Triple Trouble is a dead event???

Triple Trouble is a dead event???

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Posted by: lPachecoLpGl.2541

lPachecoLpGl.2541

I’m trying to take the mastery poins of the world boss Triple Trouble, but the event is practically dead, perhaps because Shatterer is on the same schedule and also its difficulty, even after daily reset the event fail . I wonder if there is any guild that can hold the event or if ArenaNet plans to revive the event in some way.

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Posted by: Fluffball.8307

Fluffball.8307

It’s done daily by several different groups. Check the LFG about 45 minutes before it spawns so you can get on the right map. If you’re not on the map that is completing it, literally no one will be doing it.

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Posted by: Will.9785

Will.9785

I’ve been trying for a couple weeks and I agree it does seem dead. I get there early too.

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Posted by: Fluffball.8307

Fluffball.8307

‘Getting there’ early is a waste of time. You need to taxi to the right map early.

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Posted by: Rayden.3695

Rayden.3695

I don’t even know why I am still advocating these since I am not part of any community anymore, however I digress: Atleast on the EU side of things OpenCommunity and GuildWars2Community run organized Wurm kills. Not too sure how things are on the NA side of things but I’m fairly sure TTS still does wurm runs on schedule.

Calendars for referred groups

OC: http://www.theopencommunity.org/calendar/
GW2C: http://gw2community.com/calendar/
TTS: http://ttsgamers.com/event-calendar/

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Posted by: Fluffball.8307

Fluffball.8307

I haven’t run wurm in ages, but IIRC there are organized groups for every daytime spawn in NA. I think TTS only does it like every now and then or something, I only ever did it with them twice. They also go out of their way to avoid PUG groups via teamspeak swapping maps, which can be seen as a plus or a minus.

Edit: Oh according to their calendar TTS does it pretty regularly. Regardless, there are tons of people doing wurm.

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Posted by: Hesacon.8735

Hesacon.8735

TT suffers from two problems:

  • Organizing it usually takes an hour, and who wants to sit around for that?
  • The actual loot is lackluster for an hour-long organization.

Both of which are correctable.

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Posted by: Will.9785

Will.9785

‘Getting there’ early is a waste of time. You need to taxi to the right map early.

And how does one do that? How does one know if they are on the ‘right map’ and how does one contact someone on the ‘right map’ to get on? How does someone find out who that ‘someone’ is?

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Posted by: Fluffball.8307

Fluffball.8307

And how does one do that? How does one know if they are on the ‘right map’ and how does one contact someone on the ‘right map’ to get on? How does someone find out who that ‘someone’ is?

Check the LFG about 45 minutes before it spawns so you can get on the right map.

Look in the LFG, you’ll see “TT org, join then leave” or some other obvious indicator. I’ve killed all 3 heads dozens of dozens of time doing this.

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Posted by: Phantom Reverie.5321

Phantom Reverie.5321

I actually get my triple decapitation run every night (it’s easy and ascended armor is nice).

You just have to get taxi to the right instance. Once 150 players are taxied, then you’ll have to wait for another guild to organize another time slot. Show up 15 minutes beforehand, 30 minutes for the more popular time slots like after reset.

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Posted by: Djinn.9245

Djinn.9245

And how does one do that? How does one know if they are on the ‘right map’ and how does one contact someone on the ‘right map’ to get on? How does someone find out who that ‘someone’ is?

Check the LFG about 45 minutes before it spawns so you can get on the right map.

Look in the LFG, you’ll see “TT org, join then leave” or some other obvious indicator. I’ve killed all 3 heads dozens of dozens of time doing this.

Or it will say “TT taxi” or whatever. Join the LFG. Once you are part of the group, you will see if you are in the same instance / map as they are because if you are not, your pic / symbol will not be the same as theirs in the group UI in upper left. Then you right-click the pic or symbol of one of your group members and choose “Join in <name of map>”. Once you join the main group your pic / symbol will look like theirs in the group UI.

If it says “taxi” or “join then leave” or similar, you join in the correct map and then leave the group so others can join.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Fluffball.8307

Fluffball.8307

Given the age of the event and where everyone is now? Yes, very much dead. But that’s par for the course with old content when new content comes out. The zerg—and interest for that matter—moves on.

