbie. Plus, you get most of the exp by exploring, aka wps, pois and hearts, which don’t require any skill at all in 99% of the cases.
I can tell that the only problems about this new system are about the sense of progression and new that a player may feel toward his character, but this could become frustrating in an old style MMORPG. But you level quickly in GW2, even if it’s your first time.
And the lack of utility traits such as the speed boost, but since not all the professions have a speed increase trait or such (Guardians rely on skills for this), that’s not a problem.
I have to agree with Syrpharon…….one levels pretty quickly for any of this to be much more than a minor annoyance. Unless you have absolutely 0 patience, then I could see how what the OP said might bother a player.
I think most of the changes coming down the pipe look fairly interesting. Of course, I have a few concerns(mostly of the bug nature)…..but guess we will see what the patch is like when it gets here.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
I have to agree with Syrpharon…….one levels pretty quickly for any of this to be much more than a minor annoyance. Unless you have absolutely 0 patience, then I could see how what the OP said might bother a player.
I think most of the changes coming down the pipe look fairly interesting. Of course, I have a few concerns(mostly of the bug nature)…..but guess we will see what the patch is like when it gets here.
Well, I think that if you have 0 patience, you won’t probably choose this gendre, but something more action oriented. And new players usually don’t feel the urge to skip the entire game.
To levle alts, you can simply use your main and swap on dungeon completion.
I totally agree with you buddy. As a 2 weeks new player, I feel like sharing my impressions and complainin a bit.
Playin a currently 52 memser, my favourite thing of the game, one of the emersion points of all the good thoughts that support it, was the ability to access and experiment trait builds in the first phases of the game, allowing the player to enjoy gameplay and role variety and competing with endgame players with the first synergies you can start to build up.
Hitting lvl 40 milestone was exciting, and the system tributed some importance to each level you gain.
Now just let me express how gratefull I am, as on 15th I am not only going to loose few traits but,, most of all, see the access to grandmaster traits (essentials to exploit mesmer as, i presume, to any other class) bounced back to endgaming, having to wait much more for my longed glamour build.
I am really curious, devs, what’s the point of this? Honestly, that thing bout noobs waisting points didn’t even get close to persuade me…