Message me any time in game.
(edited by The Gates Assassin.9827)
The way the legendary system is right now encourages players to repeatedly do certain actions beyond the point of them being fun. I’ve been thinking, what if you had to complete certain achievements to unlock a legendary weapon. The achievements might have to be modified, but what about this. To get your legendary weapon you must:
1) Complete all jumping puzzles
2) Complete the weapon’s Master achievement (5,000 killing blows with that weapon)
3) Complete all dungeons and all explorable paths.
4) Complete every boss achievement
5) Complete every explorer achievement
6) All non-story related Hero achievements
7) Defeat Zhaitan
To make this a bit harder, it’d be kind of interesting to have some sort of time attack for the jumping puzzles (not including a few that don’t really work for them). Each could have an achievement that is necessary for getting the legendary weapon.
I specifically chose only these achievements because:
1) They aren’t grind achievements
2) They aren’t PvP related, so it won’t affect combat.
3) It encourages players to play all paths of dungeons, rather than just the lucrative ones.
For each weapon that you want, you have to get that weapon’s master achievement along with every other achievement listed. Because you wouldn’t be able to sell them anymore, you’d be able to unlock multiple if you wanted a few of different types of sigils. The only thing holding you back from getting multiple would be the weapon master achievement. If you have, lets say the twilight, and you want the axe legendary (w/e that is), you need to get the axe’s master achievement (5,000 killing blows with an axe) and it’s yours. No need to repeat an insane process to get another one.
What do you guys think? Is it enough to be considered legendary? Is it more fun this way?
(edited by The Gates Assassin.9827)
The problems I see with that are two things.
1. Time attacks for JP don’t work when it’s entirely dependent on the player’s skill and computer setup on how fast they can complete one.
2. This isn’t really a complaint, but a notice. You set it up like this, then almost everybody and their mother will have a Legendary, which could possibly defeat the purpose of having one.
1. Time attacks for JP don’t work when it’s entirely dependent on the player’s skill and computer setup on how fast they can complete one.
I think the time attack thing will be fine. Just make it a bit generous. It doesn’t have to require a perfect run. Another solution to it would be to have it be a perfect run. No falling or something like that. Also, it should be based on the player’s skill. That’s the point of a game. Computer set up…I’ve never heard of lag issues in a jumping puzzle.
2. This isn’t really a complaint, but a notice. You set it up like this, then almost everybody and their mother will have a Legendary, which could possibly defeat the purpose of having one.
This requires full map completion, 5000 events done, all dungeons with all paths, 5000 kills with that weapon, 500,000 exp without death, every boss defeated, every location found, every dive location found, every jumping puzzle completed, and every hidden achievement done.
That’s kind of a lot. What if you add in that you have to complete every single event? That would not only make it take longer, but also fit the bill of you having to be legendary to complete it.
Too easy, unfortunately.
Too easy, unfortunately.
I think it says a lot about this game that completing pretty much everything that the game has to offer is “Too easy”.
Lets say they added a ton more achievements (Skill based though) and added time attack to the dungeons and the jumping puzzles. Think that would be hard enough?
(edited by The Gates Assassin.9827)
Too easy, unfortunately.
yet far more difficult then the current system.
Think it’s more fun this way?
I’d much rather have legendaries tie into the story and achievements than RNG for the precursor and a ton of money/mats.
Think it’s more fun this way?
yes, your idea is much more fun to achieving a legendary, and is far more difficult then the the current system.
Too easy, unfortunately.
I think it says a lot about this game that completing pretty much everything that the game has to offer is “Too easy”.
Lets say they added a ton more achievements (Skill based though) and added time attack to the dungeons and the jumping puzzles. Think that would be hard enough?
For self disclosure, I have two legendaries already and I’m already working on my third.
I think Arenanet wants legendaries to be rare and not worn by everyone. I think that’s why it’s a good idea to have a huge gold/rng sink tied to them. Quite frankly I don’t know why they’re sellable on the TP and that is one thing I’m disappointed in. I can’t count the many times I get accused of gold buying because I carry around two of the most expensive legendaries around.
I find the current system to get a legendary to be adequate, but they should also include more skill-based requisites. But it needs to be designed so that it’s not easily completeable and that it cannot be ‘exploited’ by certain classes.
That’s why time achievements for puzzles just isn’t a good idea. Just get a mesmer and you can get a portal to the end. It is very, very difficult programming something that takes this into account, and it’s just not worth the time invested in.
But there are some good points above, such as Dungeon Master.
I think they need to emphasize a whole lot more about taking part in the entire game, so WvW has to be included.
TBH, 500 badges is nothing. They need to make a requirement of X # of kills or a higher badge amount, like 1500.
Or for you explorer people out there, how about getting 100% map exploration (not the same as map completion)
Too easy, unfortunately.
yet far more difficult then the current system.
I disagree
Points 1, 2, 5, 6 and 7 are easy.
Points 3 and 4 are doable but are the only significant timesinks. Heck, point 3 can still be achieved in a week.
That makes pursuing a legendary very easy and you’ll have everyone running around in one. That defeats the purpose.
