Transparency slider for skill effects
I love this one!
I’ts even better than a tick-box for effects on/off
Can’t wait for something like this to be implimented, I’m sick of dying just because I can’t see kitten with all those flaming stuff going on
I hate every time a guardian strikes virtue of justice the Legendary Archdiviner gets covered in blue/yellow flames and lights up like a Christmas tree to the point you can’t even see his limbs, so I can’t dodge melee range and get one shot.
I like the idea but I wager it’s difficult to implement.
This would require re-animation of ALL skills in the game. That would take several months and take valuable art resources from other facets of the game.
I like the idea but I wager it’s difficult to implement.
This would require re-animation of ALL skills in the game. That would take several months and take valuable art resources from other facets of the game.
Thankfully there aren’t that many skills in the game and I don’t think this is an animation problem. How the avatar moves isn’t the issue, it is the effect that travels along with the animation.
This may sound cynical, but I think the “fog of combat” generated by particle effects is used as a way to increase the combat difficulty.
They’re special! They got aspirations.”
Finn the human