Traits re-specification
Pretty sure in gw1 you could only ‘retrait’ or even change skills in a town and the instance reset if you left so was hardly useful for situational playing and specing. As it is gw2 is much quicker and easier with the weapon switch and easy utility change. If you are that desperate to change traits mid instance you will have to buy one of the reset things of the gem store or prepare yourself in advance, like you would have in gw1.
It should be a main part of the game and it’s combat. Not a add-on item that’s not readily available. Having as a gem store item only thing is just crippling the the combat system. Not a solution.
Anyways, respecing mid-large instance still stands. It was almost permanent and cost gold to change specs in gw1 till it was changed later. Dynamics are different in gw2 and calls for different game-play setups.
This modification is to increase the dynamics of combat in the game. Which is a core part of gw2.
BTW, increasing the effectiveness and usefulness of each line in the traits will improve the builds of each profession for better and more usefulness of customized roles of each profession in combat as a suggestion to improving combat roles.
Also, hehe, adding a larger pool of skills for each weapon skill slot seems more needed as specific builds are more being needed.
But wouldnt that just make the game too easy? I mean its not exactly hard as it is, specific builds are almost never required in any part of PvE. The only time ive been challenged is with attempting to solo group content, even with bad pugs in dungeons the worst that happens is it takes a bit longer.
Also I missed the 1st year of gw1 so can’t comment on that but as far as I know respecs were free.
My problem is that its too easy to retrait, in dungeons as long as its not your instance you can just leave go respec and come back. I dont want to be playing with some one who keeps changing their traits all the time, restrictions are needed to keep the challenge and the fun.
The fun would be to require players to respec to the optimal specs and build and to use it well.
(edited by Zahld.4956)
Well its already there then just do it before you go I’m not saying the trait resetting is perfect but its not the location you do it thats the problem, I would much rather be able to save trait setups and have to go to the vendor to switch between them than change anywhere.
EDIT: I’m just saying this would be really broken I mean pve is already fairly trivial and you want it easier.
(edited by HuntsForge.3260)
PvE is trivial because of massive groups and player vs easy-environment pc, not by changing to an appropriate build while out of combat as a form of dynamic gameplay. For large groups most pve scenaries are trivial, but for smaller pve groups, many high level or outnumbered encounters may not be so trivial.
Saving trait and setup load outs are great. It was great for gw1 and I support it for gw2 too but don’t trivialize game-play dynamics by suggesting another improving modification to the game is more desirable.
The location of the trait reset is not quite the fault but rather the lose of a continuation and successfulness of a battle because of un-optimized builds.
Mind you that this is out of combat engagement so combat flow is not overly chaotic. Lets say this option was given to pve foes also, would combat be more dynamic or less trivial then also? As they are able to respect out of combat, leaving players to guess fighting behaviors.
This would add the the meta of the game where the permanent combat rock, paper scissors type of trait configuration amidst battle is no longer a factor in combat.
This is somewhat comparable to having attacks like in gw1 where players are not able to avoid, dodge, block or counter one.
This would also create a more meta-gameplay in pvp also, where players would need to try to leave the immediate combat engagement to adjust their build-out accordingly to counter the other teams individual and team configuration. Build, apply and counter with existing build or rebuild on the fly if needed and apply counter. Imprecision of movement or execution only adds to variability of gameplay.
I disagree, I think it would break the flow of the game. If you set off on an adventure make sure you are properly equipped in the 1st place. I do think there should perhaps be more places to retrait, for example each outpost or at least each map should have a retrainer. Same in wvw trainers at more towers could be of benefit but only in safe spots where you wont be attacked.
In pvp well someone who is changing build isnt helping, and would hopefully get ganked while in the build screen.
Players need to be able to re-specify their traits easily and quickly out of combat to change their combat load out when fighting different and new foes/champs/bosses/high level enemies. Changing weapons and skills is not enough. Going back to a trait re-trainer is very inconvenient too. Easy re-specing in gw1 was very useful for situational playing and specing.
GW1 required the use of towns or outposts to change your attribute spread. It seems since in addition to finding a trainer NPC you have to pay to have your trait points refunded, that it is intended as some manner of attrition mechanic to force you to earn more gold. There are probably some heavy handed game development philosophies behind this so don’t expect any changes.
Collaborative build change would help if it was needed. Saved builds would make it quick and dirty to change a build out. lol. If a build for a group doesn’t work, why not allow for change rather than be fated to a prebuilt build. You would require good counter building and also be able to use that build well. And if your build is ineffective, disband temporarily to reconfigure to become more affective in aiding your team. Does that not make sense to create a more active dynamic combat system? Guys/npcs getting out of combat because they need to optimize their builds to defeat something. A champion escaping from players to change from a direct damage to a condition build and then changing to a condition removal and tanking build. Support NPCs doing like-wise to cooperate with the champ…
PvE: don’t feel it’s needed but don’t mind it being added either.
WvW: absolutely NO on-the-fly retraits, all retraits should be locked to spawn areas.
Northern Shiverpeaks
These are grind philosophies. Keep grinding lol. Attrition of currency inflation seems to be at work. Gold cost is not the issue. Who developed or help develop these philosophies? They’re terrible lol. Is it so much to expect or hope for these or any changes?
haha okay funk. no wvw retrait lol. seems like a bad idea. sure. just spvp and pve. is it a devastating change to the wvw dynamics? buncha warrior changing their OP builds all day running around in their zerg parties and respecing out their attacks…