Twisted Marionette - Minor Tweaks/Suggestions

Twisted Marionette - Minor Tweaks/Suggestions

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Posted by: TPMN.1483

TPMN.1483

Hi All,

1: Scaling on rings inside after gates
The scaling and people distribution when people port inside to the rings is sometimes very unbalanced.

This can result in fails which should not be happening.
Each circle area usually has a champion.

With 20 people entering a gate this should create an even distribution of 4 people/circle.
This can be difficult to fight a champion as teams are often split up.

I have seen instances where 7 people are on one circle and others have only 2-3 which generally will result in a fail. The distribution of people needs to be even to allow the event to succeed. If there are few people in one circle – having a champion makes it near impossible to succeed – a elite or vet should be present (not a champ).

2: Gate Entry
This is currently lagging out – press F to enter.
This needs to be automatic entry when running through a green gate.

This would improve the chances of people getting inside to kill the bosses inside.

Many Thanks for reading !

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

3: If a platform team is successful, allow them to assist the other platforms that may still be struggling.

4: Only kill or down the players taking part in the boss fight. Don’t kill players who aren’t even taking part in the battle, or can’t even see the boss, or are just loading into Lornar’s Pass.

5: Attacks by the marionette should be dodgeable. Be consistent with your game design.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: imsoenthused.1634

imsoenthused.1634

Nice ideas. I’d also love to see a Lane Counter. Just a simple counter that tells you how many players are in each lane during the warm up, so you could better handle reinforcing weak lanes.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Isis Gebnut.4609

Isis Gebnut.4609

Some people on TS had the idea that the pads fill up 1 person at a time so as people go in pads 1-5 fill up with one person and then when thats done it gets filled with another person in each pad.
With this in mind JQ ended up getting those on TS to join each commanders party and hang out near the gate so we could be the first through and fill up those pads with people in TS. Not sure if it made a difference but it worked and we downed the marionette.

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Posted by: Isis Gebnut.4609

Isis Gebnut.4609

Lane counters we had /supplyinfo on commanders and we evened out the lanes. FYI we also chamged the numbering for the lanes so the south lane is lane 1 since it goes in first. Also there needs to be a min of 25 people in each lane so that all the pads get at least 5 people. Each time a lane goes in a new boss is faced and the pads are raised. Gets harder the closer to the top

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Posted by: Shakkara.2641

Shakkara.2641

Something really needs to be tweaked regarding the portals.

It happened twice now that I stepped in the portal, and before my computer had loaded, I was dead on arrival. Often I was the only one there. Then another guy would join in and he gets smacked too. And a third, etc.

There just needs to be a grace period between the time to enter portals and the time the boss on the platforms becomes active, so everyone has a chance to enter, load the screen and get ready etc.

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Posted by: Naevius.3185

Naevius.3185

Pads that win should be able to get to other pads to help.

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Posted by: Gbok.1039

Gbok.1039

5: Attacks by the marionette should be dodgeable. Be consistent with your game design.

This is so people stop with all the zerker gear. Expect more like this in the future.

Fort AspenwoodSoul Exodus[Soul] Finxx – 80 Ranger

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Posted by: Kindeller.3072

Kindeller.3072

5: Attacks by the marionette should be dodgeable. Be consistent with your game design.

This is so people stop with all the zerker gear. Expect more like this in the future.

Just evaded the stomp attack by dodging out of the area… not sure if I’m missing something is this what your referring too? Because as far a I see its possible at the moment (:

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Posted by: TPMN.1483

TPMN.1483

If the portal gate entry stopped and then an appropriate scales boss appeared after a few seconds it would allow for a fair encounter and fix a whole number of scaling Ian’s loading issues this event currently has.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Gbok.1039

Gbok.1039

What I was thinking was meant by that was you cannot dodge while the attack is in progress and it show you evaded as you can with other attacks. You can as you stated dodge before the attack when the circle shows up.

I was assuming this is some of the anti zerker measures being implemented and tested.
The circles are also marked different than the normal aoe’s we have seen in the past.

Fort AspenwoodSoul Exodus[Soul] Finxx – 80 Ranger

(edited by Gbok.1039)

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Posted by: Arctisavange.7260

Arctisavange.7260

3: If a platform team is successful, allow them to assist the other platforms that may still be struggling..

THIS!!!!!!!!

Every time theres only 1 platform that fails and due to that 1 platform, everyone looses.

Why should few peoples individual fighting skills decide the entire events faith??

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Posted by: Ashabhi.1365

Ashabhi.1365

I agree with 2 of the posted suggestions:

1. After you kill your champ on the platforms, allow the barriers to fall and go help others on their platforms. If I am in a full platform, and my neighbor has 1 or 2 people, it will fail as it is now.

2. Make entry to the portal automatic. I ran to the portal, and evidently passed the point where you had to hit “F.” I couldn’t figure out what I was doing wrong, and realized I had to back up to just the right spot in order for the “enter portal” mechanic activated.

Other than that, I had a blast.

Level 80 Elementalist