You need gold and time sinks, which is what the current system has.
Now if the purpose of this suggestion was to add it on top of the current legendary process, then by all means, I agree with it.
But if this is all that it takes to get a legendary…
Think it’s more fun this way?
yes, your idea is much more fun to achieving a legendary, and is far more difficult then the the current system.
More difficult? Let’s be honest, it’s not.
For the current system, you have to wait for a precursor drop from something (which can take a month) or buy from the TP (will also take a month to get that amount of gold), and then spend months to get the materials necessary to upgrade it to Legendary. The way he mentioned can be done in less than 2 weeks easily.
Think it’s more fun this way?
yes, your idea is much more fun to achieving a legendary, and is far more difficult then the the current system.
More difficult? Let’s be honest, it’s not.
For the current system, you have to wait for a precursor drop from something (which can take a month) or buy from the TP (will also take a month to get that amount of gold), and then spend months to get the materials necessary to upgrade it to Legendary. The way he mentioned can be done in less than 2 weeks easily.
Not only that, but the karma and the badges are tough. People keep saying that you can easily get badges from jumping puzzles, but you only have one safe place (your own borderlands) to farm them, and even then, on a lvl 80 character, you only get 3-8 badges (EB puzzle has more)
Tedious grind does not equal challenge. Current system is extremely easy because it is a tedious RNG grind. The OP idea actually has challenge to it, a lot of that stuff is actually a challenge to complete.
The only reason why many people wouldn’t have a legendary with the current system is because it is nothing more then a boring tedious RNG grind. Do you really want something that is looked as as nothing but that? People don’t see a legendary and think “oh that person is good, they are skilled” no instead what they think is “oh, that person just did a boring tedious RNG grind, meh”
Tedious grind does not equal challenge. Current system is extremely easy because it is a tedious RNG grind. The OP idea actually has challenge to it, a lot of that stuff is actually a challenge to complete.
The only reason why many people wouldn’t have a legendary with the current system is because it is nothing more then a boring tedious RNG grind. Do you really want something that is looked as as nothing but that? People don’t see a legendary and think “oh that person is good, they are skilled” no instead what they think is “oh, that person just did a boring tedious RNG grind, meh”
You should know it by now but all MMOs are about grind. There just isn’t enough manpower to program something that would take weeks to get yet not be considered ‘grindy’
OP’s suggestions are ‘challenging’ but easy enough to be done in a few weeks.
Think it’s more fun this way?
yes, your idea is much more fun to achieving a legendary, and is far more difficult then the the current system.
More difficult? Let’s be honest, it’s not.
For the current system, you have to wait for a precursor drop from something (which can take a month) or buy from the TP (will also take a month to get that amount of gold), and then spend months to get the materials necessary to upgrade it to Legendary. The way he mentioned can be done in less than 2 weeks easily.
There’s an important distinction to be made. He’s talking about difficult in skill requirement, not time taken. I’ve seen what goes into getting a legendary. It’s difficult in RNG and time spent, but none of it has to be difficult.
I think Arenanet wants legendaries to be rare and not worn by everyone. I think that’s why it’s a good idea to have a huge gold/rng sink tied to them. Quite frankly I don’t know why they’re sellable on the TP and that is one thing I’m disappointed in. I can’t count the many times I get accused of gold buying because I carry around two of the most expensive legendaries around.
Legendaries should be representations of your skill, not your lack of life or huge amounts of money. (No offense xD)
I find the current system to get a legendary to be adequate, but they should also include more skill-based requisites. But it needs to be designed so that it’s not easily completeable and that it cannot be ‘exploited’ by certain classes.
Perhaps retain some of the crafting requirements. Maybe require you attain 400 in two crafting things? That said, Crafting to me seems more like a grind rather than a skill challenge. I would want to avoid all grinding whatsoever.
That’s why time achievements for puzzles just isn’t a good idea. Just get a mesmer and you can get a portal to the end. It is very, very difficult programming something that takes this into account, and it’s just not worth the time invested in.
That’s fair, but in the end there has to be a mesmer there to do it. There are a lot of jumping puzzles and most likely, there will NOT be one at every single one. Just the super hard ones. Also, simple way to fix it is to not allow the skill portal in jumping puzzle areas.
I think they need to emphasize a whole lot more about taking part in the entire game, so WvW has to be included.
Need to be careful though. If you make the supply used achievement in there, people will just waste the supply on stupid things to get the achievement. Certain ones like player’s killed and castles/keeps taken are good though. They encourage gameplay.
TBH, 500 badges is nothing. They need to make a requirement of X # of kills or a higher badge amount, like 1500.
The problem is that this encourages players to do the jumping puzzles for badges with a portal mesmer. I’d make it WvW kills instead.
Or for you explorer people out there, how about getting 100% map exploration (not the same as map completion)
Already in there It’s part of Hero Achievements.
You should know it by now but all MMOs are about grind. There just isn’t enough manpower to program something that would take weeks to get yet not be considered ‘grindy’
OP’s suggestions are ‘challenging’ but easy enough to be done in a few weeks.
