Two skill/trait UI needs

Two skill/trait UI needs

in Guild Wars 2 Discussion

Posted by: Doghouse.1562

Doghouse.1562

OK – after playing a bit, it seems to me that there are two things definitely needed in the new trait/skill UI.

1) [Traits only – and not sure whether this is a bug or not, tbh; if I were testing the code, I’d flag it as one.]
In the Build tab, if I change to a Specialization I don’t currently have active, then change my mind and swap back, the game “forgets” what my previous choices were. That is, not to put too fine a point on it, extremely annoying. Give me back what I had before, please – I don’t want to spend all my time with pieces of paper writing things down, or trying to decide yet again what to go with on this particular character, simply because the game won’t remember on my behalf.

2) [Both Skills and Traits.]
In the Training tab, if within a line I click on a trait or skill that isn’t the next in order, the purchase sequence is identical except for the difference in price displayed. PLEASE add a visual clue to draw attention either to everything that’s being bought, or at the very least to the fact that multiple items are being bought. When a single item can cost, say, 2HP, and another 22HP once intervening items are added in (a coincidence that almost cost me dearly when I clicked on an icon by accident), levelling players need every chance to be sure that we’re genuinely buying what we think we are. Especially given that Hero Points, once spent, can’t be unspent.

(Edited to clarify
OK, multi-buying by accident didn’t actually cost me, because as it happened I was filling out a level 80 and had plenty of points. But I didn’t realise at the time that it was even a possibility (and as Kal Spiro’s response below shows, I’m not the only one). And on a levelling character, it could have been a nasty mistake to make.

(edited by Doghouse.1562)

Two skill/trait UI needs

in Guild Wars 2 Discussion

Posted by: Kal Spiro.9745

Kal Spiro.9745

1) Considering that this is the same problem Rangers have with pet names, I’m going to say they don’t care, and deal with it.

Maybe I’m wrong and one day they’ll actually implement a build memory system, I’m just saying don’t hold your breath.

2) Wait… I don’t have to click my way through those dumb circles? I can just pick the last one and buy them all at once? Ugh! That would have been nice to know two days ago…

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Two skill/trait UI needs

in Guild Wars 2 Discussion

Posted by: Doghouse.1562

Doghouse.1562

1) Considering that this is the same problem Rangers have with pet names, I’m going to say they don’t care, and deal with it.

Maybe I’m wrong and one day they’ll actually implement a build memory system, I’m just saying don’t hold your breath.

Well, it;s not entirely the same thing, because they already remember separate specs for PvE, PvP and WvW. It may be that whatever they do there is easily extensible. And they’ve had the code open recently, too, so someone will be familiar enough with it to be able to say very quickly that it’s doable if it is. But I know what you mean.

Edit
(There’s also quite a difference between saving something entirely cosmetic and something which is very much functional.)

2) Wait… I don’t have to click my way through those dumb circles? I can just pick the last one and buy them all at once? Ugh! That would have been nice to know two days ago…

Yup. Doing it by accident on the first character I looked at was what drew it to my attention (and why I thought it worth flagging). Once I knew I could do it, it took me literally under 20 seconds in the Training UI, per character, to fill out everything on each of the rest of my level 80s. Sorry.

(edited by Doghouse.1562)