Good luck getting those achievements done.

Do you know what you’re talking about? Or are you just making things up based on what you believe? The wurm is killed SEVERAL times per day.

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Posted by: Pifil.5193

Pifil.5193

I ran it with the OC several times last week for the masteries and it was very smooth and enjoyable. Will definitely run it again with them. It took me 5 runs to get all achievements because I wasn’t paying attention the first couple of runs so I missed a couple of the escort achievements on the way but with those groups I think it’d be easy to get them all in one run per head.

The last time I somehow found myself in another group’s organised TT instance listening to the OC teamspeak, confusing until I realised what was going on but it means there’s are at least two European groups running the 8 server time slot.

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Posted by: rotheche.2964

rotheche.2964

If you’re around at server reset, there’s a group that goes from Tequatl at reset and onto TT after that. Look for the post-reset taxi in LFG.

Lilli Varss [OW]
Easily distracted mes—SQUIRREL!
GOM

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Posted by: Vayne.8563

Vayne.8563

Do you know what you’re talking about? Or are you just making things up based on what you believe? The wurm is killed SEVERAL times per day.

Let’s say a group of one-hundred people out of the entire joined servers kill the quest in question daily. Multiple times per day. This requires LFG and sitting in the specific zone anywhere from thirty minutes to an hour to get the quest done. Just to secure your place in said quest.

Now compare this to what is happening in the new zone where nearly all the server is farming all the events for said daily.

Yes, I know what I’m talking about. And no I do not make these things up. But I’m also not blind to common sense. In comparison, yes the event is dead. Please note, I did not say it could not be done.

And given the responses and advice above? Yes, it’s no walk in the park these days to get a successful group to gain said success and/or achievements. And let’s not split hairs. Even you know it unless someone else said this:

If you’re not on the map that is completing it, literally no one will be doing it.

Again, compare Triple Trouble to Bloodstone Fen’s legendary guardian. I stand by what I said. Yes, the zerg has moved on to greener pastures. Even you acknowledge that. Don’t know why that’s suddenly a point of contention.

How can an event be dead when it’s done daily? That doesn’t make sense.

Dead isn’t a comparative state. Something is either dead or it’s not.

The OP wants to do the event. Saying it’s dead when it’s not helps absolutely no one.

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Posted by: Randulf.7614

Randulf.7614

The event is not dead, it is just done more commonly at selected times and specific groups. That is by design.

It does have the perception of being dead because it essentially works like an instanced boss raid, but you cannot compare to say Unbound because that requires little coordination beyond numbers.

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Posted by: Cyninja.2954

Cyninja.2954

Let’s clear things up a bit. Tripple trouble is not a dead event, it never was. It is one of the few events though that is not on farm by random zerg groups.

As mentioned by many others there are organised communities that run the event multiple times daily with success rates of over 90%. All it usually takes is to join a teamspeak (or other voice chat server) and listen to instructions.

So for anyone interested in seeing the event, getting their achievements, etc.:

- check on when the wurm actually spawns (this event has fixed spawn times same as tequatl)
- plan in an extra pre fight 30 minutes for organisation etc. and aproxiamtely 25-30 minutes for the actual event
- prepare to join voice chat (no reason to talk but listening to instructions and knowing which map to jump to is required)
- not sure how well the LFG groups do since I’ve been running the event in the past with gw2community. My assumption though is: save yourself the hassle and forget about the LFG tool. You really want voice comms for this event, especially the tripple head kill

Do you know what you’re talking about? Or are you just making things up based on what you believe? The wurm is killed SEVERAL times per day.

Let’s say a group of one-hundred people out of the entire joined servers kill the quest in question daily. Multiple times per day. This requires LFG and sitting in the specific zone anywhere from thirty minutes to an hour to get the quest done. Just to secure your place in said quest.

Now compare this to what is happening in the new zone where nearly all the server is farming all the events for said daily.

Yes, I know what I’m talking about. And no I do not make these things up. But I’m also not blind to common sense. In comparison, yes the event is dead. Please note, I did not say it could not be done.

And given the responses and advice above? Yes, it’s no walk in the park these days to get a successful group to gain said success and/or achievements. And let’s not split hairs. Even you know it unless someone else said this:

If you’re not on the map that is completing it, literally no one will be doing it.