God Walking Among Mere Mortals. What if the challenge of getting that title was what you had to put in to get legendaries in this game? Same challenge, but remove the stupid grindy ones like sweet tooth.
(edited by The Gates Assassin.9827)
Tedious grind does not equal challenge. Current system is extremely easy because it is a tedious RNG grind. The OP idea actually has challenge to it, a lot of that stuff is actually a challenge to complete.
The only reason why many people wouldn’t have a legendary with the current system is because it is nothing more then a boring tedious RNG grind. Do you really want something that is looked as as nothing but that? People don’t see a legendary and think “oh that person is good, they are skilled” no instead what they think is “oh, that person just did a boring tedious RNG grind, meh”
You should know it by now but all MMOs are about grind. There just isn’t enough manpower to program something that would take weeks to get yet not be considered ‘grindy’
OP’s suggestions are ‘challenging’ but easy enough to be done in a few weeks.
Arenanet can easily make getting a legendary a long process without it being a tedious RNG grind.
Also, why is three weeks of challenges not a long enough period of time?
Tedious grind does not equal challenge. Current system is extremely easy because it is a tedious RNG grind. The OP idea actually has challenge to it, a lot of that stuff is actually a challenge to complete.
The only reason why many people wouldn’t have a legendary with the current system is because it is nothing more then a boring tedious RNG grind. Do you really want something that is looked as as nothing but that? People don’t see a legendary and think “oh that person is good, they are skilled” no instead what they think is “oh, that person just did a boring tedious RNG grind, meh”
You should know it by now but all MMOs are about grind. There just isn’t enough manpower to program something that would take weeks to get yet not be considered ‘grindy’
OP’s suggestions are ‘challenging’ but easy enough to be done in a few weeks.
Arenanet can easily make getting a legendary a long process without it being a tedious RNG grind.
I just can’t see it happening. Grind and long process/quest are almost always mutually inclusive. I’d like to hear your suggestions, though.
Also, why is three weeks of challenges not a long enough period of time?
Because that means everyone would be getting legendaries within their first month of the game. There is only one legendary per weapon type (Except for GS), and so you have everyone wearing one. Then all the complaints on the forum would be “There is no character variety!” “Introduce more skins pls”
Another thing to keep in mind is that this game needs gold sinks, otherwise inflation would hit the game HARD. That is why we need clovers, the mystic toilet and high costs for precursors. If you hand people legendaries right away, what exactly is out there to act as a significant gold sink? WP costs? Repairs? Those are trivial.
Are you listening to yourself? Why on Earth would anyone want to waste so much time to get a Legendary in the current state? Just make the game more challenging! Put hard mode in for all of the dungeons. Time attack for Jumping Puzzles.
That is why we need clovers, the mystic toilet and high costs for precursors.
Translation: We need boring bullkitten that wastes peoples time so they don’t notice the game is stale.
That’s just plain evil. This game is meant to be fun, not a second job that you pay others to do.
As for inflation, my first reaction is “Who give a kitten?” but in reality, there are other amazing weapons that are dropped. Super Hyperbeam Alpha is just plain awesome, and it’s a dropped weapon. Those would do it. Also, materials for crafting, Superior runes, special services, mini pets and siege for WvW. Oh also bags. There’s also some armor in the game that is like 70g (Assassin’s Armor for humans).
Legendaries are FAR from the only expensive thing in the game and FAR from the only cool thing.
(edited by The Gates Assassin.9827)
Legendaries are already a joke. When I see someone walking around with a legendary, the first thing that comes to mind is how sad it is they spent that much real world money on a few pixels. It should not be that way.
In GW1, the prestige item was the FOW armor. Up until the last few years, any time I saw someone walking around in that armor, I was impressed. Some of it was down right ugly, but it took an effort to get. Sure, you could buy the materials, but you still had to do the quests, and at the beginning, the quests where HARD! Eventually the game was dumbed down, so anyone could get them which was kind of sad.
The legendary weapons in GW2 are not impressive at all. Once they appeared on the TP they where done for. Actually, even before that, most of it was how much money you had, and not how much skill or dedication. What they should have done, is something similier to what they did for the ascension quests in GW1, where you had to fight your doppleganger, who had the exect same skills and weapons as you did.
Another idea would be abn instance where you have to fight yourway to a legendary weapon maker to craft it. Make it an instance, and solo. Prove you have what it takes to use it before you are able to craft it. Something that you have to actually work at!
As to JPs? Absolutly NOT! Gates may never have heard of lag issues, but that does not mean thay are not there, as well as camera issues, and several other problems. Getting a legendary should not be tied in to your computer hardware. The rest of the suggestions, if added on to the current system, would be better but you can’t go changing it now. Could you just hear all the players screaming that it’s no fair because the people who already have them got them “easier”?
Like I said, weapons are already ruined and offer no wow factor at all since thay are now on the TP. All we can hope for is that when the armor comes out, they do something to make it an actual achivement to get it. Something to work for months to get, and not obtainable in a few days or weeks. No offense to Vol, but he is a perfect example of whats wrong with them. The game has only been out a few months, and he is already working on his 3rd? It should have taken a truly dedicated player atleast 6 months to get his first, now that would have made them impressive and truly worthy of the name “legendary”.
