Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Do you guys think this should be a given, or does it make sense to have to trait for this? I find it always annoying to make my Guard effective to trait into reducing our daunting cooldowns on skills.
I mean, it makes sense, but it doesn’t at the same time and I feel like I shouldn’t need to trait into something to make it effective, but to make it better. Because atm, if I don’t trait to reduce shout cooldowns, I get a 3 shouts every minute that last less than 10 seconds—-and that’s as if shouts are a ‘oh —--’ type of button, which they shouldn’t be.
Anyways, thoughts are appreciated!
Yeah.
On the mesmer side, there’s Illusionist’s Celerity. It improves cooldowns to all illusion summoning skills, which is what Mesmers are all about. That makes it impossible to pass up, and a pain to play a mesmer until you get those first five points.
I don’t like them either. They’re boring, they’re limited (eg: ONE type of weapon/skill) and they’re basically mandatory if you choose to use whatever the heck they’re CDRing.
If they provide an interesting change, like throwable traps, then the trait is OK. But hurr durr I push teh buttunz moar does little more than shoehorn people into taking the trait.
I never did like the whole “10% more damage to this” or “20% less cooldown on that” mess. That’s about 25% of the traits, give or take. Just add those in automatically, and traits become much more unique for everyone. Not “I have to have this many points in such-and-such so I can cast whatever more often.” It would allow more freedom in the trees and less must-haves.
If that makes things too overpowered, then lower them to say 5% more damage and 15% less cooldown. Either way, they’re annoying to have as traits.
I really hate having to go to say master on something to get the 20% reduction on a weapon, but everything else before that I don’t need. It’s a pain.
I like Guardian’s Two-handed Mastery trait, mainly because I use GS/Hammer/Staff/Spear/Trident, so it effects all of my weapons. On my mesmer though, yeah it’s limiting since they’re all spread out.
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