Let me preface this with – I have read each Users posts regarding the Travel System as both envisioned and implemented.
The actual central ideas that the GW2 Travel System either promotes fast travel, breaks immersion, should be harder/easier/less expensive I understand but do not necesarily agree with their sentinments.
IMHO the key issues of the Travel System is that it flat actually does not enable fast travel, and also discourages Grouping, inhibits players not already self endowed with more Gold than they will attain thru normal adventuring, & questing. and thereby contradicts the spirit of the ‘Manifesto’ that Anet offered to promote how GW2 stands apart from other MMO’s.
The Waypoint system and the its seeming Archaic/chaotic World Map dispersion of Zone by Tiers make the Travel In Tyria a very tedious and time consuming process. It also discourages Players from bothering or even wanting to try out a different Profession or Race based solely on it’s cumbersome and wasteful implementation.
As far as viable solutions/suggestions I have thought of in my Travels both in Beta and now In Game after launch are:
1. Reduce the number of Zone Portals available as indicated:
a. A single Centralized Master Zone Portal in Lion’s Arch that graphically displays the destination hub portals available to it on the World Map: e.g. Capital Cities of each Race, The Mists, and other key Town/Quest Hub Portals(s) as necessary.
Travel hub Portal in each Capital, Major Town, or Play Style Hub which displays only Lion’s Arch and the sub Portals specically availble from it including only the zones within their it’s specific geographic region/coverage area.c. Sub Portals at these destinations that display only the available destination Portals in it’s own regional area.
My own interest in this regard is that Anet should streamline the entire theTravel System into one that actually Promotes vice Discourages players investing their time or willingness to Group with comrades on the opposite sides of the World/Map.
Does this further break Immersion? To some I am sure that it would… but the pursuit of the Mythical Immersion that players value so much is thwarted even more by the system in current use just as it is standing outside a Dungeon entrance spammin /says of LFM every 10 mins until you actually have a full group!!
Do I want to bypass the excitement/enjoyment of combat in each zone? Yes & No .
I’d prefer a logical/responsive Travel System that enhances both vice requiring player the current slogging thru multiple Zones without being hampered by delays from content they have already quested in.
It breaks Immersion to have to conform to this unnecessary time sink in order to experience new content or joining distant groups. It does not actually promote Replayablilty of Zones… It cheapens the experience I wished to have with an an Alt/native to a given Zone or geographic region for the ‘first time. I’d prefer not to pharm lower zones with my Main who will soon achieve Lvl 80. The current Travel system will actually diminish my desire to actually play any of my four Alts in their own Racial Areas as first time explorers. Too much been there/done that for my blood!
- Z