(edited by ShiningSquirrel.3751)
It would be more fun if there was a quest involved to compliment the grind… something you can grind for while doing other stuff
People say its to easy to do things a certain way….but i find nothing more stupid/easy/NOT legendary then being able to buy most the legendary components off the trading post.
Legendaries are already a joke. When I see someone walking around with a legendary, the first thing that comes to mind is how sad it is they spent that much real world money on a few pixels. It should not be that way.
To be fair, I wouldn’t assume they spend real world money, cause that would be $700-1400 if buying gold from a gold sellers, and $2000-$4000 if buying Gold with Gems. the amount of people to actually do that compared to the amount of people who do have a legendary is going to be very small, very small. So if anything instead of thinking they bought it with real money, just think that all they did was some boring tedious RNG grind that took no skill.
Honestly guys I can kinda see the point that not everyone should have a legendary but come on just because YOU have enough time to get the precoursers with no problem doesn’t mean everyone does
second: this idea that MMO’S NEED grind is ridiculous
I don’t mind some grind and honestly the 3 gifts are NOT a problem however the PRECOURSER is a problem since its way to expensive at the moment and it would take months to earn enough gold just to catch up with the rising price thats why nerfing precourser price is GOOD
thrid: just because YOU have a legendary doesn’t mean its too easy to obtain one not everyone has enough time and patience to have a second job that you pay for (no offense intended)
Are you listening to yourself? Why on Earth would anyone want to waste so much time to get a Legendary in the current state? Just make the game more challenging! Put hard mode in for all of the dungeons. Time attack for Jumping Puzzles.
That is why we need clovers, the mystic toilet and high costs for precursors.
Translation: We need boring bullkitten that wastes peoples time so they don’t notice the game is stale.
That’s just plain evil. This game is meant to be fun, not a second job that you pay others to do.
As for inflation, my first reaction is “Who give a kitten?” but in reality, there are other amazing weapons that are dropped. Super Hyperbeam Alpha is just plain awesome, and it’s a dropped weapon. Those would do it. Also, materials for crafting, Superior runes, special services, mini pets and siege for WvW. Oh also bags. There’s also some armor in the game that is like 70g (Assassin’s Armor for humans).
Legendaries are FAR from the only expensive thing in the game and FAR from the only cool thing.
Because it’s a rare item that is hard to get and not many people have it? It also comes with the status that you worked hard for your gold or were smart enough to play the TP right.
I know legendaries are sellable on the TP, and people like to frame legendary-hodlers as gold buyers, but not everyone has the gold to buy it. There is a reason why Eternity is 5000g and hasn’t sold for weeks. Yes, you can buy gold with gems, but that’s going to cost thousands.
“Translation: We need boring bullkitten that wastes peoples time so they don’t notice the game is stale.”
Please don’t use ridiculous statements, it just ruins your credibility.
Every game needs time sinks. Otherwise, what’s the point of playing? Why dont’ we just hand you everything and you win the game the moment you install it?
“As for inflation, my first reaction is “Who give a kitten?”
Inflation is a serious problem not only in a game world economy but in the real world. It’s important to control it.
Legendaries are the best gold sinks the game has to offer. Some of the most valued legendaries cost 1400g. 70g is nothing. A hardcore player can grind that out in a day and a half. And once you get that supposed 70g armor, what are you going to do? Nothing. You’re set. All the other points you mentioned are not significant sinks.
Honestly guys I can kinda see the point that not everyone should have a legendary but come on just because YOU have enough time to get the precoursers with no problem doesn’t mean everyone does
second: this idea that MMO’S NEED grind is ridiculous
I don’t mind some grind and honestly the 3 gifts are NOT a problem however the PRECOURSER is a problem since its way to expensive at the moment and it would take months to earn enough gold just to catch up with the rising price thats why nerfing precourser price is GOODthrid: just because YOU have a legendary doesn’t mean its too easy to obtain one not everyone has enough time and patience to have a second job that you pay for (no offense intended)
for your 2nd point:
MMO is grindy by nature – if you don’t like grind you’re in the wrong game. RTS and PFs are non-grindy games.
I think it should take you at least a month, maybe no more than 3 months, to get your legendary. The precursor prices right now fit that time frame. Disappointed to see it being controlled, but it was expected.
The issue with my legendary hasn’t been the precursor, but the insane costs of T6 mats – that is the grind. But, it’ll happen… eventually. Oh, and lodestones… Holy cats…
“Translation: We need boring bullkitten that wastes peoples time so they don’t notice the game is stale.”
Please don’t use ridiculous statements, it just ruins your credibility.
Every game needs time sinks. Otherwise, what’s the point of playing? Why dont’ we just hand you everything and you win the game the moment you install it?
