Tribute's elder wood/mithril ore sink
??? Typo? Wrong word?
I mean, if it was meant to make elder wood or mithril expensive, neither price changed, and if anything elder wood just became more expensive
If the price of elder wood hasn’t changed then how did it get more expensive?
ANet may give it to you.
Whoops, meant that elder still remained more expensive between the two
Yeah, that’s my problem. Elder wood I hardly get enough of through salvaging and gathering for the daily in normal gameplay* while mithril ore drops like candy and I’m almost always maxed out on ore and ingots.
*I’m using 4 hours maximum gameplay time per reset period as ‘normal’ and that’s doing dailies [~30min], fractal dailies [~2h], and farming LD [~1h 30m].
I think ANet realizes this and has added tons of elder wood trees in all the newer maps starting with ember bay. Mithril ore, however, has yet to be fixed. Not only can it be mined, but it also drops so frequently from salvage. Part of the problem is it’s salvaged from weapons along with armor instead of just heavy armor and weapons seem to be weighted more for ore and less for wood.
The supply of mithril is so huge currently that it will take a long time for any sink to have much impact on its price.
Be careful what you wish for: ANet could do to mithril what they did to Thick Leather, i.e. require 4 ore to create an ingot. It would take a month or three, but eventually, we’d see mithril costing several silver instead of 50-60 coppers.
They aren’t likely to reduce the amount of ore and lumber. Would you have preferred iron or plat at 5 & 8 silver per ingot and hardwood or seasoned wood planks at ~ 11 silver a plank. Or how about ancient wood, curently at 19 silver and orichalcum at ~ 5-6 silver. There’s a lot of mats that are more expensive than mithril ingots @ 1+ silver and elder wood @ 6+ silver that could have been chosen.
ANet may give it to you.
The supply of mithril is so huge currently that it will take a long time for any sink to have much impact on its price.
Be careful what you wish for: ANet could do to mithril what they did to Thick Leather, i.e. require 4 ore to create an ingot. It would take a month or three, but eventually, we’d see mithril costing several silver instead of 50-60 coppers.
There is also the fact that none of these weapons are all that popular. If Nevermore got swapped with one of the 3 then we would probably be seeing a much bigger impact.
There is also the fact that none of these weapons are all that popular. If Nevermore got swapped with one of the 3 then we would probably be seeing a much bigger impact.
Good point.
Maybe they should reduce the cost of Elder Wood? Even with the hourly “farm” area respawn, it still takes forever. Casual players are screwed out on these new legendaries as opposed to the older ones because of this material sink.
Maybe they should reduce the cost of Elder Wood? Even with the hourly “farm” area respawn, it still takes forever. Casual players are screwed out on these new legendaries as opposed to the older ones because of this material sink.
By definition legendary weapons are meant to be a big time investment, not something you gather in a couple of months of casual play. Between gathering and salvaging you still get a lot of wood and mithril even as a casual player, and you’ll have enough for one of these weapons eventually.
Maybe they should reduce the cost of Elder Wood? Even with the hourly “farm” area respawn, it still takes forever. Casual players are screwed out on these new legendaries as opposed to the older ones because of this material sink.
Perhaps you weren’t playing back then. Casual players were also “screwed out” of the original Legendaries because of the costs in time and/or gold. Legendaries were never designed for the casual player to get them quickly, cheaply and/or easily. The cost of getting a Legendary has always been high. The popular ones cost thousands of gold, what with the need to mystic forge or buy a precursor.
You’re making one of the most costly, end game items. It’s meant to be both expensive and time consuming. I can see why a player would want to have the costs lowered but why should ANet want this also? Unless you can come up with a compelling reason why lowering the cost is good for the game then ANet will have no reason to change their assessment that the high costs of gold and time is best for the game.
ANet may give it to you.
Then make wood more abundant. Rich wood nodes, high priority wood salvaging, etc.
I think I should rephrase my question then – since technically casuals can easily grab a precursor through the power of cash, whereas you can’t here due to many factors (crafting skill, etc.)
The “power of cash” can get you plenty of wood from the trading post. I still don’t see why this needs to be easier, especially if making everyone (mostly) self-sufficient in gathering wood would ruin prices for those who harvest but prefer to sell rather than craft themselves.
Then make wood more abundant. Rich wood nodes, high priority wood salvaging, etc.
Why? I don’t think it’s been established that it should be easier to obtain a legendary than it already is.
Then make wood more abundant. Rich wood nodes, high priority wood salvaging, etc.
I think I should rephrase my question then – since technically casuals can easily grab a precursor through the power of cash, whereas you can’t here due to many factors (crafting skill, etc.)
By asking for wood to be more abundant you’re asking for lower prices on wood, which means you’re asking that Legendaries be cheaper and easier to make. I’ll repeat myself from above
You’re making one of the most costly, end game items. It’s meant to be both expensive and time consuming. I can see why a player would want to have the costs lowered but why should ANet want this also? Unless you can come up with a compelling reason why lowering the cost is good for the game then ANet will have no reason to change their assessment that the high costs of gold and time is best for the game
So what is your compelling reason to make Legendaries cheaper and easier to get that overrides ANet’s wish for them to be expensive and a project that keeps people logging on and playing for extended periods?
