Traits should be more than damage increases
I liked how in Beta, Ele’s had a Trait that cause Lava Font to fire projectiles. That was pretty cool.
I think skills need more to them as well. Kinda like how in GW skills would do something else if a condition was met (Shatterstone > Teinai’s Crystals > Teinai’s Prison)
For example, Backbreaker:
Knocks down foe. If target is Weakened, this attack in unblockable.
Time is a river.
The door is ajar.
I liked how in Beta, Ele’s had a Trait that cause Lava Font to fire projectiles. That was pretty cool.
I think skills need more to them as well. Kinda like how in GW skills would do something else if a condition was met (Shatterstone > Teinai’s Crystals > Teinai’s Prison)
For example, Backbreaker:
Knocks down foe. If target is Weakened, this attack in unblockable.
Problem is that gw1 had more skills and builds were based on skill synergies an conditioning of effect based on previous effect, i.e. “if target is poisoned mantis leap knocks down”. GW2 builds are based on different weapons usage and utility skill selection and traits further reinforce those selections, mostly.