Hello
I have been playing Guild Wars 2 since the 3 day headstart. I had a long break in the middle but have recently come back and am once again playing this game as my only
game. I have 2 characters, one a level 80 Elemenatalist who has 100% the world and a level 61 Ranger. I have 2700 Achievement points and have recently got the Golden
I consider myself someone who is probably slightly below average as a player, amongst those who have sat it out until the higher levels.I am not writing this to complain in any way. I absolutely adore this game and every point I am about to make either has a completely acceptable work around or I see
the reason why the system is like this which I will try to go into, however there are two areas in which I think this game could be somewhat changed and improved
from my point of view. Of the two the one I would like changed the most is the first one, the tool tips:
Tooltips
————
One of the biggest problems I have with experimenting with new trait builds is the lack of informative tool tips. For example:
Air Tree:
Electrical discharge: “strike your target with a bolt of lightning” What does this bolt of lighting do?
VIII: “Casts a boon based on attunment.” Which boons?
Water Tree:
Soothing Mist: “Regenerate health when attuned to water” How much? Does healing power affect this?
Healing ripple: “Heal nearby enemies when attuning” Ditto
I don’t want to harp on this but I’m sure you get the idea. I know all this is possible to figure out through testing and through the wiki, but its a pain to alt tab
to find this out, I guess I just don’t want to have to rely on external sources.
The other problem is I don’t have a full understanding of how my stats are affecting my build. Should I be worried about losing 100 power by swapping out these stats?
How much does 100 power benefit me?
I would love it if the tool tips on the skills worked like the ones in League of Legends with AP, how it tells you the base and then tells you the amount added in a
different colour.
I understand why these facts may be left out of the already over populated tool tips. After all, skills like “static field” (Ele, staff, air magic) is already a huge
tool tip due to the complexity of it. But I don’t understand why this information isn’t somewhere in the game. Maybe this extra information would make the skill bar
confusing but why can’t we have all the intricate information on the skill section in the hero window?
sPVP
——
I love what Arena.net has done with this. As a hardcore Guild Wars 1 player I am absolutely thrilled to see that they maintained their stance on having the characters
all balanced at the same level, so you don’t get one shot by someone who has been playing much longer than you based on nothing but gear. This is by far the most
important philosophy of pvp and I wouldn’t have it any other way. However something thing I really liked in Guild Wars 1 was how there was cross over between the 2
modes. I liked that you could sell the sigils from HA and get fancy skins that you could take back into PvE. I understand fully why they haven’t done this for Guild
Wars 2. It is an effort to keep the PVE only people out of a completely competitive mode which I can fully understand. But it would be nice if there was some minor
reward that I could take back to PVE even if it is just a little bit of EXP. I think it would be freaking awesome to take a character from level 1 and take them all
the way to 80 in sPvP, even if it took twice as long. You could almost do this with Guild Wars 1 when they had the battle arenas spaced out in Ascalon, Yaks Bend,
crystal desert and finally Droknar’s forge. I like that steps have started to be made to combine the two, ala the bringing PVE skins into PVP and I think that is
wonderful. Its great that those who have worked to get a lovely skin can now bring them in and I understand why the other way isn’t possible due to the
relative ease of getting rarer skins.
tl;dr
Love the game but it would be great if tool tips could be more informative.