Again, compare Triple Trouble to Bloodstone Fen’s legendary guardian. I stand by what I said. Yes, the zerg has moved on to greener pastures. Even you acknowledge that. Don’t know why that’s suddenly a point of contention.

How can an event be dead when it’s done daily? That doesn’t make sense.

Dead isn’t a comparative state. Something is either dead or it’s not.

The OP wants to do the event. Saying it’s dead when it’s not helps absolutely no one.

Aredenwolfe is mixing up “dead event” with “event on farm status by random pugs”. As mentioned, the event gets completed daily multiple times successfully.

Wurm was never a walk in the park and since it never was on farm status by randoms, comparing it to any other world event that gets rushed down with minimal effort is kind of pointless.

As a matter of fact, it’s now arguably easier to get wurm done compared to when people were actively running it with fail zerg groups. The organised groups have experiance and guarantee an almost always successful tripple head kill.

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Posted by: Pifil.5193

Pifil.5193

Also the “zerg” never did TT or Tequatl, they required too much coordination and too many people. TT is in many ways like a three headed octovine but you do need more people for it because the kill phase requires more DPS.

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Posted by: Bellatrixa.3546

Bellatrixa.3546

- not sure how well the LFG groups do since I’ve been running the event in the past with gw2community. My assumption though is: save yourself the hassle and forget about the LFG tool. You really want voice comms for this event, especially the tripple head kill

If the group called ‘Post Reset TT’ with members of AA and other guilds are running it, you don’t need voice comms at all. Not sure if they’re still running wurm as BST has pushed the start time of the run back to 2am for me, but I know that I had multiple successful triple decaps with them for months with no TS required, everything was explained in squad chat every time for the inevitable new people and the addition of squad markers made the whole process even easier. Problem is that TS or no, if people are out to kill husks/spawn merchants on kegs/not listen to their comm to deliberately mess up the run, they’ll do it.
Thankfully the post reset runs I went on weren’t actually that bad for that sort of thing and most people who went along listened because they wanted something out of the run themselves.

But yeah, it’s not a dead event – just requires more preparation and co-ordination than most open world content. Imo the rewards could be improved to encourage more footfall as I have to say I lost a lot of motivation to keep running it after getting 2 of the 3 wurmslayer skins. Teq giving better rewards for less effort is… weird.

“Even if we find a way to save the world from the
dragons, I sometimes wonder if we’ll ever find a way to save us from ourselves.”

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Posted by: General Health.9678

General Health.9678

Perhaps one can say the event is dead for a casual player, but not for the more aggressive ones who are willing to sit for an hour or more in one specific map hoping to get it done.

I don’t think you can even say that. There’s no such thing as a casual player that would preclude them joining an organised TT. I am not more aggressive because I run or have run TT. It’s more likely to succeed with the aforementioned groups so “hoping” is not a good choice of word. An hour or more of sitting in one specific map? Not really a big deal given the mastery points the OP wants from this I don’t think.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Marxx.5021

Marxx.5021

You can do TT daily (EU: ts.gw2community.com). It is done 3 times a day and rarely fails.
You don’t need to know anything. Just listen on TS and do what they explain.

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Posted by: HenryChinaski.4732

HenryChinaski.4732

When you say its dead cause you have to join an organized group then the event never lived.
Dont saw a succesfull unorganized TT ever.

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Posted by: Pifil.5193

Pifil.5193

I’m trying to take the mastery poins of the world boss Triple Trouble, but the event is practically dead, perhaps because Shatterer is on the same schedule and also its difficulty, even after daily reset the event fail . I wonder if there is any guild that can hold the event or if ArenaNet plans to revive the event in some way.

Perhaps one can say the event is dead for a casual player, but not for the more aggressive ones who are willing to sit for an hour or more in one specific map hoping to get it done.

If we want to call that event ‘lively’ under that criteria, then count me out please because I’d rather play the game instead.

Actually, in the case of the EU OC events anyway they don’t expect or want players to wait on the map. They want to “player bomb” the map to force the creation of a new one with enough spaces to fit all the players so they prefer that you’re not on Bloodtide Coast at all. You join their squad and do whatever you want (preferably in another map) until you get the nod to go to Bloodtide Coast at some time, so AFKing is not needed.

