I had a question, an issue, and a suggestion. All three are around the same subject, as evidenced in the thread title, and all three revolve around a Dev’s willingness to answer. Players can offer feedback, but only a dev could actually answer this. Let me add some background.
My current home server is Devona’s Rest, we are currently listed as a high population server. I believe I’ve read elsewhere that the server pop is based on the number of accounts that call the server home, not the number of active accounts; this leads to a couple of questions I had.
Why not come up with a better metric for server population? From my point of view, as an active player (3-4 hours per day minimum), this server is dead. I can run through Lion’s Arch and never see more than 15 players at a time, I’ve seen 2 overflows the entire 9 months I’ve played, I can literally run through whole area’s, including starting area’s or normally high traffic area’s, such as Frostgorge Sound, or Queensdale and count the number of players I see or find in /map on my fingers and toes. The LFG tool more often than not groups me with people from other servers. WvWvW is the same 30 people every time I log in, and I have never seen more than 50 people there. How is this server classed as a high population server? Is there any way to do the number of active accounts, rather than the number of total accounts? Active being defined loosely as an account that has more than 1 hours worth of activity in a week. As a player I feel like some content punishes me for being in a lower population, or activity server, i.e. Tequatl Rising. And I feel like we will see more content in the future will need activity and cooperation from a community like the Tequatl event. This is going to cause a bleeding effect, which someone told me happened shortly before I joined, of active players abandoning servers in favor of higher activity servers. I can guest to other servers and see large numbers of people 24 hours per day.
So, those were my questions. My suggestion is to add soft server caps, or to at least display better metrics of server population. This is a big issue. I understand you don’t want to show your servers are emptying, or that you are bleeding players, but for the players you do have, you need to let your current playerbase know what they can expect of the server they are on so they can make informed decisions, i.e. whether to change servers, what servers to go to, and what to expect from a server. This is especially important for new players. A new player that joins Devona’s Rest is going to have little to no support from the playerbase, because there isn’t one. This is going to discourage those people, and cause yet more lost players.
These are just my opinions, and please feel free to correct me if I’m wrong about the state of this server, or other servers in similar positions.