No, games doesn’t need time sinks. They need challenges, not time sinks. If something is a grind, it should NOT be in the game. Grinding isn’t fun. It’s the definition of work. Things get worse the more you do it. It’s a fact. Sure, great things last a bit longer, but nothing is fun forever. To trick people into doing it by holding shinies over their head is just disrespectful.
There is nothing wrong with my statement there and it’s exactly what is happening. The way they should do it (and I see in some situations that they legitimately tried) is to have the overall experience be different each time you do it. However, the difference is so small that it’s not even worth mentioning.
Legendaries are already a joke. When I see someone walking around with a legendary, the first thing that comes to mind is how sad it is they spent that much real world money on a few pixels. It should not be that way.
To be fair, I wouldn’t assume they spend real world money, cause that would be $700-1400 if buying gold from a gold sellers, and $2000-$4000 if buying Gold with Gems. the amount of people to actually do that compared to the amount of people who do have a legendary is going to be very small, very small. So if anything instead of thinking they bought it with real money, just think that all they did was some boring tedious RNG grind that took no skill.
I agree, people think gold buying is cheap. It takes $$$$. For pixels? Not gonna do that.
A few days ago I was on our server’s mumble doing WvW. Some guy on mumble saw my character and instantly remarked that I was some chinese botter/gold buyer.
I can only imagine his reaction when I replied to him that I wasn’t.
Being still new to the game, but having the urge to make suggestions anyhow, as far as Legendaries go..Grinded out, Bought from the TP however they are obtained I feel 100% World Completion should be a pre-requeset to being able to even Equip a Legendary.
At least then when you see a Legendary you will think, well at least they finished an achievement to be able to show it off.
Edit: For those who want a Legendary on their alts, maybe make it so that 1 character’s 100% World Achievement unlocks the right to carry a Legendary on any toons on that account?
(edited by Daemonne.5018)
“Translation: We need boring bullkitten that wastes peoples time so they don’t notice the game is stale.”
Please don’t use ridiculous statements, it just ruins your credibility.
Every game needs time sinks. Otherwise, what’s the point of playing? Why dont’ we just hand you everything and you win the game the moment you install it?
No, games doesn’t need time sinks. They need challenges, not time sinks. If something is a grind, it should NOT be in the game. Grinding isn’t fun. It’s the definition of work. Things get worse the more you do it. It’s a fact. Sure, great things last a bit longer, but nothing is fun forever. To trick people into doing it by holding shinies over their head is just disrespectful.
There is nothing wrong with my statement there and it’s exactly what is happening. The way they should do it (and I see in some situations that they legitimately tried) is to have the overall experience be different each time you do it. However, the difference is so small that it’s not even worth mentioning.
As much as you want to repeat it, it won’t make it sound any different.
You introduce something that requires skill, it’ll eventually be accomplished. And quickly. So instead of a six month game, you have a two-week game. MMO directors always say they hate grind and that game X isn’t grindy (and Colin said they didn’t want GW2 to be grindy). But honestly it is. But I don’t care. That’s the genre. It’s like asking RTS games to not be so complicated. Well, that’s the genre!
Your statement is as riduclous as those folk who think the only reason why they introduce a feature is to drive gem sales. This game isn’t stale, there’s a lot to do in this game if you choose to do it. Maybe the reason why you think the legendary process is too stale is because you’re too focused on it when there are other things to do.
Being still new to the game, but having the urge to make suggestions anyhow, as far as Legendaries go..Grinded out, Bought from the TP however they are obtained I feel 100% World Completion should be a pre-requeset to being able to even Equip a Legendary.
At least then when you see a Legendary you will think, well at least they finished an achievement to be able to show it off.Edit: For those who want a Legendary on their alts, maybe make it so that 1 character’s 100% World Achievement unlocks the right to carry a Legendary on any toons on that account?
Map completion already is a requirement. It gives you two tokens to make two legendaries.
I’m in the process of doing world completion again so that I can make my 3rd one. It’s tough.
Being still new to the game, but having the urge to make suggestions anyhow, as far as Legendaries go..Grinded out, Bought from the TP however they are obtained I feel 100% World Completion should be a pre-requeset to being able to even Equip a Legendary.
At least then when you see a Legendary you will think, well at least they finished an achievement to be able to show it off.Edit: For those who want a Legendary on their alts, maybe make it so that 1 character’s 100% World Achievement unlocks the right to carry a Legendary on any toons on that account?
Map completion already is a requirement. It gives you two tokens to make two legendaries.
I’m in the process of doing world completion again so that I can make my 3rd one. It’s tough.
Map completion to craft or as a pre-req to Carry the item? Sounds like people can just buy these things off the TP. Completion Requirement just to be able to Carry one would set the carrier apart from someone who purchased one without doing anything but buying gold…
Edit: Even if they did buy one off of the Trade, they would at least have to have one toon that did World Completion to unlock their account to display it on any toon. That way people who are crafting legendaries for profit would still have a market, but not to just any new player such as myself who ran off and bought gold, unlike myself, to get the shinies.
(edited by Daemonne.5018)
As much as you want to repeat it, it won’t make it sound any different.