Now some might say that’s not a “casual” experience because it involves whispering someone, getting an invite, waiting in a squad and waypointing into a map at a particular time but the whole “not for casuals” thing is getting too far into “no true Scotsman” territory for me.

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

There are groups who do it everyday. The NA post reset group is very good. You do need to LFG onto the right map. The rewards for it are pretty bad for the time investment, though, once you have all the mastery points.

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Posted by: Malediktus.9250

Malediktus.9250

Anet should just buff the rewards for the event. They are lackluster compared to tequatl which basically takes no effort at all in comparison.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Djinn.9245

Djinn.9245

Given the age of the event and where everyone is now? Yes, very much dead. But that’s par for the course with old content when new content comes out. The zerg—and interest for that matter—moves on.

Good luck getting those achievements done.

Do you know what you’re talking about? Or are you just making things up based on what you believe? The wurm is killed SEVERAL times per day.

Let’s say “several” = 3 times/day. If you don’t happen to play at the times that those 3 times are running, you are SOL. And it sounds like most of the guilds that run it regularly might even be EU which narrows times down even more.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Amaimon.7823

Amaimon.7823

>>>> gw2community runs it several times a day with a 98.6358743 success rate

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Posted by: Fluffball.8307

Fluffball.8307

And it sounds like most of the guilds that run it regularly might even be EU which narrows times down even more.

Sounds like?? There are NA groups that run it during every time slot of the day. Some of you just want the event to be dead even though it’s not. There is no helping you.

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Posted by: onevstheworld.2419

onevstheworld.2419

Let’s say “several” = 3 times/day. If you don’t happen to play at the times that those 3 times are running, you are SOL. And it sounds like most of the guilds that run it regularly might even be EU which narrows times down even more.

I usually run TT with TTS (NA) and depending on the day of week, you can join up to 4 different runs… east coast, west coast, oceanic and eu prime times (yes, they have enough eu members who play on NA servers to regularly do TT). Seeing this is one of several groups running TT, and TT only spawns 6 times per 24 hours, I think the coverage is pretty good. With teamspeak it can take just 15 mins to setup and only needs 80-90 people.

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Posted by: Sartharina.3542

Sartharina.3542

I look at it this way, and this is purely my opinion: If I have to go out of my way, at any given scenario to do an event, then said event is questionable as far activity.

You don’t have to go out of your way to do the event – you can try to solo it all you want with the same chance of success that the event’s always had for players who don’t want to ‘go out of their way’ to do, whether in a group of 2, or 100.

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Posted by: Vayne.8563

Vayne.8563

Given the age of the event and where everyone is now? Yes, very much dead. But that’s par for the course with old content when new content comes out. The zerg—and interest for that matter—moves on.

Good luck getting those achievements done.

Do you know what you’re talking about? Or are you just making things up based on what you believe? The wurm is killed SEVERAL times per day.

Let’s say “several” = 3 times/day. If you don’t happen to play at the times that those 3 times are running, you are SOL. And it sounds like most of the guilds that run it regularly might even be EU which narrows times down even more.

There are guilds that run it in pretty much every time slot. I’m on a US server, but live in Australia and I used to run it all the time with Evos.

There are several open communties that run it on US servers too.

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Posted by: Ashen.2907

Ashen.2907

It gets done.
It gets done regularly.
Players are actively organizing for it.

By definition it is not dead. Any claim to the contrary is mistaken.

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Posted by: Djinn.9245

Djinn.9245

And it sounds like most of the guilds that run it regularly might even be EU which narrows times down even more.

Sounds like?? There are NA groups that run it during every time slot of the day. Some of you just want the event to be dead even though it’s not. There is no helping you.

I personally don’t want the event to be dead, that makes no sense. I went by there several times recently looking for the event to get achievs and it was dead. I guess some peoples’ experiences differ from yours.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Fluffball.8307

Fluffball.8307

I personally don’t want the event to be dead, that makes no sense. I went by there several times recently looking for the event to get achievs and it was dead. I guess some peoples’ experiences differ from yours.

