Troubadour Profession Idea

Troubadour Profession Idea

in Guild Wars 2 Discussion

Posted by: lukejoe.1592

lukejoe.1592

Just having a since GW2 binge weekend, and partly out of excitement for the Revenants, was kicking around this Troubadour adventurer class professional in my head. It’s meant to appeal to people who perpetually ask when Bards will be added, without actually being a true support class. (We don’t even have true healers, so true support is definitely not going to happen.)

Basic gist, the Troubadour is kind of built around a traveling performer archetype, equal parts Bards and Carnie. Not going to include any numerical specifics, because I don’t try that hard.

Was thinking that the unique mechanic could be tying FI-F4 to some unique acrobatic moves that make the professional super mobile.

Weapons basically stick to a circus theme. I see these being legit ones.

Two Handed:
Hammer: Kind of a short, choppy fighting style rather than the huge swings of the warrior and guardian. I see the #5 launching an enemy into the air like a carnival strength test game. “Ring the bell”

One handed:
Double daggers: Ranged. The whole skill set is made out of trick dagger throws. Maybe #5 is an evasive skill.
Double maces: Sort of a brawler’s style, with main hand and off hand skills that cause cripple.
Sword (main only): Debonair as balls!
Scepter: A place for your music magic.

Off-hand:
Daggers and maces: See above.
Torch: I actually have some specific ideas. #4 is called flame eater, and grants quickness and might. Blow out s cone of fire for extra cool down time. #5 is just shoving the torch in an enemy’s face.
Focus: More music magic.

Utilities:
Rhymes: Shouts with long channel times. During the channeling, the Troubadour can only dodge roll and auto attack. But he/she sings a jaunty tune/poem like: “The Jabberwocky” (causes confusion), “Travelers song” (grants stability and swiftness), etc.

Stories: Troubadours bring words to life! Summon up spectral versions of fairy tale heroes to fight for along you for a short time. I’m think: a trio of devilish Charr cubs, a human princess who becomes a bandit, an old Norn woman with a big cleaver, the Asura version of Rumpelstiltskin, a Sylvari knight with a sad love story, and (for underwater) a little mermaid! Legendary: A titan?

Firecrackers: Grenades that explode in sparks and colored smoke.

Magic tricks: The hand is quicker then the eye! Stage magic themed cantrips.

Signets: obvi!

Fun thinking up, and fun sharing.

Troubadour Profession Idea

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Posted by: Unforgiven Azrael.6203

Unforgiven Azrael.6203

neat idea, I would say though, get rid of the mace and hammer and add a staff, bow and pistol(for offhand), and also rhymes being a channel ability that gives a constant effect while being cast, and allows for movement, but nothing else, sort of like the guard staff heal, but you can move. Also maybe have the firecrackers or magic tricks be card tricks instead where you throw or use cards like Gambit

Troubadour Profession Idea

in Guild Wars 2 Discussion

Posted by: lukejoe.1592

lukejoe.1592

Well the weapon concepts were keeping to the carnival/circus theme. And Gambit is awful! ;-)