UI Update

UI Update

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Posted by: Sonido.6321

Sonido.6321

Hey I was thinking does anyone believe the game Ui Should be Upgrade with better art style, better colors ? i believe that and the sound of the menus and some effects as well

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Posted by: Klowdy.3126

Klowdy.3126

I keep seeing thing about a new expansion, maybe that could be a focal point instead of creating a new class. I was actually thinking the UI could use an update not long ago.

The biggest thing would be overhead names. I want larger health bars colored to aggression and more options to alter the bars. I don’t really need to see everyone’s guild and mastery level. Even no names with aggression health bars would be nice.

Finding some way to move the quest and party areas down to the bottom of the screen would be nice too.

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Posted by: Sonido.6321

Sonido.6321

hopefully they will implement those changes in next expansion

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Posted by: CMM.6712

CMM.6712

Don’t care about colors and effects, very much care about customization and QoL.

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Posted by: Sir Mad.1092

Sir Mad.1092

The biggest thing would be overhead names. I want larger health bars colored to aggression and more options to alter the bars. I don’t really need to see everyone’s guild and mastery level. Even no names with aggression health bars would be nice.

Finding some way to move the quest and party areas down to the bottom of the screen would be nice too.

I kinda agree, and especially for allies. I would love an option to have their health bar only showing up when they’re wounded (without the name / completion star / etc). Of course, you could still pop the stuff we have now by holding the alt key.

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Posted by: padreadamo.3986

padreadamo.3986

I really wish I could have conditions displayed to the left of my character’s head model. In addition, I wish I could see the conditions in the 3D view to the right or left of all foes around me.

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Posted by: Cobrakon.3108

Cobrakon.3108

Make the UI more scale-able for those with 4k monitors and those with visual impairments. The Largest scaling is still too small. And forget about the seeing the condition/boons easily.

Sure , good eyesight should help you be a significantly better fighter pilot. But with a game like this, good vision should not be a determining factor. I bet you could take samples of the player performance for those with sub par vision and Gw2 would score lower than other games that have better UI scaling.

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Posted by: Redenaz.8631

Redenaz.8631

4k screens I’ve seen desperately want some larger interface options, but otherwise I think the UI is overall still very appealing. /2cents

I mean, you can always make a case for more options or more informative niche options, but in general terms of color, sound, etc., which the OP calls out, I think it’s fine.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Alahmnat.7398

Alahmnat.7398

I really wish I could have conditions displayed to the left of my character’s head model. In addition, I wish I could see the conditions in the 3D view to the right or left of all foes around me.

I would love to see statuses, conditions, and break bars in mobs’ overhead name plates. I’ve missed the start of more than a few break bars in boss fights because I was busy watching the boss itself and not the placard at the top of the screen (especially hectic ones like the Vinetooth, where evading the boss’s attacks is a full-time job, but jumping on the break bar immediately is critical to a successful event).

Maybe even make it configurable so people can manage the clutter, with options for showing floating indicators on “none”, “current target”, and “all enemies”.

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Posted by: padreadamo.3986

padreadamo.3986

I really wish I could have conditions displayed to the left of my character’s head model. In addition, I wish I could see the conditions in the 3D view to the right or left of all foes around me.

I would love to see statuses, conditions, and break bars in mobs’ overhead name plates. I’ve missed the start of more than a few break bars in boss fights because I was busy watching the boss itself and not the placard at the top of the screen (especially hectic ones like the Vinetooth, where evading the boss’s attacks is a full-time job, but jumping on the break bar immediately is critical to a successful event).

Maybe even make it configurable so people can manage the clutter, with options for showing floating indicators on “none”, “current target”, and “all enemies”.

Completely agree! We need this!