Transcendent Gear

Transcendent Gear

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Posted by: Rikimaru.7890

Rikimaru.7890

No I don’t mean new gear with even higher stats. What I’m talking about is a solution to a problem we now have with managing inventory space.
You probably know what I’m talking about right? People using multiple Ascended gear sets and swaping them when they take on a different role. And it’s just the beginning, as there are more Elite specializations coming. Take the Ranger as example, obviously their 2nd Elite spec is not going to be another one that is healing focused, like the Druid is.
And the new Elites are obviously not going to be “better”, no they will simply fulfil a different role, so obviously the current ones will not be replaced.
But even so the Ranger can be a condi or a healer right now, which means they need 2 different gear sets. However I also know that some people use even 4 different sets on 1 class, which makes 30 to 40 slots (depending how many alternate weapons are used) filled by extra gear.

Of course a full legendary set solves most of the problems here, but the trinckets are still a problem and no one should be forced to get legendary gear.
So I propose a new tier of gear i.e. Transcendent, which has same stats as Ascended however functions “almost” like Legendary. What I mean is it would also have the ability to change stats, but not to any you want like Legendary.
It would work like this: Transcendent gear would be obtained by merging 2 piecess of Ascended gear with different stats in the forge. So for example the Ranger can merge Viper gear with Magi gear and obtains Transcendent gear that can alter between the 2 stats now at will. Transcendent gear would lose the Asceded gears ability to change stats in the forge using exotic insignian/isncriptions, however it would instead gain the ability to have even more stats added to it.
So now the Ranger’s Transcendent gear, which can alter between Viper and Magi stats, can be merged again with a 3rd ascended set with say Berserker stats and now the Ranger can alter between all 3. The process could be repeated as many times as needed up to the point it has all types of stats just like Legendary gear.
It would also gain the ability of replasing upgrades without losing the previous just like Legendary armour does – it wouldn’t be much of a solution if it didn’t.
In other words all the players that have +3 gear sets on their characters can go back to 1 that has all their stats to choose from.
However what about losing upgrades when adding new stats? Well yes all ascended gear that already has upgrades would lose them during the merger, but as for Transcendent you could always replace the current upgrades with worthless ones before adding new stats to it and thus your upgrades would not be destroyed anymore.
And the Ascended gears ability to change stats would still be useful, as you would still use it to get the stats you desire before you add them to the Transcendent gear.

This process could be done with trinckets too, more over I doubt there will ever be Legendary trinckets, because unlike the rest it cannot be seen. I know that it could create auras, but as far as I know you can only have up to 3 and there are 5 trinckets.
Unless maybe we only get an Amulet that has all the stats, but then it would need to have 8 infusions slots added to it, so like I said I doubt it.
Also Transcendent gear could have cyan colored names, so you can tell the difference between it and Ascended gear.

So yes more roles will mean more alternate gear sets, thus I think this is a thing that must happen.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

People have proposed this before, referring to it as “invisible legendary armor” — works the same as “legendary,” without the skin/effects.

As of the most recent quotes from ANet (after the last developer “ask me anything” when L-Armor was released), they said that they aren’t planning to change the acquisition method for L-Armor nor do they have plans to release another set. While they didn’t mention the “no skin” option specifically, the implication was clear that it’s not something being worked on anytime soon.

So I’d prepare for the possibility that once every two years or so, we’ll feel a strong disturbance in the meta, enough to be interested in setting up some new gear (or new characters to run new gear). I’m okay with that — doesn’t seem like a burden to me.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Orion Templar.4589

Orion Templar.4589

I like the proposed idea. Even keeping just one extra set of armor/trinkets for a 2nd build is a pain for inventory management. Having a third set or more becomes unmanageable. The forge idea makes it so you can’t switch to any stat (a benefit reserved for legendary) but still gives you some flexibility to avoid inventory overload.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I move for legendary amulets/rings/accessories first. May not have any visuals associated with them, but they would still be useful.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
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Posted by: IndigoSundown.5419

IndigoSundown.5419

If I read the OP correctly, a player would still need to make the various pieces of gear needed for different stat combinations. As long as that’s the case, a more elegant solution might be the implementation of build slots, in which a player could store not only the gear but also the utility skills and traits for a given build. That would solve the storage issue as well as allowing the player to switch gear and everything else related to a build with one click. A plus here would also be that players could incorporate exotics or even lower tiers of gear into a build as well as Ascended, guaranteeing a more universal applicability.

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Posted by: Nikkinella.8254

Nikkinella.8254

As a wvw player, I love this idea. I could just fuse all my sets into 1 and save a ton of space, and I wouldnt be forced to do any boring pve to do so. If they dont plan on making a wvw legendary armor set, this would be a great alternative.

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Posted by: ThomasC.1056

ThomasC.1056

I’m deeply for that idea of unlocking stats for a given weapons or armor set. That’d be so much better to save space, and time, and above all : try new things without thinking : “I’d gladly try those stats, but I’ll have to sell one of my kidneys.”

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Posted by: Elodium.7263

Elodium.7263

Nice idea, but will never happen. Sadly.

To be honest, this could be easily solved with a build/gear saver. When WoW implemented this, it was a hit.

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Posted by: Vesuvius.9874

Vesuvius.9874

Great idea! Glad someone put into words what I was thinking

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Posted by: Rikimaru.7890

Rikimaru.7890

If I read the OP correctly, a player would still need to make the various pieces of gear needed for different stat combinations. As long as that’s the case, a more elegant solution might be the implementation of build slots, in which a player could store not only the gear but also the utility skills and traits for a given build. That would solve the storage issue as well as allowing the player to switch gear and everything else related to a build with one click. A plus here would also be that players could incorporate exotics or even lower tiers of gear into a build as well as Ascended, guaranteeing a more universal applicability.

Yes changing the build at will is a good idea, however I doubt even if it happens it will solve the gear problem. The gear still has to be stored somewhere and I doubt the build tool would have unlimited room. And I don’t think exotic gear will work for it even if it’s implemented, because it’s soulbound and a tool like this would likely allow you to share same gear among multiple characters.

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Posted by: cyn.2157

cyn.2157

I move for legendary amulets/rings/accessories first. May not have any visuals associated with them, but they would still be useful.

ANet said they plan to look into making the trinkets from the maps other than Bloodstone Fen have a similar ‘reset’ capability, so other than having a stack of extractors handy, it sounds like this is already coming. I honestly feel like the ‘reset’ should return the infusions or re-apply them outright anyway, rather than destroying them. At that point, you would effectively have legendary trinkets, and without forcing an awkward grind (or, I suppose, 3 separate grinds for the 5 pieces, since we already have the back piece?).

Honestly with how easy it is to get the trinkets now, they should just remove the stats on them entirely and make the back pieces hold all the stats – except they don’t have enough stat sets, since people mix and match.

-Fade Nightshade (thief all the way, baby)

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Posted by: OriOri.8724

OriOri.8724

Legendary trinkets would be nice to see first, especially if they didn’t have any large auras or effects, just the ability to change stats at will.