UI and QoL suggestions

UI and QoL suggestions

in Guild Wars 2 Discussion

Posted by: Yid.3024

Yid.3024

Fractals
Revamp how you interact with different levels.

  • No longer asks you to pick a level on entering the instance
  • A full list of available levels inside the observatory
  • You can choose and change which level to enter at any time from this list
  • This list displays which level is which fractal (1 : Ascalon, 2 : Swamp …) A small thumbnail art for each fractal would be nice.
  • This list can be sorted by level number or level type (ex: display in ascending order/display all molten boss levels/etc.)

I suppose fractal UI revamp would involve more than just a UI redesign, but it would still be nice. Current fractal selection I feel is outdated since the fractal restructuring and clunky to work with.

Inventory
A one-click ‘deposit all materials’ button, now outside of the drop down menu. (fast, convenient, and no more misclicking ‘compact’ by accident either)
‘Automatically deposit all materials’ and/or ‘Deposit all materials when inventory is full’ checkboxes from the drop down menu.
Key items(crowbars, machetes, etc.) are now in the account wallet, and shows next to the map currency when in appropriate map.

LFG
A search bar, similar to the one in your inventory.
A separate Raid category

Bank
Add a search bar for the material storage tab

If you have any other UI or Quality of Life suggestions, post them below.

UI and QoL suggestions

in Guild Wars 2 Discussion

Posted by: OGDeadHead.8326

OGDeadHead.8326

+1

/15 something

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

UI and QoL suggestions

in Guild Wars 2 Discussion

Posted by: Frostfang.5109

Frostfang.5109

Awsome suggestions!!!

Kima & Co

UI and QoL suggestions

in Guild Wars 2 Discussion

Posted by: kuritsutian.2987

kuritsutian.2987

So many threads with this calls for a merge… my suggestions from one of those:

UI
- Please add a save/load build function for easy build swapping.
- Average Dps indicator: Either as a build functionality to estimate rotation effectiveness or a simple fixed value acquired at test golems (like having a start button, hit for one min and then calculate value at the end and only display it on screen just for the sake of tunning/balancing).

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