You introduce something that requires skill, it’ll eventually be accomplished. And quickly. So instead of a six month game, you have a two-week game. MMO directors always say they hate grind and that game X isn’t grindy (and Colin said they didn’t want GW2 to be grindy). But honestly it is. But I don’t care. That’s the genre. It’s like asking RTS games to not be so complicated. Well, that’s the genre!
Your statement is as riduclous as those folk who think the only reason why they introduce a feature is to drive gem sales. This game isn’t stale, there’s a lot to do in this game if you choose to do it. Maybe the reason why you think the legendary process is too stale is because you’re too focused on it when there are other things to do.
You’re giving up on the game. MMOs don’t need to be grindy. People just think that’s the case. They really don’t have to, it’s just designers are afraid to do it because MMOs are so expensive to make. YOU are backing that fear up.
No genre should be defined by grinding. That’s not a game. That’s a part time job.
Being still new to the game, but having the urge to make suggestions anyhow, as far as Legendaries go..Grinded out, Bought from the TP however they are obtained I feel 100% World Completion should be a pre-requeset to being able to even Equip a Legendary.
At least then when you see a Legendary you will think, well at least they finished an achievement to be able to show it off.Edit: For those who want a Legendary on their alts, maybe make it so that 1 character’s 100% World Achievement unlocks the right to carry a Legendary on any toons on that account?
Map completion already is a requirement. It gives you two tokens to make two legendaries.
I’m in the process of doing world completion again so that I can make my 3rd one. It’s tough.
Map completion to craft or as a pre-req to Carry the item? Sounds like people can just buy these things off the TP. Completion Requirement just to be able to Carry one would set the carrier apart from someone who purchased one without doing anything but buying gold…
You can buy the legendary straight off the TP but let’s be honest, not many people do that. Maybe the 1% of the game’s population. It’s just too cost prohibit.
All legendaries are bought in some way. I’ve bough the T6 mats and lodestones, for example. I grinded out the globs. But where did all that gold come from? Hard work grinding shelt/pen and playing the outpost as well as key investments.
I too disagree that you can buy legendaries off the outpost, but whatever. I don’t care enough about it to be incensed.
As much as you want to repeat it, it won’t make it sound any different.
You introduce something that requires skill, it’ll eventually be accomplished. And quickly. So instead of a six month game, you have a two-week game. MMO directors always say they hate grind and that game X isn’t grindy (and Colin said they didn’t want GW2 to be grindy). But honestly it is. But I don’t care. That’s the genre. It’s like asking RTS games to not be so complicated. Well, that’s the genre!
Your statement is as riduclous as those folk who think the only reason why they introduce a feature is to drive gem sales. This game isn’t stale, there’s a lot to do in this game if you choose to do it. Maybe the reason why you think the legendary process is too stale is because you’re too focused on it when there are other things to do.You’re giving up on the game. MMOs don’t need to be grindy. People just think that’s the case. They really don’t have to, it’s just designers are afraid to do it because MMOs are so expensive to make. YOU are backing that fear up.
No genre should be defined by grinding. That’s not a game. That’s a part time job.
They’re not afraid to do it If they could, they would. How exactly do you program a game that shouldn’t be grindy and want it to last several months? It takes a long time to program that with so few # of programmers. And that’s all within a certain timeframe and budget.
Why should Arenanet risk doing something complicated out of the ordinary? It’s a better business decision to play it safe – build your game on the basics of MMO and expand from there rather than rewriting the whole book.
If the #’s are to be believed, and they should, Guild Wars 2 is a massive success doing what they did. I see no reason to scrap the core that makes this game. Instead, build upon it.
My way of fixing the obtaining of a legendary is simple…account bound the precursors when you get them, and upon getting one a quest is added for you to find out more about it, and unleash its true power. They would be difficult, have a few special dungeon runs, and end with the weapon being upgraded, with the quests being different depending on which precursor you obtained.
There, problem solved.
Because ANet is known for taking risks. They did an amazing job with GW1! And that is when they were just starting out. They are FAR from what they are company wise. They have the power to make a game with no grinding, but they have changed their fundamental game design philosophy. It’s so clear in many aspects of the game. I feel stupid doing so many things. It makes me feel like I’m playing into their trap so much. GW1 NEVER felt like that. I did things because I wanted to and the was no requirement to do otherwise. Gameplay came first, not money.
Also, define success. If you mean pushing the bounds of the genre, I say yes, but they taint it with so much BS. They have something great, but it could be even better.
You seem to treat games like their things to be marketed. Something to make money off of. It’s people like that that ruin games and weaken the entire medium. You aren’t a true artist if you make game design decisions in the name of money instead of the players.
Regardless, the point of this post is asking what other ways we can make it so getting a legendary is more about skill rather than grinding.
I have two legendaries and I am considering going for the third one after my exams end. I did enjoy the farming a lot.
Idea posted by OP are easy. So easy everyone would have Legendary within few weeks.
Maybe not everyone has it done now but I guarantee you if these were only requirements for Legendary, everyone would do just them and complete them all in week or two. You would see posts like LFM legendary achievements all the time, players would be exploiting these dungeons, looking for easyest ways to do them, etc.