ANet may give it to you.
The problem with these new legendary and the t2 precursor collections for the rest is that their heavy focus on the t5 materials makes them feel very monotonous. Spreading them out would make it less boring for the people who want to gather everything themselves but that would make it more expensive for the people who want to buy everything. On the other hand you can always gather some other stuff and sell those to buy the elder wood instead. Platinum, Iron, Hard Wood and Seasoned wood are all viable for that, possibly others as well but I only checked those.
Then make wood more abundant. Rich wood nodes, high priority wood salvaging, etc.
I think I should rephrase my question then – since technically casuals can easily grab a precursor through the power of cash, whereas you can’t here due to many factors (crafting skill, etc.)
By asking for wood to be more abundant you’re asking for lower prices on wood, which means you’re asking that Legendaries be cheaper and easier to make. I’ll repeat myself from above
You’re making one of the most costly, end game items. It’s meant to be both expensive and time consuming. I can see why a player would want to have the costs lowered but why should ANet want this also? Unless you can come up with a compelling reason why lowering the cost is good for the game then ANet will have no reason to change their assessment that the high costs of gold and time is best for the game
So what is your compelling reason to make Legendaries cheaper and easier to get that overrides ANet’s wish for them to be expensive and a project that keeps people logging on and playing for extended periods?
pretty sure people aren’t playing when they’re just logging in per hour to cut wood
in any case, I already made a point via comparison – you don’t have this feeling when doing older legendaries, hell even HoT-era legendaries, because at least you either are given a chance to grab that precursor, or for the latter, time to roam the map
Khishant basically expresses what I mean to say – you’re not bottlenecked to a single, drowning experience.
Then make wood more abundant. Rich wood nodes, high priority wood salvaging, etc.
I think I should rephrase my question then – since technically casuals can easily grab a precursor through the power of cash, whereas you can’t here due to many factors (crafting skill, etc.)
By asking for wood to be more abundant you’re asking for lower prices on wood, which means you’re asking that Legendaries be cheaper and easier to make. I’ll repeat myself from above
You’re making one of the most costly, end game items. It’s meant to be both expensive and time consuming. I can see why a player would want to have the costs lowered but why should ANet want this also? Unless you can come up with a compelling reason why lowering the cost is good for the game then ANet will have no reason to change their assessment that the high costs of gold and time is best for the game
So what is your compelling reason to make Legendaries cheaper and easier to get that overrides ANet’s wish for them to be expensive and a project that keeps people logging on and playing for extended periods?
pretty sure people aren’t playing when they’re just logging in per hour to cut wood
in any case, I already made a point via comparison – you don’t have this feeling when doing older legendaries, hell even HoT-era legendaries, because at least you either are given a chance to grab that precursor, or for the latter, time to roam the map
Khishant basically expresses what I mean to say – you’re not bottlenecked to a single, drowning experience.
Yah, you were bottlenecked to a single drowning experience with the old Legendaries. You never read the threads where people threw thousands of gold worth of rares and exotics into the forge trying to get the precursor they wanted? You think farming for gold to buy the mithril and elder wood or farming for the mats needed, crafting the weapons and throwing them in the forge over and over again was a better, less frustrating bottleneck? Because there were a lot of people unhappy with that system where they emptied their wallet of all their gold, farmed like crazy and at the end of the day they had nothing at all because they had put it all in the mystic forge.
Edit: from what I read the average number of rare weapons needed to get one precursor from the MF was between 1500-2000. All those mats for all those weapons needed to be bought, salvaged or farmed. It wasn’t especially cheaper or less tedious and you could spend all that gold and make no progress at all, unlike now where every mat you get for your Legendary is a saved step forward.
ANet may give it to you.
(edited by Just a flesh wound.3589)
As someone who made Nevermore, Bifrost and Shooshadoo they all suck equally in terms of tree chopping.
Shooshadoo felt a bit worse but that was because I couldn’t make use of the t7s I’ve been stockpiling over the years.
I imagine Bifrost(although the corals were bad enough -_-) and Nevermore would have felt a lot worse if I was bound by the timegating.
In my side my pre-HoT legendaries were precursor-bought except for Zap which was from a bag.
I crafted Nevermore and HOPE and while Nevermore was trodding due to Elder Wood, HOPE was actually less frustrating because Mithril halved the consumption. But then the resource sink was only during Tier II as the rest were exploration based. That’s what essentially why I feel bogged down doing HMS Divnity, because it was all crafting the same mats.
I guess you could argue I should instead just buy, selling other mats to make up for the cost.
Buying would be faster due to parallelization but not everyone is into that degree of optimization.
Honestly, the newer HoT legendaries look really terrible to craft even by precursor crafting standards, like they took by far the worst part of the previous system (the second collection, where you vomit thousands of t5 mats into a pit) and made that the whole thing.
HMS Divinity has a special place in my heart that makes me want to craft it. :P