Traits that reduce cooldown time.

Traits that reduce cooldown time.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Do you guys think this should be a given, or does it make sense to have to trait for this? I find it always annoying to make my Guard effective to trait into reducing our daunting cooldowns on skills.

I mean, it makes sense, but it doesn’t at the same time and I feel like I shouldn’t need to trait into something to make it effective, but to make it better. Because atm, if I don’t trait to reduce shout cooldowns, I get a 3 shouts every minute that last less than 10 seconds—-and that’s as if shouts are a ‘oh —--’ type of button, which they shouldn’t be.

Anyways, thoughts are appreciated!

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Gibson.4036

Gibson.4036

Yeah.

On the mesmer side, there’s Illusionist’s Celerity. It improves cooldowns to all illusion summoning skills, which is what Mesmers are all about. That makes it impossible to pass up, and a pain to play a mesmer until you get those first five points.

Traits that reduce cooldown time.

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Posted by: Aldracity.9463

Aldracity.9463

I don’t like them either. They’re boring, they’re limited (eg: ONE type of weapon/skill) and they’re basically mandatory if you choose to use whatever the heck they’re CDRing.

If they provide an interesting change, like throwable traps, then the trait is OK. But hurr durr I push teh buttunz moar does little more than shoehorn people into taking the trait.

Traits that reduce cooldown time.

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Posted by: Aisa.2817

Aisa.2817

I never did like the whole “10% more damage to this” or “20% less cooldown on that” mess. That’s about 25% of the traits, give or take. Just add those in automatically, and traits become much more unique for everyone. Not “I have to have this many points in such-and-such so I can cast whatever more often.” It would allow more freedom in the trees and less must-haves.

If that makes things too overpowered, then lower them to say 5% more damage and 15% less cooldown. Either way, they’re annoying to have as traits.

I really hate having to go to say master on something to get the 20% reduction on a weapon, but everything else before that I don’t need. It’s a pain.

Give me coffee or give me…. Screw it. Just give me coffee.

http://epicstory.herobo.com

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

I like Guardian’s Two-handed Mastery trait, mainly because I use GS/Hammer/Staff/Spear/Trident, so it effects all of my weapons. On my mesmer though, yeah it’s limiting since they’re all spread out.