Trees, Branches, and Camera Collision. Oh my!
This issue has been brought up so many times, and I swear if they actually fix it will be the best thing they fixed so far in the game lol
Like that title? =D Anyway, if you haven’t guessed yet, this is about how the camera and how it frequently gets blocked when you are in a map that has low hanging trees, branches, vines and even rocks or cliffs.
In almost every other MMO, the mesh for that object will become instantly transparent when the game detects that your player model is obstructed by it. I recommend ANet do the same. It’s too often that a simply branch blocks my entire view during a fight with monsters that it really removes you from the game.
Also, the camera snap-zooms into the small spaces between an object, and your player model. While this is needed for some locations, it should not happen with trees, rocks and etc.
I’m sure there are people here that can iterate this alot better than I, but I wanted to at least start the conversation. Thank you.
This issue has been brought up so many times, and I swear if they actually fix it will be the best thing they fixed so far in the game lol
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