So Guild Wars 1 had two expansions, Factions and Nightfall. Now I don’t know about you, but I’d love to see some expansions in Guild War 2’s future.
I don’t necessarily mean a whole new box you have to go and buy, but just the idea of a large content update with new classes, areas, and, potentially, races now that that’s in the mix, too.
This is a no-brainer for most other MMOs, and seems like a no-brainer here, too. However, I’m beginning to see this as being more and more difficult to picture.
Let me break this up into a number of different sections to explain a bit better, and more of why it doesn’t seem like it will work.
More areas:
This will involve reworking lore quite a bit, and also shake Tyria. As far as we know, what we see of Tyria is what we get, and it’s already a bit big, not just in size, but in depth as well. Just go to the graveyard in Divinity’s Reach sometime – you’ll see what I mean. This is more probable than some other things I’ll cover, but I still fail to see it working. Unless we start reaching other planes of existence (D&D), or traveling to other planets (WoW). With as original, for the most part, as GW2 has proven to be so far, it’d have to be something mindblowing.
More classes:
I see this impossible to be brought into the game. Why? All aspects of play are already covered.
Like pets? Ranger.
Like summoning things? Necromancer/Mesmer.
Like playing mindgames? Mesmer/Thief.
Like hitting things? Warrior.
Like the magics? Elementalist.
Like building things? Engineer.
Like healing/tanking? Guardian.
More in-depth interests are also covered by races or classes, such as transformation (Engineer, Norn), blood (necromancer), chaos (mesmer), countering (mesmer, warrior), controlling (all), having bunches of weapons (warrior, engineer) and mimicking enemy abilities (mesmer, thief).
Very few playstyles, if any, can be added.
Now, some may say we could simply bring in past classes. This is not really applicable. Although the Monk is teased at in Ascolonian Catacombs (my apologies if that is spelled wrong), the Guardian acts as a Monk, and, in some respect, the Dervish.
Warrior takes over Paragon.
There’s already Necro and Mesmer, so no real need for the Ritualist
And Assassin and Thief are pretty much the same thing.
Weapons:
This is where the real rub would be in expansions, as it’s the backing for offensive abilities.
…What will be added? There’s not much weapons not already being covered in one form or another. The only one that I can think of is some kind of land polearm.
Personal Story:
Although I could see personal story expansions, I’m already a bit upset by those since it stops being personal somewhere around level 30. I mean, heck, I haven’t even seen Petra since level 10.
Overall question: What is there to add? The world is already filled, there’s no need for new classes and nothing to really add that isn’t covered, and not much choice for weapon expansion. Where does the game go from here? I’d really hate to see everyone level cap and drop it like yesterday, with sPvP being the only sticking factor.