Many players playinh Guild Wars 2 are not mmoprgs experienced. Like the OP. MMORPGs were always trying to tye you as much to the game as possible. The most prestigue items were ment to take you THOUSANDS of hours of playing to get them. So I consider Legendary weapons require even small amount of farm, it could be 2x more. In Final fantasy you had to play 2-4000 hours to gain best weapons.
If you want skill based Legendary weapons… pve in mmorpgs arent your thing.
There are thousands of players that crafted Legendaries already, some of them .. more than one. Change the system of crafting one, and hundereds will complain and DEMAND refund. Myself I would rage and demand refund about 1000-2000 gold by Anet if these changes were made. Or quit. So go ahead, change it and you will see a kitten big rage on the forums, 10x bigger than ascended introduction.
LEGENDARY WEAPONS ARE NOT END-GAME. They are optional weapon skin. So stop making such a fuss about it already.
I dont agree with these changes (maybe add them on top of current system only) because these changes would mean that Legendary weapons are magicaly handed to you by Santa Claus or whoever…
I see no problem in current way, crafting material, gold, badges, RNG, etc. Crafted weapons needs their components to be crafted, its obvious.
(edited by Kacigarka.5176)
Legendaries are already a joke. When I see someone walking around with a legendary, the first thing that comes to mind is how sad it is they spent that much real world money on a few pixels. It should not be that way.
To be fair, I wouldn’t assume they spend real world money, cause that would be $700-1400 if buying gold from a gold sellers, and $2000-$4000 if buying Gold with Gems. the amount of people to actually do that compared to the amount of people who do have a legendary is going to be very small, very small. So if anything instead of thinking they bought it with real money, just think that all they did was some boring tedious RNG grind that took no skill.
I agree, people think gold buying is cheap. It takes $$$$. For pixels? Not gonna do that.
A few days ago I was on our server’s mumble doing WvW. Some guy on mumble saw my character and instantly remarked that I was some chinese botter/gold buyer.
I can only imagine his reaction when I replied to him that I wasn’t.
I have know it’s not cheap, but I also know there are many players who do it and think nothing about the cost. The gold sellers are selling legendaries directly now, you don’t even have to buy the gold first. There are thousands of players who pay well over $200 each month on a facebook web based game. If your willing to spend that kind of money on something like that…..
I know for a fact there are people doing this kind of thing, and some of it really gets me upset. I spent nearly 7 years in GW1 maxing out all the titles, filling my HOM, etc, then I see some clown who never played GW1 a single day, purchase an account for $1200.00, link it to his GW2 account and start showing off his HOM rewards.
I am sure the players who legitimitly got thier legendaries feel the same way, and I do feel for them.
Legendaries are already a joke. When I see someone walking around with a legendary, the first thing that comes to mind is how sad it is they spent that much real world money on a few pixels. It should not be that way.
To be fair, I wouldn’t assume they spend real world money, cause that would be $700-1400 if buying gold from a gold sellers, and $2000-$4000 if buying Gold with Gems. the amount of people to actually do that compared to the amount of people who do have a legendary is going to be very small, very small. So if anything instead of thinking they bought it with real money, just think that all they did was some boring tedious RNG grind that took no skill.
I agree, people think gold buying is cheap. It takes $$$$. For pixels? Not gonna do that.
A few days ago I was on our server’s mumble doing WvW. Some guy on mumble saw my character and instantly remarked that I was some chinese botter/gold buyer.
I can only imagine his reaction when I replied to him that I wasn’t.
I have know it’s not cheap, but I also know there are many players who do it and think nothing about the cost. The gold sellers are selling legendaries directly now, you don’t even have to buy the gold first. There are thousands of players who pay well over $200 each month on a facebook web based game. If your willing to spend that kind of money on something like that…..
I know for a fact there are people doing this kind of thing, and some of it really gets me upset. I spent nearly 7 years in GW1 maxing out all the titles, filling my HOM, etc, then I see some clown who never played GW1 a single day, purchase an account for $1200.00, link it to his GW2 account and start showing off his HOM rewards.
I am sure the players who legitimitly got thier legendaries feel the same way, and I do feel for them.
You shouldn’t get upset about it. Those people decided to do it, and they have every right to. What they do is not a concern for you, nor will they feel bad about it.
Just focus on your accomplishments and if you get the legendary the legit way, then you’ll feel accomplished. Doesn’t matter what other people think of you.
I myself am disappointed that I’m lumped in with gold buyers, but in the end I don’t care what people think because I know I didn’t do anything bad.
I don’t think it’ll be changed at this point – would lead to a lot of complaints from people who prefer the old system and people currently working on a Legendary.
The problem with tying it in with the Weapon Master achievement is that:
IMHO, Legendaries should require both Resource and Achievements, with elements of Story to them:
-Reduce the cost of Dungeon Gifts, make the Legendary require all of them and also require that you have the Dungeon Master and each dungeon’s individual Achievement for completing all paths (for example, Catacombs Conqueror).