Yes, because you use a taxi. As has been said a dozen times or so, if you don’t join the group of people doing the event at any given time slot, you’re… not going to be with the group of people doing the event.

If your experience is different than mine, it’s because you’re not doing it right.

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Posted by: Tekoneiric.6817

Tekoneiric.6817

An open world event shouldn’t require players LFG to complete. Other parts of the game yes but not open world. Many PvE players don’t have time for it.

The server instance balanced system is kittened up. I wish they would only allow a specific number of groups per server, cap their size as not to allow everyone in groups to jump to one server and random non-grouped players to be shunted off to a looser server. Balance should be about just that; balance. Not everyone dumping to one server.

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Posted by: Fluffball.8307

Fluffball.8307

That discussion has been done to death. The wurm is basically an open world raid, so it does need an amount of coordination. Using a LFG to communicate with other players is a pretty minimal amount of effort to put into this…

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Posted by: Djinn.9245

Djinn.9245

I think the main problem is that TT is NOT a raid and newer players don’t understand that it needs so much coordination. There are many World Bosses that you just run up and join the crowd. So people who are now looking for Mastery Points or achievs or whatever run to the area like for so many other Bosses and find it dead.

And as we should all know by now, only a small percentage of players come to the forums. So it will continue to be an issue unless Anet does something about it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Vayne.8563

Vayne.8563

The ironic part? This is the very same discussion about certain HoT maps as well. And the answers are the same.

I’ll leave it at that.

The whole purpose of a forum is to communicate. If a majority of people have a definition of a word and you decide that your definition is different from the accepted definition using that word is not only misleading, but it becomes a barrier to communication. Much of this thread has been telling you why you’re wrong.

It’s okay to have your own definition of a word that means something to you and maybe a few other people like you. Using that word however, when you should have realized by now the word is at least ambiguous serves very little purpose but to add to the confusion. Which I assume isn’t something you’d want to do intentionally.

A map that’s being run consistently isn’t a dead map, even if there are times when you have to put some effort into doing the map. An event that’s done multiple times a day isn’t a dead event, even if you wish to use the word that way.

It’s like saying my friend moved further away and I have to make an effort to see him. He must be dead. That’s not really the way words are supposed to work.

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Posted by: Doo Lally.8594

Doo Lally.8594

It’s a Norwegian Blue!

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Posted by: Tekoneiric.6817

Tekoneiric.6817

I think the main problem is that TT is NOT a raid and newer players don’t understand that it needs so much coordination. There are many World Bosses that you just run up and join the crowd. So people who are now looking for Mastery Points or achievs or whatever run to the area like for so many other Bosses and find it dead.

And as we should all know by now, only a small percentage of players come to the forums. So it will continue to be an issue unless Anet does something about it.

What I’d like to see them do is cap group size and the number of groups on a map. Groups shouldn’t account for more than 50% of the PvE maps players. This would allow random people to fill the other half and spread the groups out on other instances which would also allow random players to catch slots on those instances.

Dragon’s Stand has become the same way. I did the meta on that map several times a few months ago and now unless you are using LFG you end up on a dead instance. PvE should always be about random players coming together rather than organized groups. If they don’t cap groups in PvE it could eventually kill the game because many players will get frustrated at it.

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Posted by: onevstheworld.2419

onevstheworld.2419

What I’d like to see them do is cap group size and the number of groups on a map. Groups shouldn’t account for more than 50% of the PvE maps players. This would allow random people to fill the other half and spread the groups out on other instances which would also allow random players to catch slots on those instances.

It’s not a group size issue, it’s how the event mechanics are designed.

What you suggest was how it was before squads were implemented. What used to happen was whichever group running the event would have taxi parties to get everyone on the same map instance. That was a pain in the kitten because the taxiing people often had full parties, so you’d have to spam party joins for ages until you get someone with a free party slot. Anyway, my point is, this “taxi onto the relevent ip” process was there long before squads, and restricting squad sizes won’t actually change it.

The issue is, for this particular event you need 3 commanders, 9-12 reflecters and 9-12 husk condi (less if husks blockers are available). You may or may not find this particular combo in a random pug, but the organized groups ensure success by having people already trained and prepared to fill those roles. Breaking up the organized groups will make it less likely to find a successful TT, not more.