Two questions about collision detection

Two questions about collision detection

in Guild Wars 2 Discussion

Posted by: DrogenViech.9406

DrogenViech.9406

Q:

Back when the adventure box event ran, i started to notice that the bounding box for player movement collisions doesn’t seem to be just a box – it seems slanted at the corners? Is this actually true? Or are player movement collisions actually completely spherical?

Also, does anyone know what kind of hitbox those red AoE fields on the ground are tested against? Is the player technically just a point in space, or a box, maybe even a sphere?

Maybe the attached image will help getting my ideas across

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