-Hide components in the mini-dungeons and Jumping Puzzles throughout the world.
-If you want to go super-hardcore, add a new achievement for completing every core dynamic event and meta event that was in the game at launch (this stops it becoming progressively harder) that, when competed, earns you a new component.
-Hide Ancient Blacksmiths throughout the world. These are the only people who can craft individual Gifts. Certain resources required for gifts would be reduced slightly to compensate for requiring Achievements.
-The part where you gain the precursor, assemble Gift of [Weapon] and the Gifts and Precursor would be individual to the weapon, and story-based to give the story of the weapon. For example, Twilight was Grenth’s sword which shattered when it clashed with Dwayna’s sword, Sunrise:
Not going to read through all the replies, but feel that they should definitely be tied to achievements.
The current ones lack (or have lost) ALL prestige as far as I am concern. I’d much rather have them solely obtainable from playing the content then being bought via rl cash/tp profits/donations.
Tbh that’s the main thing holding me from getting one myself. I have just about everything needed and or have the funds to buy the rest, but what’s the point? To become another player that has a stigma attached to them b/c of the current system? No thank you….I’ll keep all my items till the make the new ones that hopefully will have that aspect removed.
…, 500,000 exp without death, …
Easy one, just keep on crafting with a booster and you get it in no time. That’s how I got it ^^
Right now I would love to have other ways of going for a legendary. The more I read about the current system the more it puts me off – too much RNG/DR/TP involved in this process IMO.
P.S. Whats funny about this thread, is that I suggested something like this a week ago, bumped it up and it got deleted with an infraction. GGs…
Tedious grind does not equal challenge. Current system is extremely easy because it is a tedious RNG grind
Definitely. The current system to acquire Legendaries should be changed to be more similar to what the OP is describing. The Gift of Mastery is fine, but the Gift of Fortune, for example, is mostly a joke.
However, as expected, not everyone is going to agree with the change. I’m going to repeat myself from another topic, since it’s incredibly fitting for this topic as well:
Classic MMOs haven’t been made to cater to real players, those who want fun content. No, making content that is fun is too hard – “fun” is subjective so not everyone would enjoy it, and fun content is the kind of thing that takes a very long time to be developed, but that can be consumed very quickly by players. In the context of a monthly fee, in which the goal is to keep people playing for as long as possible, those who want to have fun are just in the way.
Classic MMOs have been made for a very specific group of players: grinders, farmers, addicts and exploiters. Players who do not want to play through fun content; no, they are very willing to play through content that even they don’t enjoy, as long as they get a reward in the end. This is perfect for MMO developers: they can make simple and mediocre content, just by adding a lot of +1s as rewards, and know that a small horde of grinders will consume the content they make for a very long time.
The thing is… It doesn’t work anymore.
Grinders are playing games basically as donkeys chasing a carrot in front of their faces. They don’t bother with skill, or with trying to understand a game, or with anything other than time spent. Ergo, they need a game to have grind in order to get their “fix” from it. Whenever they see a game with no grind, they are going to object; they cannot understand the idea of a MMO without grind (since all classic MMOs have been made to cater to them); and whenever someone talks about how grind is bad for MMOs, they always reply with the same thing, “then MMOs are not for you”, with the unspoken assumption that MMOs cannot exist without grind.
In reality, they have been fooled by designers of classic MMOs to believe that their addiction to grind is a good thing. However, not everyone is easily deceived, and as such MMOs are becoming a relatively small market. Considering how many MMOs exist right now, there simply aren’t so many grinders in the world to keep all those MMOs filled with people. Considering how grinders are also unlikely to leave a game in which they have grinded a lot (since that would mean losing all they “worked” for), it makes sense that a single big MMO would keep a lot of grinders, and the others would only get a small group of them. Little surprise, then, that all big MMOs released recently have been failing.
The MMO genre is stagnant. Normal people look at MMOs with disgust, as they are not so easily deceived by the grind. Whenever someone tries to do something new, grinders complain since they believe all MMOs should be only a new place to grind, and nothing else.
GW2 is trying to advance the genre, though, hence the small army of annoyed grinders in this forum. ArenaNet’s strategies are far from perfect, not to mention incomplete, but they are going in the right direction. Just as people used to say “If you want a good story don’t play FPS, go play RPGs” and then were forced to shut their mouths after the release of Half-Life and Bioshock, so will one day all the grinders who say “If yu don’t like grind don’t play MMOs, go play single player RPGs” will also be forced to shut their mouths. I wait eagerly for that day, and hope GW2 will manage to be it.
I would love it if Anet made it so we could do a long hard to complete quest series for the precursors, one that guaranteed acquiring the precursor that you want.
NO RNG.
I know that they are tossing around this dumb idea for a scavenger hunt, but does that not just smack of even more RNG stupiditry (new word).
I know that they are tossing around this dumb idea for a scavenger hunt, but does that not just smack of even more RNG stupiditry (new word).
The person designing it is Linsey Murdock, who became famous among the GW1 community for designing a scavenger’s hunt requiring players to go accross all chapters of the game.
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