(edited by kobi.5236)
U want something to do? - Content - Anet
“You don’t need to do a lot”. That’s funny, how do you know that?
So if I understand correctly, this “hardcore” mode of yours can only work for either solo players or a party, because it has to be completely closed off the real game world.
I wouldn’t call this “hardcore” in any way, we are talking about general pve here which is very easy. I don’t understand the purpose of this mode though, just to make an instance of every zone? What’s the point? I wouldn’t call this “content”
You scale the enimies up to higher level for example , they might even get new skills and so on.. That you instead of fighting lvl 10 enemies in queensdale – you fight lvl 85 enemies
Im not sure how segregating the community with instances is good for the game. Nor do I see how this is easy to profram and balance and test without taking dev time away from actual new content.
If you compare this with the effort of for example creating a new map – then the differnce should be huge
Yes, but a new map also adds to the world. Raising numbers in what is essentially a personal map instance doesn’t.
As for the it doesn’t take much, the devs would have to:
- go through every mob in the game and rebalance them, potentially adding new skills to them.
- go through the code to disable bosses in personal instances.
- work on server code to enable personal map instances.
I think a better way of adding a ‘hardcore’ mode would be to add a toggle that gimps your character (think gambits; things like lower endurance regen, perma conditions, increased cooldowns, ect) while adding something that benefits your reward gain (+MF%, +Gold%, title tracks: how many enemies killed in each zone (resets on death),world boss kills(doesn’t count if you die, say, 3 times-to account for lag- or if you don’t get gold participation)
Time is a river.
The door is ajar.
I think a better way of adding a ‘hardcore’ mode would be to add a toggle that gimps your character (think gambits; things like lower endurance regen, perma conditions, increased cooldowns, ect) while adding something that benefits your reward gain (+MF%, +Gold%, title tracks: how many enemies killed in each zone (resets on death),world boss kills(doesn’t count if you die, say, 3 times-to account for lag- or if you don’t get gold participation)
Do you like carrying up-leveled players through level 80 content? Because that’s what it would be like. People would turn on “hardcore” mode and spam 1 while following a zerg, further increasing their rewards, which is already multiplied compared to doing the exact same content without a zerg.
If they wanted to implement GW1 style hard mode areas, they should have done it with dungeons. Dungeons should have scaled for 1-5 players and treated as explorable mini areas rather than 5-man dungeons. It would have made them more popular at the very least and added a lot of content to the game. Story modes for example could have been a part of the personal story, rather than an optional dungeon related to it. Adding something like vanquishing to a dungeon would be easy.
Do you like carrying up-leveled players through level 80 content? Because that’s what it would be like. People would turn on “hardcore” mode and spam 1 while following a zerg, further increasing their rewards, which is already multiplied compared to doing the exact same content without a zerg.
That kind of sounds like one of the arguments that were made against MF when it was still a gear stat.
And your tone is reminiscent of the so-called “elitists”.
If they wanted to implement GW1 style hard mode areas, they should have done it with dungeons. Dungeons should have scaled for 1-5 players and treated as explorable mini areas rather than 5-man dungeons. It would have made them more popular at the very least and added a lot of content to the game. Story modes for example could have been a part of the personal story, rather than an optional dungeon related to it. Adding something like vanquishing to a dungeon would be easy.
Oh but story modes are part of the personal story already! You know, Zhaitan and stuff!